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Dynamax Levels #463

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wartab opened this issue Oct 4, 2021 · 1 comment
Open

Dynamax Levels #463

wartab opened this issue Oct 4, 2021 · 1 comment

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@wartab
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wartab commented Oct 4, 2021

Currently, the damage calc implements Dynamax as an on/off switch. This is sadly not fully accurate, as different Dynamax Levels on a Pokémon will result in a different multiplier for Max HP.
This forces us to manually change the HP value when routing speedruns for Sword and Shield.

Would you be fine if I was adding an option to customise the dynamax level, with the default being 10?

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