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Pressing Alt + enter while downloading is crashing application #119

Description

@krazykaze81

GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌR¼.¯”
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(32-bit) stencil(0-bits)
MODE: -1, 1920 x 1080 windowed hz:144
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
NV distance fog: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
WARNING: unknown general shader parameter 'map' in 'projectionShadow'
WARNING: expecting '{', found 'surfaceparm' instead in shader 'flareShader'
----- finished R_Init -----
----- FS_Startup -----
Current search path:
J:\Games\WolfPro\wolfpro\wolfpro_bin.pk3 (66 files)
J:\Games\WolfPro\wolfpro\rtcwmod_bin.pk3 (7 files)
J:\Games\WolfPro/wolfpro
J:\Games\WolfPro\main\mp_science.pk3 (157 files)
J:\Games\WolfPro\main\mp_pakmaps6.pk3 (81 files)
J:\Games\WolfPro\main\mp_pakmaps5.pk3 (35 files)
J:\Games\WolfPro\main\mp_pakmaps4.pk3 (52 files)
J:\Games\WolfPro\main\mp_pakmaps3.pk3 (83 files)
J:\Games\WolfPro\main\mp_pakmaps2.pk3 (47 files)
J:\Games\WolfPro\main\mp_pakmaps1.pk3 (34 files)
J:\Games\WolfPro\main\mp_pakmaps0.pk3 (21 files)
J:\Games\WolfPro\main\mp_pak5.pk3 (77 files)
J:\Games\WolfPro\main\mp_pak4.pk3 (5 files)
J:\Games\WolfPro\main\mp_pak3.pk3 (76 files)
J:\Games\WolfPro\main\mp_pak2.pk3 (3 files)
J:\Games\WolfPro\main\mp_pak1.pk3 (308 files)
J:\Games\WolfPro\main\mp_pak01.pk3 (16 files)
J:\Games\WolfPro\main\mp_pak0.pk3 (783 files)
J:\Games\WolfPro\main\mp_castle2.pk3 (66 files)
J:\Games\WolfPro\main\mp_bin.pk3 (4 files)
J:\Games\WolfPro\main\ufo_homiefix.pk3 (32 files)
J:\Games\WolfPro\main\tundra_rush_beta.pk3 (35 files)
J:\Games\WolfPro\main\te_tram.pk3 (52 files)
J:\Games\WolfPro\main\te_redue_b9.pk3 (147 files)
J:\Games\WolfPro\main\te_radar_b1.pk3 (345 files)
J:\Games\WolfPro\main\te_operation_b2.pk3 (147 files)
J:\Games\WolfPro\main\te_frostbite.pk3 (99 files)
J:\Games\WolfPro\main\te_escape2.pk3 (11 files)
J:\Games\WolfPro\main\te_cipher_b5.pk3 (54 files)
J:\Games\WolfPro\main\te_chateau.pk3 (93 files)
J:\Games\WolfPro\main\sw_tram_b2.pk3 (114 files)
J:\Games\WolfPro\main\rocket2_b3.pk3 (111 files)
J:\Games\WolfPro\main\radar_b4.pk3 (356 files)
J:\Games\WolfPro\main\pak0.pk3 (4775 files)
J:\Games\WolfPro\main\obj_test.pk3 (4 files)
J:\Games\WolfPro\main\oasis_b1.pk3 (372 files)
J:\Games\WolfPro\main\mml_church_v1.pk3 (79 files)
J:\Games\WolfPro\main\ge_tundra_b1.pk3 (35 files)
J:\Games\WolfPro\main\frostafari_revamped_b3.pk3 (173 files)
J:\Games\WolfPro\main\castle2_b2.pk3 (49 files)
J:\Games\WolfPro/main

handle 1: logs\rtcwconsole_2025-11-10_15.14.26.log
handle 2: ui_mp_x64.dll
handle 3: wolfpro/wolfpro_bin-20251030.pk3.tmp

27012 files in pk3 files
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL

failed to find 'ui_mp_x64.dll' in paks

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