@@ -56,7 +56,6 @@ SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void
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SDL_DYNAPI_PROC (SDL_TimerID ,SDL_AddTimer ,(Uint32 a , SDL_TimerCallback b , void * c ),(a ,b ,c ),return )
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SDL_DYNAPI_PROC (SDL_TimerID ,SDL_AddTimerNS ,(Uint64 a , SDL_NSTimerCallback b , void * c ),(a ,b ,c ),return )
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SDL_DYNAPI_PROC (int ,SDL_AddVulkanRenderSemaphores ,(SDL_Renderer * a , Uint32 b , Sint64 c , Sint64 d ),(a ,b ,c ,d ),return )
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- SDL_DYNAPI_PROC (void * ,SDL_AllocateTemporaryMemory ,(size_t a ),(a ),return )
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SDL_DYNAPI_PROC (int ,SDL_AtomicAdd ,(SDL_AtomicInt * a , int b ),(a ,b ),return )
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SDL_DYNAPI_PROC (SDL_bool ,SDL_AtomicCompareAndSwap ,(SDL_AtomicInt * a , int b , int c ),(a ,b ,c ),return )
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SDL_DYNAPI_PROC (SDL_bool ,SDL_AtomicCompareAndSwapPointer ,(void * * a , void * b , void * c ),(a ,b ,c ),return )
@@ -77,7 +76,6 @@ SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b,
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SDL_DYNAPI_PROC (int ,SDL_BlitSurfaceUncheckedScaled ,(SDL_Surface * a , const SDL_Rect * b , SDL_Surface * c , const SDL_Rect * d , SDL_ScaleMode e ),(a ,b ,c ,d ,e ),return )
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SDL_DYNAPI_PROC (int ,SDL_BroadcastCondition ,(SDL_Condition * a ),(a ),return )
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SDL_DYNAPI_PROC (int ,SDL_CaptureMouse ,(SDL_bool a ),(a ),return )
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- SDL_DYNAPI_PROC (void * ,SDL_ClaimTemporaryMemory ,(const void * a ),(a ),return )
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SDL_DYNAPI_PROC (void ,SDL_CleanupTLS ,(void ) ,( ),)
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SDL_DYNAPI_PROC (int ,SDL_ClearAudioStream ,(SDL_AudioStream * a ),(a ),return )
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SDL_DYNAPI_PROC (int ,SDL_ClearClipboardData ,(void ) ,( ),return )
@@ -175,7 +173,6 @@ SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC (void ,SDL_FlushEvent ,(Uint32 a ),(a ),)
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SDL_DYNAPI_PROC (void ,SDL_FlushEvents ,(Uint32 a , Uint32 b ),(a ,b ),)
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SDL_DYNAPI_PROC (int ,SDL_FlushRenderer ,(SDL_Renderer * a ),(a ),return )
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- SDL_DYNAPI_PROC (void ,SDL_FreeTemporaryMemory ,(void ) ,( ),)
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SDL_DYNAPI_PROC (void ,SDL_GDKSuspendComplete ,(void ) ,( ),)
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SDL_DYNAPI_PROC (SDL_GLContext ,SDL_GL_CreateContext ,(SDL_Window * a ),(a ),return )
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SDL_DYNAPI_PROC (int ,SDL_GL_DestroyContext ,(SDL_GLContext a ),(a ),return )
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