From d0f02240f0d1c93ae462fe66c79eeee01d45d59c Mon Sep 17 00:00:00 2001 From: TemporalOroboros Date: Wed, 5 Feb 2025 19:30:54 -0800 Subject: [PATCH] Removes unused local var in gamestate management --- Robust.Client/GameStates/ClientGameStateManager.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Robust.Client/GameStates/ClientGameStateManager.cs b/Robust.Client/GameStates/ClientGameStateManager.cs index 5b77017e693..352c249ead2 100644 --- a/Robust.Client/GameStates/ClientGameStateManager.cs +++ b/Robust.Client/GameStates/ClientGameStateManager.cs @@ -384,7 +384,6 @@ public void ApplyGameState() _processor.UpdateFullRep(curState); } - IEnumerable createdEntities; using (_prof.Group("ApplyGameState")) { if (_timing.LastProcessedTick < targetProcessedTick && nextState != null)