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MainActivity.cs
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MainActivity.cs
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using System;
using Android.App;
using Android.OS;
using Segmentus.Scenes;
namespace Segmentus
{
[Activity(Label = "Segmentus", MainLauncher = true, Icon = "@drawable/icon",
Theme = "@android:style/Theme.Black.NoTitleBar.Fullscreen",
ScreenOrientation = Android.Content.PM.ScreenOrientation.Portrait)]
public class MainActivity : Activity
{
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
SetContentView(Resource.Layout.Main);
SoundMaster.LoadSounds();
InitScenes();
HandyAnimator delayAnim = HandyAnimator.OfNothing(500);
delayAnim.After += () => LogoScene.Instance.Show(Side.Right);
delayAnim.core.Start();
}
void InitScenes()
{
LogoScene.Instance = new LogoScene();
MenuScene.Instance = new MenuScene();
TopBar.Instance = new TopBar();
ChoiceScene.Instance = new ChoiceScene();
SingleGameRunupScene.Instance = new SingleGameRunupScene();
SingleGameScene.Instance = new SingleGameScene();
HelpScene.Instance = new HelpScene();
}
void RemoveScenes()
{
LogoScene.Instance = null;
MenuScene.Instance = null;
TopBar.Instance = null;
ChoiceScene.Instance = null;
SingleGameRunupScene.Instance = null;
SingleGameScene.Instance = null;
HelpScene.Instance = null;
}
protected override void OnDestroy()
{
base.OnDestroy();
TaskRegistrator.CancelAllTasks();
TouchHandler.RemoveAllListeners();
HandyAnimator.OnActivityDestroy();
SoundMaster.StopAllSounds();
SoundMaster.UnloadSounds();
RemoveScenes();
GameView.Instance = null;
GC.Collect();
}
}
}