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build_all.sh
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build_all.sh
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cd r01-ray_and_image
echo enter r01-ray_and_image
source ./build_and_run.sh
cd ..
cd r02-camera
echo enter r02-camera
source ./build_and_run.sh
cd ..
cd r03-sphere_intersection
echo enter r03-sphere_intersection
source ./build_and_run.sh
cd ..
cd r04-light
echo enter r04-light
source ./build_and_run.sh
cd ..
cd r05-shadows
echo enter r05-shadows
source ./build_and_run.sh
cd ..
cd r06-reflections
echo enter r06-reflections
source ./build_and_run.sh
cd ..
cd 01-write_image
echo enter 01-write_image
source ./build_and_run.sh
cd ..
cd 02-shading_horizontal_line
echo enter 02-shading_horizontal_line
source ./build_and_run.sh
cd ..
cd 03-shading_vertical_line
echo enter 03-shading_vertical_line
source ./build_and_run.sh
cd ..
cd 04-shading_line
echo enter 04-shading_line
source ./build_and_run.sh
cd ..
cd 05-shading_line_with_2D_range
echo enter 05-shading_line_with_2D_range
source ./build_and_run.sh
cd ..
cd 06-shading_triangle_frame
echo enter 06-shading_triangle_frame
source ./build_and_run.sh
cd ..
cd 07-shading_triangle
echo enter 07-shading_triangle
source ./build_and_run.sh
cd ..
cd 08-shading_triangle_with_naive_fragment_shader
echo enter 08-shading_triangle_with_naive_fragment_shader
source ./build_and_run.sh
cd ..
cd 09-shading_triangle_with_ndc
echo enter 09-shading_triangle_with_ndc
source ./build_and_run.sh
cd ..
cd 10-shading_triangle_with_naive_depth_test
echo enter 10-shading_triangle_with_naive_depth_test
source ./build_and_run.sh
cd ..
cd 11-shading_with_naive_orthogonal_projection
echo enter 11-shading_with_naive_orthogonal_projection
source ./build_and_run.sh
cd ..
cd 12-render_cube_with_naive_orthogonal_projection
echo enter 12-render_cube_with_naive_orthogonal_projection
source ./build_and_run.sh
cd ..
cd 13-render_shpere_with_naive_orthogonal_projection_00
echo enter 13-render_shpere_with_naive_orthogonal_projection_00
source ./build_and_run.sh
cd ..
cd 14-render_sphere_with_naive_orthogonal_projection_01
echo enter 14-render_sphere_with_naive_orthogonal_projection_01
source ./build_and_run.sh
cd ..
cd 15-render_sphere_with_naive_orthogonal_projection_10
echo enter 15-render_sphere_with_naive_orthogonal_projection_10
source ./build_and_run.sh
cd ..
cd 16-homogeneous_transform_and_render_instance_in_world
echo enter 16-homogeneous_transform_and_render_instance_in_world
source ./build_and_run.sh
cd ..
cd 17-orthogonal_projection_camera_and_contract_coordinate
echo enter 17-orthogonal_projection_camera_and_contract_coordinate
source ./build_and_run.sh
cd ..
cd 18-perspective_projection_camera
echo enter 18-perspective_projection_camera
source ./build_and_run.sh
cd ..
cd 19-clipping_triangle_and_refactor_code
echo enter 19-clipping_triangle_and_refactor_code
source ./build_and_run.sh
cd ..
cd 20-perspective_correct_inpterpolation
echo enter 20-perspective_correct_inpterpolation
source ./build_and_run.sh
cd ..
cd 21-back_face_culling
echo enter 21-back_face_culling
source ./build_and_run.sh
cd ..
cd 22-blinn_phong_light_model
echo enter 22-blinn_phong_light_model
source ./build_and_run.sh
cd ..
cd 23-texture
echo enter 23-texture
source ./build_and_run.sh
cd ..
cd 24-SSAA
echo enter 24-SSAA
source ./build_and_run.sh
cd ..
cd 25-bilinear_interpolation
echo enter 25-bilinear_interpolation
source ./build_and_run.sh
cd ..
cd 26-normal_mapping
echo enter 26-normal_mapping
source ./build_and_run.sh
cd ..
cd 27-deferred_shadding
echo enter 27-deferred_shadding
source ./build_and_run.sh
cd ..
cd 28-sky_box
echo enter 28-sky_box
source ./build_and_run.sh
cd ..
cd 29-environment_mapping
echo enter 29-environment_mapping
source ./build_and_run.sh
cd ..
cd 30-shadow_mapping
echo enter 30-shadow_mapping
source ./build_and_run.sh
cd ..
cd 31-point_shadows
echo enter 31-point_shadows
source ./build_and_run.sh
cd ..
cd 32-hdr_and_bloom
echo enter 32-hdr_and_bloom
source ./build_and_run.sh
cd ..
cd 33-post_processing
echo enter 33-post_processing
source ./build_and_run.sh
cd ..
cd 34-world_space_decal_and_sdf
echo enter 34-world_space_decal_and_sdf
source ./build_and_run.sh
cd ..
cd 35-screen_space_decal_and_sdf
echo enter 35-screen_space_decal_and_sdf
source ./build_and_run.sh
cd ..
cd 36-parallax_mapping
echo enter 36-parallax_mapping
source ./build_and_run.sh
cd ..
cd 37-SSAO
echo enter 37-SSAO
source ./build_and_run.sh
cd ..
cd 38-direct_lighting_PBR
echo enter 38-direct_lighting_PBR
source ./build_and_run.sh
cd ..
cd 39-texture_PBR
echo enter 39-texture_PBR
source ./build_and_run.sh
cd ..
cd 40-IBL_diffuse_irradiance
echo enter 40-IBL_diffuse_irradiance
source ./build_and_run.sh
cd ..
cd 41-IBL_specular_IBL
echo enter 41-IBL_specular_IBL
source ./build_and_run.sh
cd ..
cd rm01-sdf_and_raymarching
echo enter rm01-sdf_and_raymarching
source ./build_and_run.sh
cd ..
cd rm02-union
echo enter rm02-union
source ./build_and_run.sh
cd ..
cd rm03-intersection
echo enter rm03-intersection
source ./build_and_run.sh
cd ..
cd rm04-inverse_and_diff
echo enter rm04-inverse_and_diff
source ./build_and_run.sh
cd ..
cd rm05-normal
echo enter rm05-normal
source ./build_and_run.sh
cd ..
cd rm06-add_raymaching_to_raytracing
echo enter rm06-add_raymaching_to_raytracing
source ./build_and_run.sh
cd ..
cd rm07-more_sdf
echo enter rm07-more_sdf
source ./build_and_run.sh
cd ..
cd rm08-fixed_step_size_raymarching
echo enter rm08-fixed_step_size_raymarching
source ./build_and_run.sh
cd ..
python3 -B ./script/gen_readme.py > README.md