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I am not sure whether this applies to stronghold, but it may interest you to know that in Stronghold Crusader Extreme buildings are stored in an array with buildings offset from each other by a span of 0x32C. Some things that I do know are stored for buildings within their block are owner, workers, etc.: { "Buildings": { "address": "0x00F9C6CA", "type": "integer", "category": "building", "owneroffset": "0x4", "workersneededoffset": "0xC6", "workersworkingoffset": "0xC8", "workersmissingoffset": "0xCA", "snoozedoffset": "0x1C4", "offset": "0x32C" } }
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Great! As it looks now, these arrays are simply dumped to a .map file for saving (and some compression). I am looking forward to your updates. Maybe we can, at some point, crosscheck whether the .map file is indeed the same as the in memory buildings array.
Hi,
I am not sure whether this applies to stronghold, but it may interest you to know that in Stronghold Crusader Extreme buildings are stored in an array with buildings offset from each other by a span of 0x32C. Some things that I do know are stored for buildings within their block are owner, workers, etc.:
{ "Buildings": { "address": "0x00F9C6CA", "type": "integer", "category": "building", "owneroffset": "0x4", "workersneededoffset": "0xC6", "workersworkingoffset": "0xC8", "workersmissingoffset": "0xCA", "snoozedoffset": "0x1C4", "offset": "0x32C" } }
The text was updated successfully, but these errors were encountered: