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ShatteredSprite.h
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ShatteredSprite.h
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/*
* ShatteredSprite
*
* Copyright (c) 2011 Michael Burford (http://www.headlightinc.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#import "cocos2d.h"
// Class that excents CCSprite in order to provide a shatter effect where the
// sprite texture is broken up in to pieces that move with a speed and rotation.
@interface ShatteredSprite : CCSprite
// Gravity specified in units per second.
@property (nonatomic) CGFloat gravity;
// Create ShatteredSprite from a sprite.
+ (instancetype)shatteredSpriteWithSprite:(CCSprite*)sprite;
// Call to shatter the sprite.
- (void)shatterWithPiecesX:(NSInteger)piecesX
withPiecesY:(NSInteger)piecesY
withSpeed:(float)speed
withRotation:(float)rotation;
// Resets the sprite from the shattered state back to default.
- (void)reset;
@end