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I'm currently using setTimeout(functionToCapture, 4) to capture frames as fast as possible while not blocking the main thread.
I wonder if it's technically possible to capture frames in a Web Worker thread instead to make it even faster.
The canvas doesn't need to be drawn while capturing the frames in my case.
The text was updated successfully, but these errors were encountered:
I'm currently using
setTimeout(functionToCapture, 4)
to capture frames as fast as possible while not blocking the main thread.I wonder if it's technically possible to capture frames in a Web Worker thread instead to make it even faster.
The canvas doesn't need to be drawn while capturing the frames in my case.
The text was updated successfully, but these errors were encountered: