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Releases: stohrendorf/CroftEngine

Alpha 5

02 Mar 18:59
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Please note that since this release, development organization has moved to YouTrack, hence issue numbers will reference YouTrack issues from now on.

Fixes

  • crash in navigating video settings EE-158
  • ammo not availabe for shooting EE-153
  • static mesh collisions EE-162
  • building across several linux flavours should work better now #159 EE-187
  • skybox-like rooms render properly now EE-149

Improvements

  • saving and loading properly closes the passport EE-185

New Features

  • level stats EE-138 EE-180

Alpha 4

22 Feb 17:08
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Again, savegames will break.

Fixes

  • window resizing now correctly adjusts render buffers #124
  • lara is now aligned to keyholes when interacting #137
  • wolves attack earlier #131
  • ammo and scion pieces appear now in inventory #136
  • sunglasses are now correctly oriented when opening graphics settings 2ff41d8
  • no more audio bursts #145
  • music trigger flags saved in savegame file #144
  • lara's health and recent weapon are now retained between levels #148

Improvements

  • persistent level name label removed 7c60312
  • larger health and air bars 6cdd1d4
  • pressing action in front of levers behaves again like the original #139
  • passport not opened by default in title and in-game menus #132
  • freelook up/down now like the original, not inverted #127

New Features

  • bilinear filtering render option #98
  • screenshots #128
  • water denoising rendering option #98 #134

Alpha 3.1

20 Feb 15:40
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Fixes

  • menu animation speed is now as fast as the original 8c8168b
  • aiming is harder f846ea2
  • loading saves should no longer crash if the directory capitalization differs 7482c23

Alpha 3

20 Feb 12:23
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This release will break saves from previous releases.

Fixes

  • lara behaves correctly now when climbing #123

New Features

  • keymapping support, although without ui yet #94
  • inventory is now transferred between levels to keep your weapons #92
  • ammo cheating can be disabled df3c4f7

Improvements

  • ui drawing now done using the gpu #116

Alpha 2.1

15 Feb 06:02
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This is a bugfix release, fixing bugs after first testing of Alpha 2.

Fixes

  • glidos texture pack loading works again 9176ccd
  • splash image properly scales now on window resize
  • camera fov is properly reset after cutscenes
  • minimizing the window doesn't crash anymore
  • fix crash in core's crash preventing code 6aee501
  • don't project drop shadows on ceilings and vertical walls

Alpha 2

13 Feb 07:54
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New Features

  • render settings, including fullscreen support #98
  • render settings are saved now between engine runs #95

Improvements

  • depth-of-field
  • lighting and shadowing #99
  • cannot save at lara's home anymore, as loading those saves led to crashes #120
  • more translations 0e3c230
  • sharper shadows #99

Fixes

  • nvidia compatibility #118
  • use-after-free 8753acb
  • unaligned data read when determining audio length 3128484
  • placeholder meshes re-appearing after level load 3f8ab2e

Alpha 1b

30 Jan 19:34
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  • attempt to fix nvidia compatibility

Alpha 1

30 Jan 11:33
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  • fixes to camera code, still incomplete, but mostly working [#112]
  • fix: no more freeze on video end [c66d25c]
  • improvements: graphics (lighting, texture layout, ui)
  • improvement: lower requirement of OpenGL version to 4.5 [79878ed]
  • feature: enable full optimization for release builds
  • feature: initial support for i18n [8a8ac90]
  • feature: add missing videos to level sequence [43942b8]
  • feature: full savegame support [#93, 6e9b943, ce9fabe]

preview-3

23 Jan 07:29
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preview-3 Pre-release
Pre-release
  • improved lighting and shadows
  • some graphical glitches fixed
  • camera handling still makes the engine crash sometimes
  • restored linux compatibility (requires mesa 20+)
  • more soloud backends for windows
  • load glidos packs only once on engine boot

preview-2

17 Jan 16:19
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preview-2 Pre-release
Pre-release
  • rebuilt audio engine
  • fixed some bugs and crashes