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Game.m
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Game.m
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/*
Stockfish, a OS X GUI for the UCI chess engine with the same name.
Copyright (C) 2004-2011 Marco Costalba, Joona Kiiski, Tord Romstad
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import "Game.h"
#import "GameParser.h"
#import "MyNSMutableAttributedStringAdditions.h"
@implementation Game
-(id)initWithFEN:(NSString *)fen {
ChessPosition *position;
[super init];
rootFEN = [fen retain];
position = [[ChessPosition alloc] initWithFEN: fen];
root = [[GameNode alloc] initWithPosition: position];
[position release];
currentNode = root;
whitePlayer = [[NSString stringWithString: @"?"] retain];
blackPlayer = [[NSString stringWithString: @"?"] retain];
event = [[NSString stringWithString: @"?"] retain];
site = [[NSString stringWithString: @"?"] retain];
round = [[NSString stringWithString: @"?"] retain];
{
NSCalendarDate *now = [[NSCalendarDate calendarDate] retain];
date = [[NSString stringWithFormat: @"%4d.%02d.%2d",
[now yearOfCommonEra],
[now monthOfYear],
[now dayOfMonth]]
retain];
[now release];
}
result = UNKNOWN;
clock = [[ChessClock alloc] init];
FRC = NO;
// [self startClock];
return self;
}
-(id)initWithFRCid:(int)FRCid {
[self initWithFEN: [ChessPosition fenFromFRCid: FRCid]];
FRC = YES;
return self;
}
-(id)initWithPGNString:(NSString *)string {
GameParser *gp;
PGNToken token[1];
char name[PGN_STRING_SIZE], value[PGN_STRING_SIZE];
[self init];
gp = [[GameParser alloc] initWithString: string];
// Scan for PGN headers first:
while(YES) {
[gp getNextToken: token];
if(token->type != '[') break;
[gp getNextToken: token];
if(token->type != TOKEN_SYMBOL)
[[NSException exceptionWithName: @"PGNHeaderException"
reason: @"Invalid PGN header"
userInfo: nil]
raise];
strcpy(name, token->string);
[gp getNextToken: token];
if(token->type != TOKEN_STRING)
[[NSException exceptionWithName: @"PGNHeaderException"
reason: @"Invalid PGN header"
userInfo: nil]
raise];
strcpy(value, token->string);
[gp getNextToken: token];
if(token->type != ']')
[[NSException exceptionWithName: @"PGNHeaderException"
reason: @"Invalid PGN header"
userInfo: nil]
raise];
// OK, now we have a PGN tag consisting of a (name, value) pair. Is
// it one of the tags we care about?
if(NO) {
} else if(strcmp(name, "White") == 0) {
[whitePlayer release];
whitePlayer = [[NSString stringWithUTF8String: value] retain];
} else if(strcmp(name, "Black") == 0) {
[blackPlayer release];
blackPlayer = [[NSString stringWithUTF8String: value] retain];
} else if(strcmp(name, "Event") == 0) {
[event release];
event = [[NSString stringWithUTF8String: value] retain];
} else if(strcmp(name, "Site") == 0) {
[site release];
site = [[NSString stringWithUTF8String: value] retain];
} else if(strcmp(name, "Round") == 0) {
[round release];
round = [[NSString stringWithUTF8String: value] retain];
} else if(strcmp(name, "Date") == 0) {
[date release];
date = [[NSString stringWithUTF8String: value] retain];
} else if(strcmp(name, "Result") == 0) {
if(strncmp(value, "1-0", 3) == 0)
result = WHITE_WINS;
else if(strncmp(value, "0-1", 3) == 0)
result = BLACK_WINS;
else if(strncmp(value, "1/2-1/2", 7) == 0)
result = DRAW;
else
result = UNKNOWN;
} else if(strncmp(name, "FEN", 3) == 0) {
[rootFEN release];
rootFEN = [[NSString stringWithUTF8String: value] retain];
}
}
// We have finished scanning the headers. If a FEN was given, set up the
// given position.
if(rootFEN) {
ChessPosition *position;
[root release];
position = [[ChessPosition alloc] initWithFEN: rootFEN];
root = [[GameNode alloc] initWithPosition: position];
[position release];
currentNode = root;
}
do {
if(NO) {
} else if(token->type == '{') {
[self addComment: [gp readComment]];
} else if(token->type == '(') {
// Beginning of a Recursive Annotation Variation (RAV). Go up to the
// parent node and start inserting moves from there:
if(currentNode == root)
[[NSException exceptionWithName: @"PGNException"
reason: @"Variation before first move"
userInfo: nil] raise];
else
currentNode = [currentNode parent];
} else if(token->type == ')') {
// End of a RAV. Go to the start of the variation and down to the first
// child node:
[self goToBeginningOfVariation];
currentNode = [currentNode firstChildNode];
} else if(token->type == TOKEN_NAG) {
[self addNAG: atoi(token->string)];
} else if(token->type == TOKEN_SYMBOL) {
// This should be a move. Try to parse it:
ChessMove *move =
[self parseSANMove: [NSString stringWithUTF8String: token->string]];
if(move == nil) { // Failed to parse move
[[self currentPosition] display];
NSLog(@"Illegal move: %s", token->string);
NSLog(@"%@", [self PGNString]);
[[NSException exceptionWithName: @"PGNException"
reason: [NSString stringWithFormat:
@"Illegal move: %s",
token->string]
userInfo: nil] raise];
} else {
[self insertMove: move];
}
} else if(token->type == TOKEN_RESULT || token->type == TOKEN_EOF) {
// Finished
break;
}
} while([gp getNextToken: token]);
[gp release];
NSAssert(round != nil, @"Round is nil!");
return self;
}
-(id)init {
return [self initWithFEN: [NSString stringWithUTF8String: STARTPOS]];
}
-(ChessClock *)clock {
return clock;
}
-(NSString *)rootFEN {
return rootFEN;
}
-(NSString *)whitePlayer {
return whitePlayer;
}
-(void)setWhitePlayer:(NSString *)str {
[str retain];
[whitePlayer release];
whitePlayer = str;
}
-(NSString *)blackPlayer {
return blackPlayer;
}
-(void)setBlackPlayer:(NSString *)str {
[str retain];
[blackPlayer release];
blackPlayer = str;
}
-(NSString *)event {
return event;
}
-(void)setEvent:(NSString *)str {
[str retain];
[event release];
event = str;
}
-(NSString *)site {
return site;
}
-(void)setSite:(NSString *)str {
[str retain];
[site release];
site = str;
}
-(NSString *)date {
return date;
}
-(void)setDate:(NSString *)str {
[str retain];
[date release];
date = str;
}
-(NSString *)round {
return round;
}
-(void)setRound:(NSString *)str {
[str retain];
[round release];
round = str;
}
-(result_t)result {
return result;
}
-(void)setResult:(result_t)r {
result = r;
}
-(id)root {
return root;
}
-(id)currentNode {
return currentNode;
}
-(id)currentPosition {
return [currentNode position];
}
-(int)pieceAtSquare:(int)squareIndex {
return [[self currentPosition] pieceAtSquare: squareIndex];
}
-(void)pushClock {
if(![clock isRunning]) {
// [[self currentPosition] display];
if([self whiteToMove])
[clock startClockForWhite];
else
[clock startClockForBlack];
}
else [clock pushClock];
}
-(void)insertMove:(ChessMove *)move {
[currentNode addChildNode: move];
currentNode = [[currentNode children] lastObject];
[self pushClock];
}
-(void)makeMove:(ChessMove *)move {
[currentNode removeAllChildNodes];
[self insertMove: move];
}
-(void)unmakeMove {
if(currentNode != root)
currentNode = [currentNode parent];
}
-(void)stepForward {
if([[currentNode children] count] > 0)
currentNode = [currentNode firstChildNode];
}
-(void)goToBeginningOfGame {
while(currentNode != root) currentNode = [currentNode parent];
}
-(void)goToEndOfGame {
for(currentNode = root; [[currentNode children] count] > 0;
currentNode = [currentNode firstChildNode]);
}
-(void)deleteVariation {
if(currentNode != root) {
GameNode *parent = [currentNode parent];
[[parent children] removeObjectIdenticalTo: currentNode];
currentNode = parent;
}
}
-(BOOL)isAtBeginningOfGame {
if(currentNode == root) return YES;
else return NO;
}
-(BOOL)isAtEndOfGame {
GameNode *node;
if([[currentNode children] count] > 0) return NO;
for(node = root; [[node children] count] > 0; node = [node firstChildNode]);
if(node == currentNode) return YES;
else return NO;
}
-(BOOL)previousVariationExists {
if(currentNode == root) return NO;
if([[[currentNode parent] children] indexOfObject: currentNode] == 0)
return NO;
else
return YES;
}
-(BOOL)nextVariationExists {
NSMutableArray *siblings;
if(currentNode == root) return NO;
siblings = [[currentNode parent] children];
if([siblings indexOfObject: currentNode] < [siblings count] - 1)
return YES;
else
return NO;
}
-(void)goToPreviousVariation {
if([self previousVariationExists]) {
NSMutableArray *siblings = [[currentNode parent] children];
currentNode = [siblings objectAtIndex:
[siblings indexOfObject: currentNode] - 1];
}
}
-(void)goToNextVariation {
if([self nextVariationExists]) {
NSMutableArray *siblings = [[currentNode parent] children];
currentNode = [siblings objectAtIndex:
[siblings indexOfObject: currentNode] + 1];
}
}
-(void)moveVariationUp {
if([self previousVariationExists]) {
NSMutableArray *siblings = [[currentNode parent] children];
int index = [siblings indexOfObject: currentNode];
id tmp = [siblings objectAtIndex: index - 1];
[tmp retain];
[siblings replaceObjectAtIndex: index - 1 withObject: currentNode];
[siblings replaceObjectAtIndex: index withObject: tmp];
[tmp release];
}
}
-(void)moveVariationDown {
if([self nextVariationExists]) {
NSMutableArray *siblings = [[currentNode parent] children];
int index = [siblings indexOfObject: currentNode];
id tmp = [siblings objectAtIndex: index + 1];
[tmp retain];
[siblings replaceObjectAtIndex: index + 1 withObject: currentNode];
[siblings replaceObjectAtIndex: index withObject: tmp];
[tmp release];
}
}
-(BOOL)branchPointExistsUp {
GameNode *node;
if(currentNode != root) {
node = [currentNode parent];
while(node != root) {
if([[[node parent] children] count] > 1)
return YES;
node = [node parent];
}
}
return NO;
}
-(BOOL)branchPointExistsDown {
GameNode *node;
if([[currentNode children] count] > 0) {
node = [currentNode firstChildNode];
while([[node children] count] > 0) {
if([[node children] count] > 1) return YES;
node = [node firstChildNode];
}
}
return NO;
}
-(void)goBackToBranchPoint {
if([self branchPointExistsUp]) {
GameNode *node = [currentNode parent];
while(node != root) {
if([[[node parent] children] count] > 1) {
currentNode = node;
return;
}
node = [node parent];
}
}
}
-(void)goForwardToBranchPoint {
if([self branchPointExistsDown]) {
GameNode *node = [currentNode firstChildNode];
while([[node children] count] > 0) {
if([[node children] count] > 1) {
currentNode = [node firstChildNode];
return;
}
node = [node firstChildNode];
}
}
}
-(BOOL)isAtBeginningOfVariation {
return [self isAtBeginningOfGame];
}
-(void)goToBeginningOfVariation {
GameNode *node;
if(currentNode == root) return;
for(node = currentNode/*[currentNode parent]*/;
node != root && [node isFirstChild];
node = [node parent])
NSLog(@"node = %@", node);
// NSLog(@"node = %@, root = %@", node, root);
if(node != root) currentNode = [node parent];
else currentNode = node;
}
-(BOOL)isAtEndOfVariation {
if([[currentNode children] count] == 0) return YES;
else return NO;
}
-(void)goToEndOfVariation {
while([[currentNode children] count] > 0)
currentNode = [currentNode firstChildNode];
}
-(BOOL)isInAVariation {
GameNode *node;
for(node = currentNode; node != root; node = [node parent])
if(node != [[node parent] firstChildNode]) return YES;
return NO;
}
-(void)addComment:(NSString *)comment {
if(currentNode != root)
[[currentNode move] setComment: comment];
}
-(void)deleteComment {
if(currentNode != root)
[[currentNode move] deleteComment];
}
-(BOOL)commentExistsForCurrentMove {
if(currentNode == root) return NO;
else return [[currentNode move] hasComment];
}
-(void)addNAG:(int)nag {
if(currentNode != root)
[[currentNode move] setNAG: nag];
}
-(ChessMove *)parseSANMove:(NSString *)str {
return [[self currentPosition] parseSANMove: str];
}
static NSString* breakLinesInString(NSString *string) {
NSScanner *scanner = [[NSScanner alloc] initWithString: string];
NSCharacterSet *charSet =
[[NSCharacterSet whitespaceCharacterSet] invertedSet];
NSString *str;
NSMutableString *mstr;
NSMutableArray *array = [[NSMutableArray alloc] init];
int i, j;
// Split 'string' into white-space separated tokens, and store them into
// 'array':
while(![scanner isAtEnd]) {
[scanner scanCharactersFromSet: charSet intoString: &str];
[array addObject: str];
}
[scanner release];
// Build new string:
mstr = [NSMutableString stringWithString: @""];
j = 0;
for(i = 0; i < [array count]; i++) {
int length = [[array objectAtIndex: i] length];
if(j + length + 1 < 80) {
if(i > 0) { // HACK
[mstr appendString: @" "];
j += length + 1;
}
else j += length;
}
else {
[mstr appendString: @"\n"];
j = length;
}
[mstr appendString: [array objectAtIndex: i]];
}
return [NSString stringWithString: mstr];
}
static char ResultString[6][10] =
{"1-0", "0-1", "3/4-1/4", "1/4-3/4", "1/2-1/2", "*"};
-(NSString *)PGNString {
NSMutableString *str;
str = [[NSMutableString stringWithFormat: @"[Event \"%@\"]\n", event] retain];
[str appendFormat: @"[Site \"%@\"]\n", site];
[str appendFormat: @"[Date \"%@\"]\n", date];
[str appendFormat: @"[Round \"%@\"]\n", round];
[str appendFormat: @"[White \"%@\"]\n", whitePlayer];
[str appendFormat: @"[Black \"%@\"]\n", blackPlayer];
[str appendFormat: @"[Result \"%s\"]\n", ResultString[result]];
if(FRC) [str appendFormat: @"[Variant \"fischerandom\"]\n"];
if(![rootFEN isEqualToString: [NSString stringWithUTF8String: STARTPOS]])
[str appendFormat: @"[FEN \"%@\"]\n", rootFEN];
[str appendFormat: @"\n"];
[str appendString: breakLinesInString([self moveListString])];
[str appendString: @"\n\n"];
[str autorelease];
return str;
}
-(NSString *)moveListString {
return [NSString stringWithFormat: @"%@\n%s",
[root moveListString], ResultString[result]];
}
-(NSString *)moveListStringWithComments:(BOOL)includeComments
variations:(BOOL)includeVariations {
return [NSString stringWithFormat: @"%@\n%s",
[root moveListStringWithComments: includeComments
variations: includeVariations],
ResultString[result]];
}
-(NSAttributedString *)moveListAttributedStringWithComments:(BOOL)includeComments
variations:(BOOL)includeVariations {
NSMutableAttributedString *string =
[root moveListAttributedStringWithComments: includeComments
variations: includeVariations
currentNode: currentNode];
[string appendString: [NSString stringWithFormat: @"\n%s",
ResultString[result]]];
return string;
}
-(ChessMove *)generateMoveFrom:(int)from to:(int)to
promotion:(int)promotion {
return [[self currentPosition] generateMoveFrom: from to: to
promotion: promotion];
}
-(ChessMove *)generateMoveFrom:(int)from to:(int)to {
return [[self currentPosition] generateMoveFrom: from to: to];
}
-(BOOL)whiteToMove {
return [[self currentPosition] whiteToMove];
}
-(BOOL)blackToMove {
return ![[self currentPosition] whiteToMove];
}
-(void)startClock {
if([self whiteToMove])
[clock startClockForWhite];
else
[clock startClockForBlack];
}
-(void)stopClock {
[clock stopClock];
}
-(int)whiteRemainingTime {
return [clock whiteRemainingTime];
}
-(int)blackRemainingTime {
return [clock blackRemainingTime];
}
-(int)whiteIncrement {
return [clock whiteIncrement];
}
-(int)blackIncrement {
return [clock blackIncrement];
}
-(NSString *)clockString {
return [NSString stringWithFormat: @"%@ %@",
[clock whiteRemainingTimeString],
[clock blackRemainingTimeString]];
}
-(BOOL)isFRCGame {
return FRC;
}
-(void)setIsFRCGame:(BOOL)isFRCGame {
FRC = isFRCGame;
}
-(void)setTimeControlWithWhiteTime:(int)whiteTime
blackTime:(int)blackTime
whiteIncrement:(int)whiteIncrement
blackIncrement:(int)blackIncrement {
[clock resetWithWhiteTime: whiteTime
blackTime: blackTime
whiteIncrement: whiteIncrement
blackIncrement: blackIncrement];
}
-(void)setTimeControlWithWhiteTime:(int)whiteTime
forMoves:(int)whiteNumOfMoves
blackTime:(int)blackTime
forMoves:(int)blackNumOfMoves {
[clock resetWithWhiteTime: whiteTime
forMoves: whiteNumOfMoves
blackTime: blackTime
forMoves: blackNumOfMoves];
}
-(void)saveToFile:(NSString *)filename {
FILE *pgnFile;
pgnFile = fopen([filename UTF8String], "a");
fputs([[self PGNString] UTF8String], pgnFile);
fclose(pgnFile);
}
-(void)dealloc {
NSAssert(round != nil, @"Round is nil!");
[whitePlayer release];
[blackPlayer release];
[event release];
[site release];
[round release];
[date release];
[root release];
[clock release];
[rootFEN release];
// We don't have to release currentNode, because it is guaranteed to
// be the root node or one of its descendants.
[super dealloc];
}
@end