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<li><ahref="#physics-of-video-games-intro-level-no-trigonometry" id="toc-physics-of-video-games-intro-level-no-trigonometry" class="nav-link active" data-scroll-target="#physics-of-video-games-intro-level-no-trigonometry">Physics of video games (intro level, no trigonometry)</a></li>
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<li><ahref="#physics-of-video-games-some-trigonometry" id="toc-physics-of-video-games-some-trigonometry" class="nav-link" data-scroll-target="#physics-of-video-games-some-trigonometry">Physics of video games (some trigonometry)</a></li>
"section": "Physics of video games (some trigonometry)",
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"text": "Physics of video games (some trigonometry)\n\n\n\n\n\nflowchart LR\n A[Planetoids] --> B[Lunar Descent]\n B --> C[Bellicose Birds]\n C --> D[Planetoids with Momentum]\n D --> E[Planetoids with a Spring]"
"text": "Slingshot with Gravity!\n\n\n\n\n\nflowchart LR\n A[Slingshot with Gravity!] --> B[Escape Velocity and Newtonian Black Holes]\n A --> C[Exoplanets]"
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"section": "Astronomy activities",
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"text": "Astronomy activities\n\n\n\n\n\nflowchart LR\n A[Slingshot with Gravity!] --> B[Escape Velocity and Newtonian Black Holes]\n A --> C[Exoplanets]"
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