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minesweeper Build Status

A simple implementation of the classic Minesweeper in your terminal.

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Motivation

Just wanted a simple project to practice C.

How to Play

  • to move the cursor around.
  • SPACE to flag a cell. Flagged cells are represented with a #.
  • ENTER to reveal a cell. Bomb cells are represented with a .
  • q to exit at any time.

Architecture

You should find the code self-explanatory.

window.c manages the view layer of the game. It decides how the game is printed and how user input is taken. We use ncurses to print the game and take user input.

libminesweeper manages the game state and game logic.

Build

Use make to build the project.

$ make build

You may sometimes need to clean previous build artifacts:

$ make clean

For a debug-ready build:

$ make debug

I need help improving the Makefile. Any contributions welcome.

I am developing the project on MacOS with the default build chain installed by XCode. That means even though I say gcc in the Makefile, I am actually building with Clang. They aim to be source compatible with the original gcc.

My current "gcc" version = 4.2.1

$ gcc --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/usr/include/c++/4.2.1
Apple LLVM version 10.0.1 (clang-1001.0.46.4)
Target: x86_64-apple-darwin18.6.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin