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AppController.m
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AppController.m
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/*
Stockfish, a OS X GUI for the UCI chess engine with the same name.
Copyright (C) 2004-2011 Marco Costalba, Joona Kiiski, Tord Romstad
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import "AppController.h"
#import "BoardController.h"
#import "Engine.h"
#import "EngineConfigController.h"
#import "Game.h"
#import "GameListController.h"
#import "PreferencesController.h"
#import "UninstallWindowController.h"
static BOOL this_mac_runs_leopard(void) {
NSString *versionPlistPath = @"/System/Library/CoreServices/SystemVersion.plist";
NSString *currentSystemVersion = [[[NSDictionary dictionaryWithContentsOfFile:versionPlistPath] objectForKey:@"ProductVersion"] retain];
const char *str = [currentSystemVersion UTF8String];
[currentSystemVersion autorelease];
return strlen(str) >= 3 && str[3] >= '5';
}
@implementation AppController
// static NSMutableDictionary *installedEngines;
+(void)initialize {
NSMutableDictionary *defaultValues = [NSMutableDictionary dictionary];
NSMutableDictionary *defaultInstalledEngines;
NSMutableDictionary *defaultInstalledEngineOptions;
NSMutableDictionary *defaultEngineBookOptions;
defaultInstalledEngines = [[NSMutableDictionary alloc] init];
[defaultInstalledEngines setObject: [Engine mainEnginePath]
forKey: @"Stockfish 2.0.1"];
defaultInstalledEngineOptions = [[NSMutableDictionary alloc] init];
defaultEngineBookOptions = [[NSMutableDictionary alloc] init];
[defaultValues setObject: defaultInstalledEngines
forKey: @"InstalledEngines"];
[defaultValues setObject: defaultInstalledEngineOptions
forKey: @"InstalledEngineOptions"];
[defaultValues setObject: defaultEngineBookOptions
forKey: @"InstalledEngineBookOptions"];
[defaultValues setObject: @"Stockfish 2.0.1" forKey: @"Default Engine"];
[defaultValues setObject: [NSNumber numberWithBool: YES]
forKey: @"Include Engine Analysis in Move List"];
[defaultValues setObject: [NSNumber numberWithBool: YES]
forKey: @"Display all Scores from White's Point of View"];
[defaultValues setObject: [NSNumber numberWithInt: 128]
forKey: @"Default Hash Table Size"];
[defaultValues setObject: [NSNumber numberWithBool: YES]
forKey: @"Resign in Hopeless Positions"];
[defaultValues setObject:
[NSArchiver archivedDataWithRootObject:
[NSColor colorWithDeviceRed: 0.57
green: 0.40
blue: 0.35
alpha: 1.0]]
forKey: @"Dark Square Color"];
[defaultValues setObject:
[NSArchiver archivedDataWithRootObject:
[NSColor colorWithDeviceRed: 0.9
green: 0.8
blue: 0.7
alpha: 1.0]]
forKey: @"Light Square Color"];
[defaultValues setObject: [NSNumber numberWithBool: NO]
forKey: @"Beep when Making Moves"];
[[NSUserDefaults standardUserDefaults] registerDefaults: defaultValues];
[defaultInstalledEngines release];
[defaultInstalledEngineOptions release];
[defaultEngineBookOptions release];
}
-(id)init {
self = [super init];
gameListWindows = [[NSMutableArray alloc] init];
mainEngineName = [[NSString stringWithString: @"Stockfish 2.0.1"] retain];
return self;
}
-(void)updateEnginesMenu {
NSArray *array;
NSEnumerator *e;
NSString *s;
// NSMenu has no removeAllItems method??
// [installedEnginesMenu removeAllItems];
while([installedEnginesMenu numberOfItems] > 0)
[installedEnginesMenu removeItemAtIndex: 0];
array = [[Engine installedEngines] allKeys];
e = [[array sortedArrayUsingSelector: @selector(caseInsensitiveCompare:)]
objectEnumerator];
while((s = [e nextObject])) {
NSMenuItem *item;
item = [[NSMenuItem alloc] initWithTitle: s
action: @selector(selectEngine:)
keyEquivalent: @""];
[item setTarget: self];
[installedEnginesMenu addItem: item];
[item release];
}
}
-(void)awakeFromNib {
[self updateEnginesMenu];
[NSApp setDelegate: self];
}
-(IBAction)openGameFile:(id)sender {
NSOpenPanel *panel = [NSOpenPanel openPanel];
NSArray *fileTypes = [NSArray arrayWithObjects: @"pgn", nil];
GameListController *glc;
if([panel runModalForTypes: fileTypes] == NSOKButton) {
glc = [[GameListController alloc]
initWithBoardController: boardController
filename: [panel filename]];
[gameListWindows addObject: glc];
[glc showWindow: self];
[glc release]; // Retained in gameListWindows
}
}
-(IBAction)selectEngine:(id)sender {
[mainEngineName release];
mainEngineName = [[NSString stringWithString: [sender title]] retain];
[boardController switchMainEngineTo: [sender title]];
}
-(id)boardController {
return boardController;
}
-(IBAction)copyPosition:(id)sender {
NSPasteboard *pb = [NSPasteboard generalPasteboard];
[pb declareTypes: [NSArray arrayWithObject: NSStringPboardType]
owner: self];
[pb setString: [[[boardController game] currentPosition] FENString]
forType: NSStringPboardType];
}
-(IBAction)copyGame:(id)sender {
NSPasteboard *pb = [NSPasteboard generalPasteboard];
[pb declareTypes: [NSArray arrayWithObject: NSStringPboardType]
owner: self];
[pb setString: [[boardController game] PGNString]
forType: NSStringPboardType];
}
-(IBAction)paste:(id)sender {
NSPasteboard *pb = [NSPasteboard generalPasteboard];
NSString *type = [pb availableTypeFromArray:
[NSArray arrayWithObject: NSStringPboardType]];
NSString *value, *string;;
if(type) {
value = [[pb stringForType: NSStringPboardType]
stringByTrimmingCharactersInSet:
[NSCharacterSet whitespaceAndNewlineCharacterSet]];
string = [NSString stringWithUTF8String: [value UTF8String]];
if([string hasPrefix: @"["]) { // Could be a game in PGN notation
Game *game;
@try {
game = [[Game alloc] initWithPGNString: string];
}
@catch (NSException *e) {
NSRunAlertPanel(@"Error while parsing game",
[e reason], nil, nil, nil, nil);
[game release];
return;
}
@finally {
}
if(game) {
NSAssert([game round] != nil, @"[game round] is nil!");
[game release];
if(NSRunAlertPanel(@"Paste game from clipboard?",
@"This will erase the current game. You cannot undo this action.",
@"OK", @"Cancel", nil, nil)
== NSAlertDefaultReturn) {
[boardController newGameWithPGNString: string];
return;
}
}
}
else if([ChessPosition looksLikeAFENString: string]) {
[boardController setUpPositionWithFEN: string];
return;
}
}
NSBeep();
}
-(IBAction)computerPlaysBlack:(id)sender {
[boardController computerPlaysBlack: sender];
}
-(IBAction)computerPlaysWhite:(id)sender {
[boardController computerPlaysWhite: sender];
}
-(IBAction)youPlayBoth:(id)sender {
[boardController humanPlaysBoth: sender];
}
-(IBAction)analysisMode:(id)sender {
[boardController analysisMode: sender];
}
-(void)waitForEngineExit:(id)engine {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// NSMenuItem *item;
while([[engine task] isRunning]);
sleep(2);
[engine release];
[self updateEnginesMenu];
/*
item = [[NSMenuItem alloc] initWithTitle: [engine name]
action: @selector(selectEngine:)
keyEquivalent: @""];
[item setTarget: self];
[installedEnginesMenu addItem: item];
[item release];
*/
[pool release];
}
-(void)installEngineWithPath:(NSString *)path {
Engine *engine = [[Engine alloc] initWithController: nil path: path
installOnly: true];
[engine start];
[NSThread detachNewThreadSelector: @selector(waitForEngineExit:)
toTarget: self
withObject: engine];
}
-(IBAction)installNewUCIEngine:(id)sender {
NSOpenPanel *panel = [NSOpenPanel openPanel];
if([panel runModalForTypes: nil] == NSOKButton)
[self installEngineWithPath: [panel filename]];
}
-(IBAction)uninstallUCIEngine:(id)sender {
if(uninstallWindowController)
[uninstallWindowController release];
uninstallWindowController = [[UninstallWindowController alloc] init];
[uninstallWindowController showWindow: self];
}
-(IBAction)preferences:(id)sender {
if(preferencesController)
[preferencesController release];
preferencesController = [[PreferencesController alloc] init];
[preferencesController showWindow: self];
}
-(BOOL)validateMenuItem:(id <NSMenuItem>)menuItem {
SEL action = [menuItem action];
if(action == @selector(computerPlaysWhite:)) {
if([boardController gameMode] == COMPUTER_WHITE)
[menuItem setState: NSOnState];
else
[menuItem setState: NSOffState];
return YES;
}
else if(action == @selector(computerPlaysBlack:)) {
if([boardController gameMode] == COMPUTER_BLACK)
[menuItem setState: NSOnState];
else
[menuItem setState: NSOffState];
return YES;
}
else if(action == @selector(youPlayBoth:)) {
if([boardController gameMode] == BOTH)
[menuItem setState: NSOnState];
else
[menuItem setState: NSOffState];
return YES;
}
else if(action == @selector(analysisMode:)) {
if([boardController gameMode] == ANALYSIS)
[menuItem setState: NSOnState];
else
[menuItem setState: NSOffState];
return YES;
}
else if(action == @selector(selectEngine:)) {
if([[menuItem title] isEqualToString: mainEngineName])
[menuItem setState: NSOnState];
else
[menuItem setState: NSOffState];
if([[Engine installedEngines] objectForKey: [menuItem title]] != nil)
return YES;
else
return NO;
}
return YES;
}
-(void)applicationDidFinishLaunching:(NSNotification *)aNotification {
[boardController raiseBoardWindow];
}
-(void)applicationWillTerminate:(NSNotification *)aNotification {
}
-(void)dealloc {
[gameListWindows release];
[mainEngineName release];
[super dealloc];
}
@end