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I build tools that delete bloat.
Current projects:
- three-native — Run Three.js games as native binaries. No Electron, no Chromium. Same codebase ships to Steam and web.
- Blazt — Pure Zig BLAS that hits 93% of hand-tuned assembly (OpenBLAS/MKL) with zero C dependencies. Comptime cache-aware codegen.
- Tenzor — Tensor library with comptime shape checking, lazy evaluation, and kernel fusion. Powers idx's embeddings.
The pattern: Take something bloated that requires cloud/subscriptions/complexity. Rewrite it in Zig. Ship a single binary. Make it fast.
Your sponsorship helps me keep building infrastructure that respects your CPU, your privacy, and your time.
Featured work
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mattneel/three-native
What if threejs, but native?
Zig 17 -
mattneel/tenzor
Tensors. Compile time is free. Runtime is not.
Zig 7 -
mattneel/wasmbind
Zero-overhead Zig ↔ WASM ↔ TypeScript bindings generator
Zig 5 -
mattneel/zault
Vault zero. Trust zero. Quantum zero.
Zig 2 -
mattneel/zgbc
Pure Zig Game Boy emulator core. Built for speed.
Zig 2 -
Zig