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quest-extras.html
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quest-extras.html
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<!DOCTYPE html>
<html>
<head>
<title>A-Frame: Quest movement and interaction</title>
<meta name="description" content="Moving around an A-Frame scene with Quest touch controllers.">
<script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
<script src="js/aframe-environment-component.js"></script>
<script src="js/controller-listener.js"></script>
<script src="js/player-move.js"></script>
<script src="js/raycaster-extras.js"></script>
</head>
<body>
<script>
// if raycaster is pointing at this object, press trigger to change color
AFRAME.registerComponent("raycaster-color-change", {
init: function ()
{
this.colors = ["red", "orange", "yellow", "green", "blue", "violet"];
this.controllerData = document.querySelector("#controller-data").components["controller-listener"];
this.hoverData = this.el.components["raycaster-target"];
},
tick: function()
{
if (this.hoverData.hasFocus && this.controllerData.rightTrigger.pressed )
{
let index = Math.floor( this.colors.length * Math.random() );
let color = this.colors[index];
this.el.setAttribute("color", color);
}
if (!this.hoverData.hasFocus || this.controllerData.rightTrigger.released)
{
this.el.setAttribute("color", "#CCCCCC");
}
}
});
</script>
<a-scene environment="preset: default;" renderer="antialias: true;">
<a-assets>
<img id="gradient" src="images/gradient-fade.png" />
</a-assets>
<a-sky
color = "#000337">
</a-sky>
<!-- use a simple mesh for raycasting/navigation -->
<a-plane
width="100" height="100"
rotation="-90 0 0"
position="0 0.01 0"
visible="false"
class="groundPlane"
raycaster-target>
</a-plane>
<a-entity
id="player"
position="0 0 0"
player-move="controllerListenerId: #controller-data;
navigationMeshClass: groundPlane;">
<a-camera></a-camera>
<a-entity
id="controller-data"
controller-listener="leftControllerId: #left-controller;
rightControllerId: #right-controller;">
</a-entity>
<a-entity
id="left-controller"
oculus-touch-controls="hand: left">
</a-entity>
<!-- experiment with raycasting interval; slight performance improvement but jittery appearance in world -->
<a-entity
id="right-controller"
oculus-touch-controls="hand: right"
raycaster="objects: .raycaster-target; interval: 0;"
raycaster-extras="controllerListenerId: #controller-data;
beamImageSrc: #gradient; beamLength: 0.5;">
</a-entity>
</a-entity>
<a-torus-knot
p="2" q="3" radius="0.5" radius-tubular="0.1"
position = "-2.5 1.5 -4"
color="#CC3333"
raycaster-target>
</a-torus-knot>
<a-box
width = "2" height = "1" depth = "1"
position = "-1 0.5 -3"
rotation = "0 45 0"
color = "#FF8800"
class = ""
raycaster-target>
</a-box>
<a-sphere
radius = "1.25"
position = "0 1.25 -5"
color = "#DDBB00"
raycaster-target>
</a-sphere>
<a-cylinder
radius = "0.5" height = "1.5"
position = " 1 0.75 -3"
color = "#008800"
raycaster-target>
</a-cylinder>
<a-cone
radius-bottom = "1" radius-top = "0" height = "2"
position = "3 1 -4"
color = "#4444CC"
raycaster-target>
</a-cone>
<a-torus
radius="0.5" radius-tubular="0.1"
position = "2 3 -4"
rotation = "30 -20 0"
color="#8800FF"
raycaster-target>
</a-torus>
<!-- demo interaction boxes -->
<a-dodecahedron
radius = "0.5"
position = "-0.8 1 -2"
color = "#EEEEEE"
raycaster-target="canGrab: true;"
raycaster-color-change>
</a-dodecahedron>
<a-icosahedron
radius = "0.5"
position = "0.8 1 -2"
color = "#EEEEEE"
raycaster-target="canGrab: true;"
raycaster-color-change>
</a-icosahedron>
</a-scene>
</body>
</html>