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script.js
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"use strict";
// Selecting elements
const player0El = document.querySelector(".player--0");
const player1El = document.querySelector(".player--1");
const score0El = document.querySelector("#score--0");
// Note: getElementById works a bit faster than querySelector
const score1El = document.getElementById("score--1");
const current0El = document.getElementById("current--0");
const current1El = document.getElementById("current--1");
const diceEl = document.querySelector(".dice");
const btnNew = document.querySelector(".btn--new");
const btnRoll = document.querySelector(".btn--roll");
const btnHold = document.querySelector(".btn--hold");
//Starting conditions
score0El.textContent = 0;
score1El.textContent = 0;
diceEl.classList.add("hidden");
let scores, currentScore, activePlayer, playing;
const init = function() {
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
player0El.classList.remove("player--winner");
player1El.classList.remove("player--winner");
player1El.classList.remove("player--active");
player0El.classList.add("player--active");
};
init();
const switchPlayer = () => {
document.getElementById(`current--${activePlayer}`).textContent = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
currentScore = 0;
player0El.classList.toggle("player--active");
player1El.classList.toggle("player--active");
};
// Roll button clicked
btnRoll.addEventListener("click", function() {
if (playing) {
// 1. Generate a random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
// 2. Display the dice
diceEl.classList.remove("hidden");
diceEl.src = `dice-${dice}.png`;
// 3. Check for rolled 1: if true, switch to next player
if (dice != 1) {
// Add dice to current score
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent = currentScore;
} else {
// Switch to next player
switchPlayer();
}
}
});
// Hold button clicked
btnHold.addEventListener("click", function(e) {
if (playing) {
// 1.Add current score to active player's score
scores[activePlayer] += currentScore;
// 2.Check if player's score is > =100
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer];
// Finish game
if (scores[activePlayer] >= 100) {
document.querySelector(`.player--${activePlayer}`).classList.add("player--winner");
document.querySelector(`.player--${activePlayer}`).classList.remove("player--active");
diceEl.classList.add("hidden");
playing = false;
}
// Switch to the next player
switchPlayer();
}
});
// Resetting the game using new button
btnNew.addEventListener("click", init);