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RoomElement.js
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RoomElement.js
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export default class RoomElement {
OPENSLOT = "Open Slot";
roomId;
status;
users;
numUsers;
numSlots;
bPrivate;
bRanked;
bTeamRoom;
bAllShipsAllowed;
bAllPowerupsAllowed;
boardSize;
bBalancedTeams;
text;
countdown;
options;
bOver;
lastMouseX;
lastMouseY;
constructor(
roomPanel,
roomId,
status,
isRanked,
isPrivate,
isBigRoom,
allShipsAllowed,
allPowerupsAllowed,
isTeamRoom,
boardSize,
isBalancedRoom,
roomUsers,
numSlots,
password,
) {
this.roomPanel = roomPanel;
this.users = [];
for (let i = 0; i < numSlots; i++) {
this.users.push(roomUsers[i]);
}
this.roomId = roomId;
this.numSlots = numSlots;
}
toHtml() {
// specify how to represent the room as an HTML element
// draw a 'join' button
// draw a table size below the joint button
// set the users in each of the slots
// 4 slots for a small table
// 8 slots for a large table
// table of either 2x3 or 2x5 to show the slots
// get the room index
const joinRoomButton = document.createElement("button");
joinRoomButton.innerText = `Join Room ${
this.roomPanel.roomIndex(
this.roomId,
)
}`;
joinRoomButton.className = "joinRoomButton";
// TODO
// joinRoomButton.onclick =
const roomElementDiv = document.createElement("div");
roomElementDiv.className = "roomElement";
const roomTable = document.createElement("table");
roomTable.className = "roomElementTable";
const firstRow = document.createElement("tr");
const firstElement = document.createElement("td");
const secondElement = document.createElement("td");
const thirdElement = document.createElement("td");
firstElement.appendChild(joinRoomButton);
secondElement.innerHTML = this.users[0];
thirdElement.innerHTML = this.users[1];
firstRow.appendChild(firstElement);
firstRow.appendChild(secondElement);
firstRow.appendChild(thirdElement);
const secondRow = document.createElement("tr");
const fourthElement = document.createElement("td");
const fifthElement = document.createElement("td");
const sixthElement = document.createElement("td");
if (this.numSlots == 4) {
fourthElement.innerHTML = "Large";
fifthElement.innerHTML = this.users[2];
sixthElement.innerHTML = this.users[3];
secondRow.appendChild(fourthElement);
secondRow.appendChild(fifthElement);
secondRow.appendChild(sixthElement);
} else {
// TODO - draw for rooms with 8 slots
const firstRow = document.createElement("tr");
const fourthElement = document.createElement("td");
const fifthElement = document.createElement("td");
fourthElement.innerHTML = this.users[2];
fifthElement.innerHTML = this.users[3];
firstRow.appendChild(fourthElement);
firstRow.appendChild(fifthElement);
}
roomTable.appendChild(firstRow);
roomTable.appendChild(secondRow);
roomElementDiv.appendChild(roomTable);
return roomElementDiv;
}
getOptionBool(s) {
return this.getOption(s) != null;
}
removeUser(s) {
for (let i = 0; i < this.users.length; i++) {
if (this.users[i] == s) {
this.users[i] = "Open Slot";
this.numUsers--;
return;
}
}
}
setOptions(
bRanked,
bPrivate,
bAllShipsAllowed,
bAllPowerupsAllowed,
bTeamRoom,
boardSize,
bBalancedTeams,
options,
) {
this.bRanked = bRanked;
this.bPrivate = bPrivate;
this.bTeamRoom = bTeamRoom;
this.boardSize = boardSize;
this.bAllShipsAllowed = bAllShipsAllowed;
this.bAllPowerupsAllowed = bAllPowerupsAllowed;
this.bBalancedTeams = bBalancedTeams;
this.options = options;
}
getOption(s) {
if (this.options != null) {
for (let i = 0; i < this.options.length; ++i) {
if (this.options[i][0] == s) {
return this.options[i][1];
}
}
}
return null;
}
// code for the mouse handler
// void handleMouseReleased(final int n, final int n2) {
// final String roomUserClick = CFSkin.getSkin().isRoomUserClick(this, n, n2);
// if (roomUserClick == null) {
// if (CFSkin.getSkin().isJoinRoomClick(this, n, n2)) {
// this.listener.fireEvent(this, null);
// }
// }
// else {
// this.listener.fireEvent(this, roomUserClick);
// }
// }
addUser(username, slot) {
// TODO - check if the slot is empty?
this.users[slot] = username;
this.numUsers++;
}
setStatus(status, countdown = this.countdown) {
if (this.countdown != countdown) {
this.countdown = countdown;
}
if (this.status != status) {
this.status = status;
}
}
getUsername(slot) {
return this.users[slot];
}
getSlot(username) {
for (let i = 0; i < this.users.length; i++) {
if (this.users[i] == username) {
return i;
}
}
return -1;
}
}