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40 lines (30 loc) · 860 Bytes
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Copy pathHUD.gd
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40 lines (30 loc) · 860 Bytes
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extends CanvasLayer
signal start_game
func update_score(score):
$ScoreLabel.text = str(score)
func update_life(life):
$LifeLabel.text = str(life)
func show_message(text):
$MessageLabel.text = text
$MessageLabel.show()
$MessageTimer.start()
func _on_MessageTimer_timeout():
$MessageLabel.hide()
func show_game_over():
show_message("Game Over")
yield($MessageTimer, "timeout")
$MessageLabel.text = "Kill the pests!"
$MessageLabel.show()
yield(get_tree().create_timer(1), 'timeout')
$StartButton.show()
func show_level_passed():
show_message("Level passed!!!")
yield($MessageTimer, "timeout")
$MessageLabel.text = "New pests coming!"
$MessageLabel.show()
yield(get_tree().create_timer(1), 'timeout')
$StartButton.show()
func _on_Button_pressed():
$StartButton.hide()
$MessageLabel.hide()
emit_signal("start_game")