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Program.cs
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using Discord;
using Discord.Net;
using Discord.Rest;
using Discord.WebSocket;
using Timer = System.Timers.Timer;
namespace StatusBot
{
public class Program
{
private static BotConfig _config;
private DiscordSocketClient _client;
private JsonManager _manager;
private Timer _timer;
private RestUserMessage _message;
private List<ServerData> _servers;
public static Task Main(string[] args) => new Program().MainAsync();
public async Task MainAsync()
{
DiscordSocketConfig socketConfig = new DiscordSocketConfig();
socketConfig.GatewayIntents = GatewayIntents.MessageContent | GatewayIntents.Guilds | GatewayIntents.GuildMessages;
_client = new DiscordSocketClient(socketConfig);
_client.Log += Log;
_client.Ready += Client_Ready;
_client.Disconnected += Disconnected;
_client.SlashCommandExecuted += SlashCommandHandler;
_manager = new JsonManager();
_config = _manager.GetBotConfig();
if (_config.BotToken == "yourtoken")
{
Console.WriteLine("Token is default! Please fill out the config and re-run.");
await Task.Delay(-1);
return;
}
_servers = Utils.GetOurServers();
await _client.SetGameAsync(_servers.Count.ToString() + " servers.", null, ActivityType.Watching);
await _client.LoginAsync(TokenType.Bot, _config.BotToken);
await _client.StartAsync();
await _client.SetStatusAsync(UserStatus.Idle);
await Task.Delay(-1);
}
private void SetTimer()
{
Console.WriteLine($"Timer started for every {_config.DelayMilliseconds / 1000} seconds.");
_timer = new Timer();
_timer.Elapsed += async (s, o) => UpdatePresence();
_timer.AutoReset = true;
_timer.Interval = _config.DelayMilliseconds;
_timer.Enabled = true;
}
public async Task Disconnected(Exception e)
{
if (_message != null)
await _message.DeleteAsync();
}
public async Task Client_Ready()
{
IReadOnlyCollection<SocketApplicationCommand> commands = _client.GetGuild(1143675942535974993).GetApplicationCommandsAsync().Result;
// Next, lets create our slash command builder. This is like the embed builder but for slash commands.
var serversCommand = new SlashCommandBuilder();
// Note: Names have to be all lowercase and match the regular expression ^[\w-]{3,32}$
serversCommand.WithName("servers");
// Descriptions can have a max length of 100.
serversCommand.WithDescription("A list of our servers.");
serversCommand.AddOption(new SlashCommandOptionBuilder()
.WithType(ApplicationCommandOptionType.String)
.WithName("prefix")
.WithDescription("Set to none to not filter by prefix. Default: Bot server prefix.")
.WithRequired(false));
serversCommand.AddOption(new SlashCommandOptionBuilder()
.WithType(ApplicationCommandOptionType.String)
.WithName("map")
.WithDescription("Set to none to not filter by map. (Default)")
.WithRequired(false));
serversCommand.AddOption(new SlashCommandOptionBuilder()
.WithType(ApplicationCommandOptionType.String)
.WithName("gamemode")
.WithDescription("Set to none to not filter by gamemode. (Default)")
.WithRequired(false));
_message = (RestUserMessage) await _client.GetGuild(_config.GuildId).GetTextChannel(_config.ChannelId).GetMessageAsync(_config.MessageToEdit);
SetTimer();
}
private async Task SlashCommandHandler(SocketSlashCommand command)
{
if (command.CommandName == "servers")
{
string namePrefix = _config.ServerNamePrefix;
string gamemode = "";
string map = "";
if (command.Data.Options.Count > 0)
{
foreach (SocketSlashCommandDataOption option in command.Data.Options)
{
switch (option.Name)
{
case "gamemode":
gamemode = (string) option.Value;
break;
case "map":
map = (string) option.Value;
break;
case "prefix":
namePrefix = (string) option.Value;
break;
}
}
}
IMessageChannel channel = command.GetChannelAsync().Result;
IDisposable typingDisposable = channel.EnterTypingState();
if (namePrefix.StartsWith("none"))
namePrefix = "";
List<ServerData> servers = Utils.GetServers(gamemode, namePrefix, map);
string serversString = "## Servers\n";
int players = 0;
int queuePlayers = 0;
int maxPlayers = 0;
int i = 0;
if (servers.Count > 0)
{
do
{
ServerData server = servers.ElementAt(i);
if (servers.Count <= 10)
{
string queueString = "";
if (server.QueuePlayers > 0)
queueString = " (+" + server.QueuePlayers + ")";
serversString += "\n";
serversString += $"[``{server.Name}``]: {server.Players}{queueString}/{server.MaxPlayers}";
}
players += server.Players;
queuePlayers += server.QueuePlayers;
maxPlayers += server.MaxPlayers;
i++;
} while (i < servers.Count);
} else
{
serversString += $"\nNo servers found. {namePrefix}";
}
if (servers.Count > 5)
serversString += $"There are over **{servers.Count}** servers that matched your filters.\nPlayers: {players} (+{queuePlayers})/{maxPlayers}";
await command.RespondAsync(serversString);
typingDisposable.Dispose();
}
}
public async void UpdatePresence()
{
List<ServerData> servers = Utils.GetOurServers();
string queueString = "";
int players = 0;
int queuePlayers = 0;
int maxPlayers = 0;
foreach (ServerData server in servers)
{
players += server.Players;
queuePlayers += server.QueuePlayers;
maxPlayers += server.MaxPlayers;
}
string serversString = "## Servers\n";
int i = 0;
if (servers.Count > 0)
{
do
{
queueString = "";
ServerData server = servers.ElementAt(i);
if (servers.Count <= 10)
{
if (server.QueuePlayers > 0)
queueString = " (+" + server.QueuePlayers + ")";
serversString += "\n";
serversString += $"[``{server.Name}``]: {server.Players}{queueString}/{server.MaxPlayers}";
}
i++;
} while (i < servers.Count);
}
queueString = queuePlayers > 0 ? $" (+{queuePlayers})" : "";
serversString += "\n";
serversString += $"Total: {players}{queueString}/{maxPlayers}";
serversString += $"\nUpdates every {_config.DelayMilliseconds / 1000} seconds.";
await _message.ModifyAsync(m => { m.Content = serversString; });
await _client.SetGameAsync($"{players}{queueString}/{maxPlayers} players.", null, ActivityType.Watching);
}
private Task Log(LogMessage msg)
{
Console.WriteLine(msg.ToString());
return Task.CompletedTask;
}
public static BotConfig GetConfig()
{
return _config;
}
}
}