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C++ mesh converter: https://github.com/snake-biscuits/bsp2gltf
If we can get equivalent quality meshes out of bsp2gltf, imports would get way faster Then we only need to ship bsp2gltf binaries & feed maps into it
bsp2gltf
Material imports will likely need to be handled in python though Entities might also need some Python to process them
We could maybe do some .json conversion in C++ though
.json
I'd also like to be handling trigger brush -> geo conversion in C++
The text was updated successfully, but these errors were encountered:
snake-biscuits
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C++ mesh converter: https://github.com/snake-biscuits/bsp2gltf
If we can get equivalent quality meshes out of
bsp2gltf
, imports would get way fasterThen we only need to ship
bsp2gltf
binaries & feed maps into itMaterial imports will likely need to be handled in python though
Entities might also need some Python to process them
We could maybe do some
.json
conversion in C++ thoughI'd also like to be handling trigger brush -> geo conversion in C++
The text was updated successfully, but these errors were encountered: