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projectile.cpp
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projectile.cpp
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#include "projectile.h"
#include "explodingSprite.h"
Projectile::Projectile( const std::string& name):Sprite(name), explosion(NULL), explodeFrame(NULL), inUse(false), isRight(true), distanceCovered(0), lifeDistance(600) {}
Projectile::Projectile( const std::string& name, const bool isRight):Sprite(name), explosion(NULL), explodeFrame(NULL), inUse(false), isRight(isRight), distanceCovered(0), lifeDistance(600) {}
Projectile::Projectile(const Projectile& p):Sprite(p), explosion(NULL), explodeFrame(NULL), inUse(false), isRight(true), distanceCovered(0), lifeDistance(600) {}
Projectile::~Projectile() {
if(explodeFrame){
delete explodeFrame;
}
if( explosion ){
delete explosion;
}
}
Projectile& Projectile::operator=(const Projectile& rhs){
if(explodeFrame){
delete explodeFrame;
explodeFrame = NULL;
}
if(explosion){
delete explosion;
explosion = NULL;
}
*this = rhs;
return *this;
}
void Projectile::draw() const {
if(explosion){
explosion->draw();
return;
}
if(inUse){
Sprite::draw();
}
}
void Projectile::update(Uint32 ticks) {
if(explosion){
inUse = false;
explosion->update(ticks);
if(explosion->chunkCount() == 0){
delete explosion;
explosion = NULL;
delete explodeFrame;
explodeFrame = NULL;
}
return;
}
if(inUse){
if(isRight){
X(X() + 40);
}
else{
X(X() - 40);
}
distanceCovered += 40;
if(distanceCovered > lifeDistance){
inUse = false;
}
}
}
void Projectile::explode(){
if(explodeFrame) return;
explodeFrame = new Sprite(getName(), getPosition(), getVelocity(), getFrame());
if(explosion){
delete explosion;
explosion = NULL;
}
explosion = new ExplodingSprite(*explodeFrame);
}