Replies: 2 comments
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We are in a similar boat here. Spatial with Unity 6 would be the dream ! Any updates? |
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Same here, Spatial with Unity 6 please 🥹 |
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We are looking to develop games for Spatial, but since we are currently working with Unity 6.3 and some of the code within the package is obsolete in newer versions of Unity, we are unable to convert our games to Spatial.
Do you have any plans to update in ordet to work with the latest version of Unity? Currently they just released 6.3 LTS
The problems appear on NodeFilter.cs
AddressableUtilty.cs
addressableSettings.ShaderBundleNaming = ShaderBundleNaming.DefaultGroupGuid;
if (ProjectConfigData.PostProfilerEvents)
ProjectConfigData.PostProfilerEvents = false;
And the following erros
Failed to find entry-points:
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'SpatialSys.UnitySDK.EditorSimulation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'SpatialSys.UnitySDK.EditorSimulation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in directories: C:\Program Files\Unity\Hub\Editor\6000.2.7f2\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32
C:\Program Files\Unity\Hub\Editor\6000.2.7f2\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32\Facades
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.visualscripting@6279e2b7c485\Editor\VisualScripting.Core\Dependencies\DotNetZip
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.collab-proxy@ab839cc7d2ad\Lib\Editor
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.visualscripting@6279e2b7c485\Editor\VisualScripting.Core\EditorAssetResources
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.ide.rider@1f60b3138684\Rider\Editor
C:\Program Files\Unity\Hub\Editor\6000.2.7f2\Editor\Data\PlaybackEngines\WebGLSupport
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.collections@d49facba0036\Unity.Collections.Tests\System.IO.Hashing
C:\Program Files\Unity\Hub\Editor\6000.2.7f2\Editor\Data\Managed
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.burst@1df634d836b8
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.burst@1df634d836b8\Unity.Burst.CodeGen
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.ext.nunit@031a54704bff\net40\unity-custom
C:\Program Files\Unity\Hub\Editor\6000.2.7f2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.nuget.mono-cecil@d78732e851eb
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.collections@d49facba0036\Unity.Collections.Tests\System.Runtime.CompilerServices.Unsafe
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.visualscripting@6279e2b7c485\Editor\VisualScripting.Core\Dependencies\YamlDotNet
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.collections@d49facba0036\Unity.Collections.LowLevel.ILSupport
C:\Users\andretr\Portugol\Library\PackageCache\com.unity.visualscripting@6279e2b7c485\Runtime\VisualScripting.Flow\Dependencies\NCalc
C:\Users\andretr\Portugol\Library\PackageCache\io.spatial.unitysdk@22ab1856a05e\Runtime\Analyzers
C:\Users\andretr\Portugol\Library\PackageCache\io.spatial.unitysdk@22ab1856a05e\Editor\Scripts\CSScripting
C:\Program Files\Unity\Hub\Editor\6000.2.7f2\Editor\Data\Managed\UnityEngine
C:\Users\andretr\Portugol\Library\ScriptAssemblies ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'SpatialSys.UnitySDK.EditorSimulation, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00105] in <853812ae52c341daaef3c62ecdb86b32>:0
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00007] in <0d419d8c615649078f1224d9769fc6b4>:0
--- End of inner exception stack trace ---
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00054] in <0d419d8c615649078f1224d9769fc6b4>:0
at Burst.Compiler.IL.AssemblyLoader.Resolve (Mono.Cecil.AssemblyNameReference name) [0x0007e] in <0d419d8c615649078f1224d9769fc6b4>:0
at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x00055] in <0d419d8c615649078f1224d9769fc6b4>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass18_1.b__0 (Burst.Compiler.IL.Server.Caching.CacheManager cacheManager) [0x0005e] in <0d419d8c615649078f1224d9769fc6b4>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0
1[TResult].<RunTask>b__0 () [0x00145] in <0d419d8c615649078f1224d9769fc6b4>:0 at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func2[T,TResult] function) [0x00131] in <0d419d8c615649078f1224d9769fc6b4>:0at Burst.Compiler.IL.Server.CompilerServer.FindMethods (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Aot.AotCompilerOptions aotOptions, Burst.Compiler.IL.AssemblyDefinesDict assemblyDefines, Burst.Compiler.IL.Server.TargetKey target, Burst.Compiler.IL.Server.Caching.CacheManager cacheManager, Burst.Compiler.IL.CompilerStatistics stats, System.Threading.CancellationToken cancellationToken) [0x00299] in <0d419d8c615649078f1224d9769fc6b4>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0
1[TResult].<RunTask>b__0 () [0x00145] in <0d419d8c615649078f1224d9769fc6b4>:0 at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func2[T,TResult] function) [0x00131] in <0d419d8c615649078f1224d9769fc6b4>:0at Burst.Compiler.IL.Server.CompilerServer.Compile (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Server.CompilationMessageStreamer streamer, System.Threading.CancellationToken cancellationToken) [0x001ca] in <0d419d8c615649078f1224d9769fc6b4>:0
While compiling job:
TypeLoadException: Could not load type 'SpatialSys.UnitySDK.PackageType' from assembly 'SpatialSys.UnitySDK'.
System.RuntimeTypeHandle.GetTypeByName (System.String typeName, System.Boolean throwOnError, System.Boolean ignoreCase, System.Boolean reflectionOnly, System.Threading.StackCrawlMark& stackMark, System.Boolean loadTypeFromPartialName) (at <59bd7c40c082431db25e1e728ab62789>:0)
System.RuntimeType.GetType (System.String typeName, System.Boolean throwOnError, System.Boolean ignoreCase, System.Boolean reflectionOnly, System.Threading.StackCrawlMark& stackMark) (at <59bd7c40c082431db25e1e728ab62789>:0)
System.Type.GetType (System.String typeName, System.Boolean throwOnError) (at <59bd7c40c082431db25e1e728ab62789>:0)
UnityEngine.UIElements.UxmlUtility.ParseType (System.String value, System.Type defaultType) (at <96c8e38681e14769a2ce54df1c3b2786>:0)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData(AssetImportContext)
Let me know if you need more information.
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