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Releases: stohrendorf/CroftEngine

Beta 14

16 Feb 18:03
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New Features

  • different start menu shortcuts on windows for all implemented translations

Fixes

  • lara doesn't disappear at start of cistern anymore (EE-419)

Improvements

  • faster loading times/improved particle generation speed
  • underwater particles got a green-ish tint (EE-446)
  • all necessary files are now checked on engine start (EE-441)

Other

  • removed performance bar

Beta 13

29 Jan 22:32
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⚠️ Savegames are not compatible with previous versions.

Fixes

  • inventory rendering fixed (EE-423)
  • drawing a weapon that's not in inventory doesn't produce a crash anymore
  • shotguns do more damage now (EE-434)
  • boulder doesn't roll of to one side anymore (EE-433)
  • t-rex doesn't turn head too much anymore (EE-438)
  • bats should not shiver anymore when dying and hitting the ground (EE-442)
  • winged mutant now flies properly now (EE-437, EE-395)
  • boulders now fully drop to the ground when stopped (EE-310)
  • some textures didn't animate properly (EE-443)

New Features

  • lighing added to inventory (EE-422)
  • ambient track volume fading (EE-426)
  • pc cheats to skip level and add all weapons
  • lara says "no" when using a key/puzzle item in the inventory (EE-415)
  • page indicator added to savegame list (EE-427)
  • savegames can be sorted by date now (use step left/right) (EE-430)

Improvements

  • logarithmic instead of linear volume
  • save slots increased to 100 (EE-428)
  • picking up weapons now shows both weapon and ammo widgets (EE-436)
  • faster ai path calculations
  • no more showing the console window in release builds (EE-439)
  • crumbling floors shouldn't show rendering issues anymore (EE-445)

Changes

  • scripts cleaned up (EE-421)
  • most shadows removed so only "living" entities cast shadows (EE-435)
  • dust particles darkened, reduced in size, randomized size, and increased density

Beta 12

14 Jan 19:10
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Fixes

  • no more wicked camera movement in front of blocks (EE-416)
  • no more date strings with certain foreign characters crashing the engine
  • savegame loading leading to bugged games resolved

New Features

  • new display option to double ui scale (EE-417)

Changes

  • level sequence invetory manipulation split into separate items (EE-408)
  • sliding sound effect immediately stops now when sliding stops (EE-412)
  • decreased sound distance
  • external audio file is now used for secret sound instead of internal one

Beta 11.3

08 Jan 15:46
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This contains a few more tiny fixes than strictly necessary for a hotfix.

Fixes

  • hopefully the final hotfix release for beta 11
  • videos now respect global volume setting (EE-405)
  • fixed inverted weapon aiming state update
  • fixed exploding enemies' particles not flying far enough (EE-407)
  • entities are now immediately visible after room swaps (EE-414)

Other

  • update readme to add dfactor longplay youtube video
  • log engine version to logs

Beta 11.2

05 Jan 17:56
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⚠️ This release is broken, don't use it.

Another hotfix release (because hotfixes are fun).

Beta 11.1

05 Jan 17:32
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⚠️ This release is broken, don't use it.

This is a hotfix release, fixing a dumb copy-pasta error leading to immediate crashes.

Beta 11

05 Jan 15:56
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⚠️ This release is broken, don't use it.

Saves are probably broken in case they belong to levels that have room swaps and doors close to swapped rooms.

Fixes

  • crash when touching a static mesh in a very specific condition fixed (EE-401)
  • no more "machine gun" weapons (EE-402)
  • doors are no longer passable if they touch swappable rooms (EE-392)

Improvements

  • better logging in case of crashes
  • readme maintenance (EE-403)

Beta 10

24 Dec 10:51
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Saves are incompatible with previous versions.

Fixes

  • pickup item counter now counts number of shots correctly (EE-387)
  • no more crashes when unplugging controllers (EE-385)
  • climb up ledge, then roll, doesn't let lara fall down the other side anymore (EE-390)
  • inventory compass and weapon selection sounds were swapped (EE-388)
  • increased shotgun precsision (EE-393)
  • jump up + grab now properly moves lara faster in certain directions, fixing some precision jumps (EE-400)
  • lara can no longer draw her pistols at home (EE-384)
  • numeric overflow in baddie turn speed calculations fixed

Improvements

  • add black transparent background to pickup widget counter (EE-399)
  • weapon pickups are replaced by their ammo pickups if lara already has that weapon in her inventory (EE-251)
  • ai pathfinding uses shorter routes now

New features

  • feature toggle to reset health between levels (EE-389)

Beta 9

19 Dec 01:45
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New Features

  • ghost recording

Fixes

  • thor lightning emitter can be avoided now (EE-383)
  • thor lightning emitter doesn't show lara's hips anymore (#193)
  • fix installer package file inclusion

Changes

  • version scheme changed so that betas will be 0.x from now on

Beta 8

12 Dec 17:31
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⚠️ This release uses a new packaging process and provides the first installer ever for EdisonEngine.

As a reminder: You can place your TR1 data in %LOCALAPPDATA%\edisonengine, if you do so, using the installer will be a safe way to update EdisonEngine without accidentally deleting saves or the game data.

New Features

  • item count added to pickup widgets if the item picked up increases the total count of that item to more than one (EE-302)
  • add basic installer configuration

Fixes

  • lara can now properly grab every bridge (#189)
  • dust is now properly rendered in front of objects
  • items no longer re-spawn after loading a save (#184, EE-381)
  • "free look" now allows looking down into pits (EE-382)
  • splash screen properly resizes now (EE-374)

Other

  • gsl-lite version bumped
  • cimg now always fetched from external source
  • some minor refactorings and code love
  • removed debug overlay