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main-linux.c
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main-linux.c
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#include<stdio.h>
//#include<conio.h>
#include <curses.h>
#include<graphics.h>
//#include<dos.h>
int cor1[400][2]; //coordinates
int cor2[400][2]; //coordinates
long int score=0;
void load(); //loading screen
void boarder(); //border design
void over(long int); //game over screen
void onecarlayout(int,int); //1st Car layout
void twocarlayout(int,int); //2nd Car Layout
void printscore(long int); //Score
void obj1(int,int); //1st Object Layout
void obj2(int ,int); //2nd Object Layout
void objclr(int,int); //Reconfig Object Layout
void carclr(int,int); //Reconfig Car Layout
char esc();
void main(){
int x1=156,y1=340,x2=349,y2=340; //interface dimension
//int gd=DETECT;
int h=1,i,j,z,m,d;
int gd = DETECT,gm,left=100,top=100,right=200,bottom=200,x= 300,y=150,radius=50;
long int c=1;char q;
float n=40;
//initgraph(&gd,&gm,"C:\\TC3\\BGI"); // Borland Location Setup
initgraph(&gd,&gm,NULL);
load();
boarder();
for(i=0;i<10;i++)
{
cor1[i][0]=0;
cor2[i][0]=0;
}
i=i-1;
m=i;
while(1){ //Continuous flowing of objects
h++;
label2:
if(c%20==0) //for first object system
{
i=i+1;
z=rand()%16;
if(z%3==0)
{
cor1[i][0]=156;
cor1[i][1]=25;
}
else
{
cor1[i][0]=251;
cor1[i][1]=25;
}
}
for(j=i-8;j<=i;j++)
{
if(cor1[j][0]!=0)
{
if(cor1[j][0]==x1&&cor1[j][1]>y1&&y1+40>=cor1[j][1]) //Crash to the object
goto label;
if(cor1[j][1]>25)
objclr(cor1[j][0],cor1[j][1]-5); //Reconfig after object reach end cordinate
if(cor1[j][1]+20>=418)
{
score++;
objclr(cor1[j][0],cor1[j][1]-5);
cor1[j][0]=0;
continue;
}
obj1(cor1[j][0],cor1[j][1]);
cor1[j][1]=cor1[j][1]+5;
}
}
if(c%20==0) //for second object system
{
m=m+1;
z=rand()%16;
if(z%3==0)
{
cor2[m][0]=444;
cor2[m][1]=25;
}
else
{
cor2[m][0]=349;
cor2[m][1]=25;
}
}
for(j=m-8;j<=m;j++)
{
if(cor2[j][0]!=0)
{
if(cor2[j][0]==x2&&cor2[j][1]>y2&&y2+40>=cor2[j][1])
goto label;
if(cor2[j][1]>25)
objclr(cor2[j][0],cor2[j][1]-5);
if(cor2[j][1]+25>=418)
{
score++;
objclr(cor2[j][0],cor2[j][1]-5);
cor2[j][0]=0;
continue;
}
obj2(cor2[j][0],cor2[j][1]);
cor2[j][1]=cor2[j][1]+5;
}
}
//nosound();
if(kbhit()!=0) //Movement of the Cars as Kbhit determines if key is pressed or not
{
q=getch();
if(q=='a')
{
//sound(800);
carclr(x1,y1);
if(x1==156)
x1=251;
else
x1=156;
}
else if(q=='l')
{
//sound(2000);
carclr(x2,y2);
if(x2==349)
x2=444;
else
x2=349;
}
else if (q==27)
{
q=esc(); // Esc Funtion load when pressed esc button
if(q=='y')
exit(0);
else
{
clearviewport();
setviewport(0,0,639,479,1);
boarder();
goto label2;
}
}
}
twocarlayout(x1,y1);
onecarlayout(x2,y2);
printscore(score);
c++;
n=n-0.01;
d=n;
delay(d);
}
label:
over(score); //Game over Screen
while(1) //Restarting Game
{
if(kbhit()!=0)
q=getch();
if(q==27)
exit(0);
delay(200);
}
}
void load(){
int i;
textcolor(BLACK); //background color
moveto(200,180); //loading process
outtext("Loading, please wait........");
for(i=0;i<600;i+=2)
{
setcolor(3); //loading bar color
line(20,380,i+39,380);
delay (10);
}
setcolor(WHITE);
moveto(240,200);
outtext("Loading Completed!"); //loading
delay(1000);
clrscr();
}
void boarder(){
setcolor(14);
rectangle(126,20,513,420);
setcolor(2);
rectangle(127,21,512,419);
setcolor(14);
rectangle(128,22,511,418);//small
setcolor(14);
rectangle(318,23,321,417);//middle
setfillstyle(1,2);
floodfill(320,100,14); //outer
setfillstyle(1,1);
floodfill(50,20,14);
rectangle(223,23,223,417);//left line
rectangle(416,23,416,417);//right line
}
void over(long int a)
{
char output[20];
//nosound();
setviewport(200,200,420,279,1);
setcolor(4);
rectangle(0,0,220,79);
rectangle(1,1,219,78);
rectangle(2,2,218,77);
setfillstyle(1,9);
floodfill(10,10,4);
outtextxy(75,4,"GAME OVER");
outtextxy(87,20,"score");
sprintf(output,"%Ld",a);
outtextxy(100,40,output);
outtextxy(45,55,"press esc to exit");
}
void twocarlayout(int cx,int cy)
{
setviewport(cx,cy,cx+39,cy+40,1);
setcolor(14);
rectangle(1,0,37,40);
setfillstyle(8,1);
floodfill(5,4,14);
}
void onecarlayout(int cx,int cy)
{
setviewport(cx,cy,cx+39,cy+40,1);
setcolor(3);
rectangle(1,0,37,40);
setfillstyle(8,1);
floodfill(5,4,3);
}
void printscore(long int a)
{
char output[40];
setviewport(525,180,610,240,1);
clearviewport();
setviewport(530,185,610,235,1);
setfillstyle(1,15);
floodfill(2,2,3);
setcolor(4);
outtextxy(20,4,"score");
sprintf(output,"%Ld",a);
outtextxy(33,25,output);
}
void obj1(int cx,int cy)
{
setviewport(cx,cy,cx+39,cy+20,1);
setcolor(14);
rectangle(0,0,39,20);
setfillstyle(8,4);
floodfill(10,10,14);
}
void obj2(int cx,int cy)
{
setviewport(cx,cy,cx+39,cy+20,1);
setcolor(3);
rectangle(0,0,39,20);
setfillstyle(8,4);
floodfill(10,10,3);
}
void objclr(int cx,int cy)
{
setviewport(cx,cy,cx+39,cy+20,1);
clearviewport();
}
void carclr(int cx,int cy)
{
setviewport(cx,cy,cx+39,cy+40,1);
clearviewport();
}
char esc()
{
char c;
while(1)
{
setviewport(200,200,420,279,1);
setcolor(4);
rectangle(0,0,220,79);
rectangle(1,1,219,78);
rectangle(2,2,218,77);
setfillstyle(1,9);
floodfill(10,10,4);
outtextxy(75,4,"REALLT WANT TO EXIT ?");
outtextxy(87,20,"Y N");
if(kbhit()!=0)
{
c=getch();
if(c=='y'||c=='n')
{
clearviewport();
setviewport(201,201,421,280,1);
clearviewport();
return c;
}
}
}
}