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stone_upgrades_old.txt
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stoneUpgrades: {
crystalBite: {
name: "Crystal Bite-Gear",
desc: "Bite the crystals we have into something to help biting!",
researchedMessage: "Weird teeth-wear has been developed, and sharks can now catch fish better as a result.",
effectDesc:
"Sharks are twice as effective with their new biting gear. Turns out they work better outside the mouth!",
cost: {
science: 50,
fish: 10,
crystal: 5,
},
effect: {
multiplier: {
shark: 2,
},
},
},
crystalScoop: {
name: "Crystal Scoopers",
desc: "Gathering crystals is hard. Maybe science can make it easier??",
researchedMessage: "We have developed weird little trowels for the crabs. Progress?",
effectDesc: "Crabs are twice as effective at gathering crystals.",
cost: {
science: 75,
crystal: 10,
},
effect: {
multiplier: {
crab: 2,
},
},
},
crystalContainer: {
name: "Crystal Containers",
desc: "Make weird bottle things from the crystals we have. Maybe useful??",
researchedMessage:
"Well, things can go into these containers that aren't water. This makes science easier!",
effectDesc: "Scientists are twice as effective at making with the science.",
cost: {
science: 100,
crystal: 50,
},
effect: {
multiplier: {
scientist: 2,
},
},
},
statsDiscovery: {
name: "Storage Caverns",
desc:
"It's about time to start moving the stores we have to a better place. We've found one but it needs setting up.",
researchedMessage:
"All the goods we've acquired are now being stored and itemised in a mostly flooded cavern system. No more stray currents washing it all away hopefully!",
effectDesc:
"By storing things in a centralised location, we now finally have an idea of what we're doing. Sort of.",
cost: {
science: 150,
},
required: {
upgrades: ["crystalContainer"],
},
},
underwaterChemistry: {
name: "Underwater Chemistry",
desc: "With the weird bottles, we can now put things and other things into them and see what happens.",
researchedMessage:
"Well, nothing useful was determined, but if we keep on doing it we make tremendous leaps for science!",
effectDesc: "Scientists are twice as effective with their new chemical insights.",
cost: {
science: 200,
crystal: 50,
},
required: {
upgrades: ["crystalContainer"],
},
effect: {
multiplier: {
scientist: 2,
},
},
},
seabedGeology: {
name: "Seafloor Geology",
desc: "Study the bottom of the ocean to determine the rich, deep, juicy secrets it contains.",
researchedMessage:
"The rays found that there was a bunch of rocky sediment on the seafloor. This requires further study!",
effectDesc:
"Rays find twice as many fish by understanding their hiding spots. Also, gravel has been discovered. This is...useful??",
cost: {
science: 250,
},
required: {
upgrades: ["crystalContainer"],
},
effect: {
multiplier: {
ray: 2,
},
},
},
thermalVents: {
name: "Thermal Vents",
desc: "Investigate the boiling vents that just seem to keep on heating things up.",
researchedMessage: "This is a wondrous, unending source of heat! Something good must come from this.",
effectDesc: "A power source for future technologies has been discovered.",
cost: {
science: 350,
gravel: 300,
},
required: {
upgrades: ["seabedGeology"],
},
},
crystalShovel: {
name: "Crystal Shovels",
desc: "Perhaps this gravel stuff has a use. Let's see if collecting it does any good.",
researchedMessage: "Operation shovel-it-up has been a complete success! The rays are ecstatic.",
effectDesc: "Rays can now specialise in shovelling gravel.",
cost: {
science: 450,
crystal: 100,
},
required: {
upgrades: ["seabedGeology", "crystalScoop"],
},
},
spongeCollection: {
name: "Sponge Collection",
desc:
"We can see these things littering the rocks and boulders, but we don't know how to collect them without breaking them.",
researchedMessage:
"Understanding the fragile nature of sponges and their weird porous texture, we can now collect sponges by not biting so hard.",
effectDesc: "Sponge can be collected manually, 2 at a time.",
cost: {
science: 250,
},
required: {
upgrades: ["seabedGeology"],
},
},
clamScooping: {
name: "Clam Scooping",
desc: "We see these things all over the seabed but we can't tell which are clams and which are rocks.",
researchedMessage:
"Patient observation has shown that clams and rocks are in fact different and distinct things. Now we won't be scooping up any more rocks (at least, not on accident)!",
effectDesc: "Clams can be collected like fish.",
cost: {
science: 750,
},
required: {
upgrades: ["seabedGeology"],
resources: ["clam"],
},
},
pearlConversion: {
name: "Pearl Conversion",
desc:
"There's these things inside the clams that look shiny like crystals. Maybe we can transmute them to crystals?",
researchedMessage:
"Well, we can transmute pearls to crystals now, but we need more of the clam. The whole clam. Yes. The entire clam.",
effectDesc:
"We can turn clams into crystals using the pearls inside them as a focus. Maybe one day we won't need to use the entire clam.",
cost: {
science: 1500,
},
required: {
upgrades: ["clamScooping", "transmutation"],
resources: ["clam"],
},
},
jellyfishHunting: {
name: "Jellyfish Hunting",
desc:
"Jellyfish are plenty in the farther waters, but our attempts to catch them is met only with pain. We need better tactics.",
researchedMessage:
"The trick to catching jellyfish is caution and avoiding the stinging tendrils. They burn. Oh, they burn.",
effectDesc: "Jellyfish can be caught like fish. Hey, a fish is a fish, right?",
cost: {
science: 800,
},
required: {
upgrades: ["seabedGeology"],
resources: ["jellyfish"],
},
},
prospectorSharks: {
name: "Prospector Sharks",
desc: "The caves of the grotto have lots of crystals, but they're all stuck to the walls!",
researchedMessage:
"The heat from thermal vents lets us sharpen existing crystals enough to break new ones off the walls!",
effectDesc: "Sharks can now leave fish duty for the mines in search of better socioeconomic opportunities.",
cost: {
science: 950,
gravel: 500,
sand: 150,
crystal: 275,
},
required: {
upgrades: ["statsDiscovery", "thermalVents", "agriculture"],
resources: ["shark", "gravel"],
},
},
automation: {
name: "Automation",
desc: "Using sharkonium, we can make things to do things so we don't have to do the things!",
researchedMessage: "Now we don't have to do all the work, machines can do it for us! Future!!",
effectDesc: "Machines can be built to supplement population duties. This is efficient.",
cost: {
science: 2500,
sharkonium: 250,
},
required: {
upgrades: ["thermalVents", "transmutation"],
},
},
engineering: {
name: "Engineering",
desc: "The machines sort of suck. Let's make them better by learning how!",
researchedMessage: "The machines are twice as good now! We've figured out new designs in the process, too!",
effectDesc: "Machines are twice as effective. Skimmers and auto-transmuters are now possible to create.",
cost: {
science: 2500,
sharkonium: 1750,
},
required: {
upgrades: ["automation"],
},
effect: {
multiplier: {
crystalMiner: 2,
fishMachine: 2,
crusher: 2,
pulverizer: 2,
},
},
},
gravelPulverizing: {
name: "Gravel Pulverizing",
desc: "Sure, crabs can break down gravel into sand, but it's really slow.",
researchedMessage:
"A tight set of tumblers destroys anything inserted into its gaping maw. It's a wonder of science! And extremely lethal! Heed the caution signs!",
effectDesc: "Pulverizers efficiently turn gravel into sand.",
cost: {
science: 7500,
sharkonium: 250,
gravel: 2500,
},
required: {
upgrades: ["automation", "prospectorSharks"],
},
},
rockProcessing: {
name: "Rock Processing",
desc:
"Despite all of our advancements, we still can't seem to break stone quickly! Maybe a machine can help?",
researchedMessage: "We've invented an incredibly dangerous machine which tumbles stones into gravel!",
effectDesc: "Crushers can now be built, efficiently converting stone directly into gravel.",
cost: {
science: 7500,
sharkonium: 500,
stone: 2500,
},
required: {
upgrades: ["automation", "prospectorSharks"],
},
},
recyclerDiscovery: {
name: "Recycler",
desc:
"Devise a system of pulverising unwanted resources into a component paste, and reusing them as something else.",
researchedMessage:
"Well this thing is frankly terrifying. I wouldn't swim anywhere near the input holes if I were you. Maybe it'll help though!",
effectDesc:
"Allows recycling of materials by virtue of a horrifying mechanical maw that consumes all that ventures near it. Future?",
cost: {
science: 20000,
sharkonium: 25000,
},
required: {
upgrades: ["iterativeDesign"],
},
},
sprongeBiomimicry: {
name: "Spronge Biomimicry",
desc:
"The cephalopod school of thought is that a machine that mimics life is a better machine. We don't understand this so well yet.",
researchedMessage:
"For machines that mimic life, these things sure put out a lot of pollution. It's sort of alarming. Very alarming, even.",
effectDesc:
"We can mimic some of the life-mimicking biotechnology the octopuses use, but it gums up the oceans so quickly. So very dangerous.",
cost: {
science: 3000,
spronge: 3000,
junk: 1500,
},
required: {
upgrades: ["automation", "industrialGradeSponge"],
resources: ["sponge", "junk"],
},
},
agriculture: {
name: "Agriculture",
desc:
"The hunter-gatherer lifestyle will only work so well for us. Maybe we should gather these animals in one place and let them grow.",
researchedMessage:
"It is so much easier to get things when they're all in one place. It's like the ocean is our grotto now!",
effectDesc: "Various roles are twice as effective thanks to farming regions for various types of sponges.",
cost: {
science: 1000,
sand: 50,
},
required: {
upgrades: ["seabedGeology", "gravelMilling"],
},
effect: {
multiplier: {
worker: 2,
harvester: 2,
treasurer: 2,
scavenger: 2,
},
},
},
biology: {
name: "Biology",
desc: "What is a shark? What is inside a shark, except for large amounts of fish?",
researchedMessage:
"With a new understanding of their own biology, sharks can now specialise in the manufacture of new sharks.",
effectDesc:
"Sharks are twice as effective. Did you know shark eggs don't actually form just because a shark wills them to exist?",
cost: {
science: 400,
},
required: {
upgrades: ["underwaterChemistry", "agriculture"],
},
effect: {
multiplier: {
shark: 2,
},
},
},
rayBiology: {
name: "Ray Biology",
desc:
"Though kindred to the sharks, we know so little about the rays. If only we could fix this. We need to bait a sand trap.",
researchedMessage:
"Apparently we could have just asked. We learned how rays make more rays. It's kinda similar to sharks, really, but rays.",
effectDesc:
"Rays and shoveler rays are twice as effective. We may never repair the shark-ray relations to their former state after how awkward this whole affair was.",
cost: {
science: 700,
gravel: 250,
},
required: {
upgrades: ["biology", "crystalShovel"],
resources: ["ray"],
},
effect: {
multiplier: {
ray: 2,
shoveler: 2,
},
},
},
gravelMilling: {
name: "Gravel Milling",
desc:
"We've hit a dead end, but the crabs just had an idea. Maybe with all this gravel we've been collecting, we could find a way to make sand?",
researchedMessage:
"As it turns out, we were totally onto something. Specialized equipment lets crabs grind up gravel into sand!",
effectDesc: "Crabs can specialize in the reduction of gravel into sand.",
cost: {
science: 750,
gravel: 550,
crystal: 200,
},
required: {
upgrades: ["thermalVents", "crystalShovel"],
resources: ["crab", "gravel"],
},
},
crabBiology: {
name: "Crab Biology",
desc:
"Crabs are a mystery. They keep to themselves and dig up crystals or break down pebbles. What is even up with that? What ARE crabs??",
researchedMessage:
"It turns out crabs are friendly crustaceans that have revealed to the sharks the secrets of crab generation. It involves eggs, or something. Squirmy eggs.",
effectDesc:
"Crabs and miller crabs are twice as effective. Crabs are alright but they are also sort of terrifying and weird. Good job they're on our side!",
cost: {
science: 500,
fish: 450,
},
required: {
upgrades: ["biology", "sunObservation", "gravelMilling"],
resources: ["crab"],
},
effect: {
multiplier: {
crab: 4,
miller: 2,
},
},
},
crustaceanBiology: {
name: "Crustacean Biology",
desc: "These strange creatures related to crabs require further investigation. What is with exoskeletons?",
researchedMessage: "We've figured out how these shellfish function. There's far too many limbs involved.",
effectDesc:
"Shrimp and lobsters are twice as effective. Lobsters can now gather other things or cover themselves in shiny eggs, also called 'berries'. What's a berry?",
cost: {
science: 500,
clam: 100,
},
required: {
upgrades: ["biology"],
resources: ["shrimp", "lobster"],
},
effect: {
multiplier: {
shrimp: 2,
lobster: 2,
},
},
},
rockBreaking: {
name: "Rock Lobsters",
desc: "Look at all this stone! It's too big for the crabs to break down! Useless!!",
researchedMessage:
"Okay, so given some specialized training, it's not too big for lobsters to break. Noted.",
effectDesc: "Lobsters can be trained in the art of breaking stones, which makes gravel.",
cost: {
science: 1750,
stone: 250,
clam: 1500,
},
required: {
upgrades: ["crustaceanBiology", "prospectorSharks"],
},
},
eusociality: {
name: "Eusociality",
desc:
"The shrimp are weirder than we thought. They have some advanced social system beyond our comprehension. What is the deal?",
researchedMessage:
"We have learned far more than we needed to about the duties of egg bearing queens in eusocial colonies.",
effectDesc:
"Shrimp are twice as effective. Shimp queens and dedicated shrimp workers are available, and we'll never sleep soundly again.",
cost: {
science: 1000,
sponge: 500,
},
required: {
upgrades: ["crustaceanBiology"],
resources: ["shrimp"],
},
effect: {
multiplier: {
shrimp: 2,
},
},
},
wormWarriors: {
name: "Worm Warriors",
desc:
"Shrimp sponge hives are under constant threat from outside invaders that aren't us. A collaboration effort might help them out.",
researchedMessage:
"Primordial shark techniques of self-defense have lead to the establishment of a new shrimp caste - the worm warrior.",
effectDesc:
"Shrimp, shrimp queens and shrimp workers are twice as effective now that they don't need to worry about worms eating them.",
cost: {
science: 3000,
shrimp: 300,
},
required: {
upgrades: ["eusociality"],
resources: ["shrimp"],
},
effect: {
multiplier: {
shrimp: 2,
queen: 2,
worker: 2,
},
},
},
octopusMethodology: {
name: "Octopus Methodology",
desc: "The octopuses claim they know ways to improve their routines and machines.",
researchedMessage:
"We have no idea what thought processes guide these cephalopod allies of ours, but they know how to get results.",
effectDesc:
"Octopuses can specialise in different tasks, and their machines are constructed to be twice as efficient.",
cost: {
science: 8888,
clam: 88,
},
required: {
upgrades: ["exploration"],
resources: ["octopus"],
},
effect: {
multiplier: {
clamCollector: 2,
eggBrooder: 2,
sprongeSmelter: 2,
seaScourer: 2,
prostheticPolyp: 2,
},
},
},
octalEfficiency: {
name: "Octal Efficiency",
desc: "The octopuses wish to further enhance their productivity for collective gain.",
researchedMessage:
"The instructions constructed and disseminated by the octopuses are complex and only understood to other octopuses. Head hurts. Something about the number eight.",
effectDesc:
"Octopuses and their specialists are twice as effective, as our their machines. Find unity in efficiency.",
cost: {
science: 88888,
clam: 888,
},
required: {
upgrades: ["octopusMethodology"],
resources: ["octopus"],
},
effect: {
multiplier: {
clamCollector: 2,
eggBrooder: 2,
sprongeSmelter: 2,
seaScourer: 2,
prostheticPolyp: 2,
octopus: 2,
collector: 2,
scavenger: 2,
},
},
},
sunObservation: {
name: "Sun Observation",
desc: "We must determine what is with the weird glare on the surface of the water.",
researchedMessage:
"Shark science has discovered the sun! It has also discovered that looking directly into the sun hurts.",
effectDesc:
"Planter crabs are twice as effective, and shrimp are four times as effective. Is a suns worth many fish? We can see a sun, but where is it really? And by what is it made of?",
cost: {
science: 5000,
},
required: {
upgrades: ["agriculture"],
},
effect: {
multiplier: {
shrimp: 4,
},
},
},
transmutation: {
name: "Transmutation",
desc: "By heating things up and doing science things to them, maybe new things can be made!",
researchedMessage:
"A new form of material has been discovered! It has been named after its discoverer, Dr. Sharkonium.",
effectDesc:
"Enables transmutation of some random junk we have lying around into sharkonium, material of the future.",
cost: {
science: 2000,
crystal: 1500,
sand: 1000,
},
required: {
upgrades: ["thermalVents", "underwaterChemistry", "gravelMilling"],
},
},
industrialGradeSponge: {
name: "Industrial-Grade Sponge",
desc:
"Our octopus contacts inform us that sponge is highly useful with a little augmentation. Let's figure this out.",
researchedMessage:
"By infusing sponge with processed matter, we have devised spronge, a versatile super-material that kind of freaks us out!",
effectDesc:
"Enables creation of spronge, the backbone... uh... the core material in cephalopod technology.",
cost: {
science: 1000,
sponge: 2000,
junk: 4000,
},
required: {
upgrades: ["thermalVents", "octopusMethodology", "recyclerDiscovery"],
resources: ["sponge", "junk"],
},
},
sharkoniumMillingGear: {
name: "Sharkonium Milling Gear",
desc: "Sand grinding is really hard! The pulverizers have taught us that sharkonium makes it easier.",
researchedMessage:
"Yes, as it turns out, sharkonium does make it easier. Sharkonium grinding tools are way harder than any rock.",
effectDesc: "Miller crabs are four times as effective. Manual labor!",
cost: {
science: 7500,
sharkonium: 1000,
gravel: 10000,
},
required: {
upgrades: ["crabBiology", "pulverizer", "engineering"],
},
effect: {
multiplier: {
miller: 4,
},
},
},
sharkoniumBreakingGear: {
name: "Sharkonium Breaking Gear",
desc: "Design better gear for breaking rocks, because it's really difficult!",
researchedMessage:
"Sharkonium rock-crackers have been developed and are being deployed to all rock lobsters.",
effectDesc: "Rock lobsters are four times as effective. Manual labor!",
cost: {
science: 7500,
sharkonium: 1250,
stone: 7500,
},
required: {
upgrades: ["crabBiology", "crusher", "engineering"],
},
effect: {
multiplier: {
rockLobster: 4,
},
},
},
sharkoniumPickaxes: {
name: "Sharkonium Pickaxes",
desc: "These crystal pickaxes keep breaking! Maybe we should make some new ones...",
researchedMessage:
"As it turns out, sharkonium is perfect for the job! Crystals are literally flying off the walls! It's dangerous, but productive!",
effectDesc: "Better pickaxes mean prospectors can break stone and crystal twice as fast.",
cost: {
science: 1200,
sharkonium: 200,
},
required: {
upgrades: ["transmutation", "prospectorSharks"],
},
effect: {
multiplier: {
prospector: 2,
},
},
},
miningLights: {
name: "Mining Lights",
desc:
"Now that I think about it, I guess it IS really dark in the caves...maybe we could invent some sort of...miniature suns to help?",
researchedMessage: "It just so happens that seeing is beneficial to productivity. Who would've guessed?",
effectDesc: "Being able to SEE makes prospectors four times faster underground.",
cost: {
science: 12000,
sharkonium: 3500,
},
required: {
upgrades: ["engineering", "sunObservation"],
},
effect: {
multiplier: {
prospector: 4,
},
},
},
iterativeDesign: {
name: "Iterative Design",
desc:
"The machines are good, but they could totally be better! Let's keep building them until they're better!",
researchedMessage:
"After hundreds of hours of testing, the final product has our machines running faster than ever!",
effectDesc: "Machines are twice as fast.",
cost: {
science: 25000,
sharkonium: 17500,
},
required: {
upgrades: ["engineering"],
},
effect: {
multiplier: {
crystalMiner: 2,
fishMachine: 2,
sandDigger: 2,
autoTransmuter: 2,
skimmer: 2,
crusher: 2,
pulverizer: 2,
},
},
},
exploration: {
name: "Exploration",
desc: "Swim beyond the home seas to see what can be found!",
researchedMessage:
"Found lots of schools of fish! So many different schools! And such untapped gravel reserves!",
effectDesc: "Sharks, rays, and shovelers are twice as effective. Did you know oceans are big? Fascinating!",
cost: {
science: 5000,
fish: 5000,
},
required: {
upgrades: ["sunObservation"],
},
effect: {
multiplier: {
shark: 2,
ray: 2,
shoveler: 2,
},
},
},
farExploration: {
name: "Far Explorations",
desc: "Explore the vast reaches beyond the home ocean.",
researchedMessage: "Crystal-rich deposits were found, as well as strange, deep chasms.",
effectDesc:
"Crabs are four times as effective, and prospectors are doubly effective. Did you know oceans are actually even bigger than big? Remarkable!",
cost: {
science: 8000,
fish: 15000,
},
required: {
upgrades: ["exploration"],
},
effect: {
multiplier: {
crab: 4,
prospector: 2,
},
},
},
gateDiscovery: {
name: "Chasm Exploration",
desc: "A campaign of risky, foolhardy expeditions to the deeps, to find whatever can be found.",
researchedMessage:
"A strange structure was found from clues within the chasms. The cost was great, but the discovery is greater!",
effectDesc: "Something ancient lurked in the depths.",
cost: {
science: 1e6,
shark: 1000,
fish: 50000,
},
required: {
upgrades: ["farExploration"],
},
},
// SUPERSCIENCE
ancestralRecall: {
name: "Ancestral Recall",
desc:
"The sharks and rays know we share some features among ourselves. Using the vague glimpses of dreams, let's piece together the puzzle.",
researchedMessage:
"Our giant ancestors and the creatures of a long distant past have inspired us to become even greater!",
effectDesc:
"Sharks, rays and chimaeras, and their roles, are all four times as effective. We have had a glorious past. Now, on to a glorious future.",
cost: {
science: 1e10,
},
required: {
upgrades: ["gateDiscovery"],
resources: ["shark", "ray", "chimaera"],
},
effect: {
multiplier: {
shark: 4,
diver: 4,
science: 4,
nurse: 4,
ray: 4,
maker: 4,
laser: 4,
chimaera: 4,
transmuter: 4,
explorer: 4,
},
},
},
utilityCarapace: {
name: "Utility Carapace",
desc: "The exoskeleton is good enough, but with some adjustments, perhaps coralglass can improve it.",
researchedMessage:
"Coralglass carapace augmentation is a go! The crustaceans now carry their protection and their tools everywhere they go.",
effectDesc:
"Crabs, shrimp and lobsters, and their roles, are all four times as effective. A shell protects, and a shell interfaces.",
cost: {
science: 1e10,
},
required: {
upgrades: ["gateDiscovery", "coralglassSmelting"],
resources: ["crab", "shrimp", "lobster"],
},
effect: {
multiplier: {
crab: 4,
brood: 4,
planter: 4,
shrimp: 4,
worker: 4,
queen: 4,
lobster: 4,
berrier: 4,
harvester: 4,
},
},
},
eightfoldOptimisation: {
name: "Eightfold Optimisation",
desc: "Enhance productivity. Optimise. Improve. Improve.",
researchedMessage: "Peak productivity attained. Maintain course. Maintain efficiency.",
effectDesc:
"Octopuses and their roles, as well as their machines, are all four times as effective. Optimised.",
cost: {
science: 8e10,
},
required: {
upgrades: ["gateDiscovery", "octalEfficiency"],
resources: ["octopus"],
},
effect: {
multiplier: {
octopus: 4,
collector: 4,
scavenger: 4,
clamCollector: 4,
eggBrooder: 4,
sprongeSmelter: 4,
seaScourer: 4,
prostheticPolyp: 4,
},
},
},
mechanisedAlchemy: {
name: "Mechanised Alchemy",
desc: "Better engineering and transmutation processes lead to a refinement of our machines.",
researchedMessage: "We are blurring the line between science and magic more than ever before!",
effectDesc:
"Shark machines are all four times as effective. We work better with the machines, not against them.",
cost: {
science: 1e10,
},
required: {
upgrades: ["gateDiscovery", "iterativeDesign"],
resources: ["sharkonium"],
},
effect: {
multiplier: {
fishMachine: 4,
crystalMiner: 4,
sandDigger: 4,
autoTransmuter: 4,
skimmer: 4,
crusher: 4,
pulverizer: 4,
},
},
},
},