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Each room and mobs should have a chance to contain consumable items or other kinds of loot. The base consumables will be HP and gold. In the future one could also implement other kinds of droppable items.
Todo:
Implement consumable HP and gold drop rates for rooms and mobs
Implement collision logic for picking up consumables when the player runs over them
Each room and mobs should have a chance to contain consumable items or other kinds of loot. The base consumables will be HP and gold. In the future one could also implement other kinds of droppable items.
Todo: