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GameObject.java
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package ie.dit;
import processing.core.PVector;
public abstract class GameObject
{
protected PVector pos;
protected PVector forward;
protected float rotation;
protected float speed;
protected YASC yasc;
public GameObject(YASC yasc, float x, float y, float rotation, float speed)
{
this.yasc = yasc;
pos = new PVector(x, y);
forward = new PVector(0, -1);
this.rotation = rotation;
this.speed = speed;
}
public abstract void update();
public abstract void render();
/**
* @return the pos
*/
public PVector getPos() {
return pos;
}
/**
* @param pos the pos to set
*/
public void setPos(PVector pos) {
this.pos = pos;
}
/**
* @return the forward
*/
public PVector getForward() {
return forward;
}
/**
* @param forward the forward to set
*/
public void setForward(PVector forward) {
this.forward = forward;
}
/**
* @return the rotation
*/
public float getRotation() {
return rotation;
}
/**
* @param rotation the rotation to set
*/
public void setRotation(float rotation) {
this.rotation = rotation;
}
/**
* @return the speed
*/
public float getSpeed() {
return speed;
}
/**
* @param speed the speed to set
*/
public void setSpeed(float speed) {
this.speed = speed;
}
/**
* @return the yasc
*/
public YASC getYasc() {
return yasc;
}
/**
* @param yasc the yasc to set
*/
public void setYasc(YASC yasc) {
this.yasc = yasc;
}
}