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PAT0 problem #89

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JuncK2957 opened this issue Jan 10, 2024 · 0 comments
Open

PAT0 problem #89

JuncK2957 opened this issue Jan 10, 2024 · 0 comments

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@JuncK2957
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Description of Bug:
When I change an animation texture list, no matter what texture the bottom frame index in an animation texture section is set to, when I tell the program to save the ARC file, it always automatically sets the the bottom frame index texture to the texture on the top of the list of the textures in the "PAT0 Texture Entry" settings section, then saves, and I only see it the next time I open the file.

To Reproduce
Steps to reproduce the behavior:

  1. Change the list in, say, "D:\stuff\Wii Modding\New Super Mario Bros. Wii\NSMBWMV\DATA\files\MovieDemo\KDB.arc\g3d\model.brres\AnmTexPat(NW4R)\000_030KDB0\mat_player_eye\Texture0" for instance
  2. Click on "File: Save"
  3. Close the ARC file
  4. Go to "File: Open..."
  5. Click on "D:\stuff\Wii Modding\New Super Mario Bros. Wii\NSMBWMV\DATA\files\MovieDemo\KDB.arc"
  6. Scroll down to "KDB.arc\g3d\model.brres\AnmTexPat(NW4R)\000_030KDB0\mat_player_eye\Texture0"
  7. See error

Expected Behavior:
I want the bottom frame index texture in an animation texture section to remain the same when I save the ARC file.

Example Screenshots:
Capture

Desktop:

  • OS: Windows 10
  • Version 22H2

Crash Log
There was no crash report.

Additional Context
Here are some relevant files I was working on when that happened:
‪D:\stuff\Wii Modding\New Super Mario Bros. Wii\NSMBWMV\DATA\files\MovieDemo\KDB.arc;
D:\stuff\Wii Modding\New Super Mario Bros. Wii\NSMBWMV\DATA\files\MovieDemo\KYB.arc;
D:\stuff\Wii Modding\New Super Mario Bros. Wii\NSMBWMV\DATA\files\MovieDemo\KBB.arc;
D:\stuff\Wii Modding\New Super Mario Bros. Wii\NSMBWMV\DATA\files\Object\Kinopio.arc

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