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I don't know if I'm doing anything wrong, but I'm trying to use the particle engine to create some kind of "wall torches" inside a maze. The problem that I have, is that these torches are always on top and visible when they shouldn't (behind a wall, for instance).
I can post part of my code if needed, but I want to know if this is desired behaviour, I'm missing something or it is in fact an issue.
I attach a capture to show what I mean, as light suggests, there's a torch behind the wall but particles are visible and shouldn't
Thank you very much for this amazing work!
The text was updated successfully, but these errors were encountered:
Hello,
I don't know if I'm doing anything wrong, but I'm trying to use the particle engine to create some kind of "wall torches" inside a maze. The problem that I have, is that these torches are always on top and visible when they shouldn't (behind a wall, for instance).
I can post part of my code if needed, but I want to know if this is desired behaviour, I'm missing something or it is in fact an issue.
I attach a capture to show what I mean, as light suggests, there's a torch behind the wall but particles are visible and shouldn't
![capture](https://cloud.githubusercontent.com/assets/8211578/5633379/e3c80d4e-95d6-11e4-91e5-60cece42e6cd.PNG)
Thank you very much for this amazing work!
The text was updated successfully, but these errors were encountered: