Skip to content

Commit 538adc5

Browse files
committed
Removed the temporary memory symbols from the public API
1 parent 0f2fc2f commit 538adc5

File tree

3 files changed

+0
-9
lines changed

3 files changed

+0
-9
lines changed

Diff for: src/dynapi/SDL_dynapi.sym

-3
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,6 @@ SDL3_0.0.0 {
1111
SDL_AddTimer;
1212
SDL_AddTimerNS;
1313
SDL_AddVulkanRenderSemaphores;
14-
SDL_AllocateTemporaryMemory;
1514
SDL_AtomicAdd;
1615
SDL_AtomicCompareAndSwap;
1716
SDL_AtomicCompareAndSwapPointer;
@@ -32,7 +31,6 @@ SDL3_0.0.0 {
3231
SDL_BlitSurfaceUncheckedScaled;
3332
SDL_BroadcastCondition;
3433
SDL_CaptureMouse;
35-
SDL_ClaimTemporaryMemory;
3634
SDL_CleanupTLS;
3735
SDL_ClearAudioStream;
3836
SDL_ClearClipboardData;
@@ -130,7 +128,6 @@ SDL3_0.0.0 {
130128
SDL_FlushEvent;
131129
SDL_FlushEvents;
132130
SDL_FlushRenderer;
133-
SDL_FreeTemporaryMemory;
134131
SDL_GDKSuspendComplete;
135132
SDL_GL_CreateContext;
136133
SDL_GL_DestroyContext;

Diff for: src/dynapi/SDL_dynapi_overrides.h

-3
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,6 @@
3636
#define SDL_AddTimer SDL_AddTimer_REAL
3737
#define SDL_AddTimerNS SDL_AddTimerNS_REAL
3838
#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
39-
#define SDL_AllocateTemporaryMemory SDL_AllocateTemporaryMemory_REAL
4039
#define SDL_AtomicAdd SDL_AtomicAdd_REAL
4140
#define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
4241
#define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
@@ -57,7 +56,6 @@
5756
#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
5857
#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
5958
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
60-
#define SDL_ClaimTemporaryMemory SDL_ClaimTemporaryMemory_REAL
6159
#define SDL_CleanupTLS SDL_CleanupTLS_REAL
6260
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
6361
#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
@@ -155,7 +153,6 @@
155153
#define SDL_FlushEvent SDL_FlushEvent_REAL
156154
#define SDL_FlushEvents SDL_FlushEvents_REAL
157155
#define SDL_FlushRenderer SDL_FlushRenderer_REAL
158-
#define SDL_FreeTemporaryMemory SDL_FreeTemporaryMemory_REAL
159156
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
160157
#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
161158
#define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL

Diff for: src/dynapi/SDL_dynapi_procs.h

-3
Original file line numberDiff line numberDiff line change
@@ -56,7 +56,6 @@ SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void
5656
SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
5757
SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return)
5858
SDL_DYNAPI_PROC(int,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return)
59-
SDL_DYNAPI_PROC(void*,SDL_AllocateTemporaryMemory,(size_t a),(a),return)
6059
SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
6160
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwap,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
6261
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwapPointer,(void **a, void *b, void *c),(a,b,c),return)
@@ -77,7 +76,6 @@ SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b,
7776
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
7877
SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
7978
SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
80-
SDL_DYNAPI_PROC(void*,SDL_ClaimTemporaryMemory,(const void *a),(a),return)
8179
SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
8280
SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
8381
SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return)
@@ -175,7 +173,6 @@ SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
175173
SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
176174
SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
177175
SDL_DYNAPI_PROC(int,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
178-
SDL_DYNAPI_PROC(void,SDL_FreeTemporaryMemory,(void),(),)
179176
SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
180177
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
181178
SDL_DYNAPI_PROC(int,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)

0 commit comments

Comments
 (0)