Navigation triggered multiple times on fast taps #1312
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Answered by
chrisbanes
Mar 31, 2024
Replies: 1 comment 3 replies
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Yeah this is a classic debouncing situation. I thought about it early on, but I feel like this should be handled at the UI level. Maybe there's something more we can do in |
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A quick way to handle this would be to check the current back stack 'top record', and no-op if it's the same. Something like this: