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This repository has been archived by the owner on May 29, 2018. It is now read-only.
Source code can be distributed and received in two ways, a binary/release or raw source code.
It might be useful to define build targets as a new type, and use the graph data to map backwards to source units (or another type, as units aren't 1-1 w/ build targets). This can model more complex repo scenarios (i.e. repos that build different types of binaries or releases, and finally minified or binary files!) Maybe this is a clearer way to approach #165 by treating releases to be "binary" versions of a core VCS-managed repo.
If you can do this, then imagine the unreal features you can build on top of it. The obvious one is to browse binaries, .dlls, jars, minified/obfuscated code or any other compiled format in repos like the original, decompiled code.
The text was updated successfully, but these errors were encountered:
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Source code can be distributed and received in two ways, a binary/release or raw source code.
It might be useful to define build targets as a new type, and use the graph data to map backwards to source units (or another type, as units aren't 1-1 w/ build targets). This can model more complex repo scenarios (i.e. repos that build different types of binaries or releases, and finally minified or binary files!) Maybe this is a clearer way to approach #165 by treating releases to be "binary" versions of a core VCS-managed repo.
If you can do this, then imagine the unreal features you can build on top of it. The obvious one is to browse binaries, .dlls, jars, minified/obfuscated code or any other compiled format in repos like the original, decompiled code.
The text was updated successfully, but these errors were encountered: