Releases: stohrendorf/CroftEngine
Beta 14
New Features
- different start menu shortcuts on windows for all implemented translations
Fixes
- lara doesn't disappear at start of cistern anymore (EE-419)
Improvements
- faster loading times/improved particle generation speed
- underwater particles got a green-ish tint (EE-446)
- all necessary files are now checked on engine start (EE-441)
Other
- removed performance bar
Beta 13
Fixes
- inventory rendering fixed (EE-423)
- drawing a weapon that's not in inventory doesn't produce a crash anymore
- shotguns do more damage now (EE-434)
- boulder doesn't roll of to one side anymore (EE-433)
- t-rex doesn't turn head too much anymore (EE-438)
- bats should not shiver anymore when dying and hitting the ground (EE-442)
- winged mutant now flies properly now (EE-437, EE-395)
- boulders now fully drop to the ground when stopped (EE-310)
- some textures didn't animate properly (EE-443)
New Features
- lighing added to inventory (EE-422)
- ambient track volume fading (EE-426)
- pc cheats to skip level and add all weapons
- lara says "no" when using a key/puzzle item in the inventory (EE-415)
- page indicator added to savegame list (EE-427)
- savegames can be sorted by date now (use step left/right) (EE-430)
Improvements
- logarithmic instead of linear volume
- save slots increased to 100 (EE-428)
- picking up weapons now shows both weapon and ammo widgets (EE-436)
- faster ai path calculations
- no more showing the console window in release builds (EE-439)
- crumbling floors shouldn't show rendering issues anymore (EE-445)
Changes
- scripts cleaned up (EE-421)
- most shadows removed so only "living" entities cast shadows (EE-435)
- dust particles darkened, reduced in size, randomized size, and increased density
Beta 12
Fixes
- no more wicked camera movement in front of blocks (EE-416)
- no more date strings with certain foreign characters crashing the engine
- savegame loading leading to bugged games resolved
New Features
- new display option to double ui scale (EE-417)
Changes
- level sequence invetory manipulation split into separate items (EE-408)
- sliding sound effect immediately stops now when sliding stops (EE-412)
- decreased sound distance
- external audio file is now used for secret sound instead of internal one
Beta 11.3
This contains a few more tiny fixes than strictly necessary for a hotfix.
Fixes
- hopefully the final hotfix release for beta 11
- videos now respect global volume setting (EE-405)
- fixed inverted weapon aiming state update
- fixed exploding enemies' particles not flying far enough (EE-407)
- entities are now immediately visible after room swaps (EE-414)
Other
- update readme to add dfactor longplay youtube video
- log engine version to logs
Beta 11.2
Another hotfix release (because hotfixes are fun).
Beta 11.1
This is a hotfix release, fixing a dumb copy-pasta error leading to immediate crashes.
Beta 11
Saves are probably broken in case they belong to levels that have room swaps and doors close to swapped rooms.
Fixes
- crash when touching a static mesh in a very specific condition fixed (EE-401)
- no more "machine gun" weapons (EE-402)
- doors are no longer passable if they touch swappable rooms (EE-392)
Improvements
- better logging in case of crashes
- readme maintenance (EE-403)
Beta 10
Saves are incompatible with previous versions.
Fixes
- pickup item counter now counts number of shots correctly (EE-387)
- no more crashes when unplugging controllers (EE-385)
- climb up ledge, then roll, doesn't let lara fall down the other side anymore (EE-390)
- inventory compass and weapon selection sounds were swapped (EE-388)
- increased shotgun precsision (EE-393)
- jump up + grab now properly moves lara faster in certain directions, fixing some precision jumps (EE-400)
- lara can no longer draw her pistols at home (EE-384)
- numeric overflow in baddie turn speed calculations fixed
Improvements
- add black transparent background to pickup widget counter (EE-399)
- weapon pickups are replaced by their ammo pickups if lara already has that weapon in her inventory (EE-251)
- ai pathfinding uses shorter routes now
New features
- feature toggle to reset health between levels (EE-389)
Beta 9
Beta 8
As a reminder: You can place your TR1 data in %LOCALAPPDATA%\edisonengine
, if you do so, using the installer will be a safe way to update EdisonEngine without accidentally deleting saves or the game data.
New Features
- item count added to pickup widgets if the item picked up increases the total count of that item to more than one (EE-302)
- add basic installer configuration
Fixes
- lara can now properly grab every bridge (#189)
- dust is now properly rendered in front of objects
- items no longer re-spawn after loading a save (#184, EE-381)
- "free look" now allows looking down into pits (EE-382)
- splash screen properly resizes now (EE-374)
Other
- gsl-lite version bumped
- cimg now always fetched from external source
- some minor refactorings and code love
- removed debug overlay