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overlay.cpp
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overlay.cpp
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// Aseprite UI Library
// Copyright (C) 2018-2022 Igara Studio S.A.
// Copyright (C) 2001-2016 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "ui/overlay.h"
#include "os/surface.h"
#include "os/system.h"
#include "ui/display.h"
namespace ui {
Overlay::Overlay(Display* display,
const os::SurfaceRef& overlaySurface,
const gfx::Point& pos,
ZOrder zorder)
: m_display(display)
, m_surface(overlaySurface)
, m_overlap(nullptr)
, m_captured(nullptr)
, m_pos(pos)
, m_zorder(zorder)
{
}
Overlay::~Overlay()
{
ASSERT(!m_captured);
if (m_surface) {
if (m_display)
m_display->invalidateRect(bounds());
m_surface.reset();
}
if (m_overlap)
m_overlap.reset();
}
os::SurfaceRef Overlay::setSurface(const os::SurfaceRef& newSurface)
{
os::SurfaceRef oldSurface = m_surface;
m_surface = newSurface;
return oldSurface;
}
gfx::Rect Overlay::bounds() const
{
if (m_surface)
return gfx::Rect(m_pos.x, m_pos.y, m_surface->width(), m_surface->height());
else
return gfx::Rect(0, 0, 0, 0);
}
void Overlay::drawOverlay()
{
if (!m_surface ||
!m_captured)
return;
os::SurfaceLock lock(m_surface.get());
m_captured->drawRgbaSurface(m_surface.get(), m_pos.x, m_pos.y);
m_display->dirtyRect(
gfx::Rect(m_pos.x, m_pos.y,
m_surface->width(),
m_surface->height()));
}
void Overlay::moveOverlay(const gfx::Point& newPos)
{
if (m_captured)
restoreOverlappedArea(gfx::Rect());
m_pos = newPos;
}
void Overlay::captureOverlappedArea()
{
if (!m_surface ||
m_captured)
return;
os::Surface* displaySurface = m_display->surface();
os::SurfaceLock lockDisplaySurface(displaySurface);
if (!m_overlap) {
// Use the same color space for the overlay as in the screen
m_overlap = os::instance()->makeSurface(m_surface->width(),
m_surface->height(),
displaySurface->colorSpace());
}
os::SurfaceLock lock(m_overlap.get());
displaySurface->blitTo(m_overlap.get(), m_pos.x, m_pos.y, 0, 0,
m_overlap->width(), m_overlap->height());
// TODO uncomment and test this when GPU support is added
//m_overlap->setImmutable();
m_captured = base::AddRef(displaySurface);
}
void Overlay::restoreOverlappedArea(const gfx::Rect& restoreBounds)
{
if (!m_surface ||
!m_overlap ||
!m_captured)
return;
if (!restoreBounds.isEmpty() &&
!restoreBounds.intersects(bounds()))
return;
os::SurfaceLock lock(m_overlap.get());
m_overlap->blitTo(m_captured.get(), 0, 0, m_pos.x, m_pos.y,
m_overlap->width(), m_overlap->height());
m_display->dirtyRect(bounds());
m_captured = nullptr;
}
}