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Makefile.freerunner
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190 lines (158 loc) · 7.07 KB
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.SUFFIXES:
export PATH := /usr/local/openmoko/arm/bin:$(PATH)
#---------------------------------------------------------------------------------
# the prefix on the compiler executables
#---------------------------------------------------------------------------------
PREFIX := arm-angstrom-linux-gnueabi-
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AS := $(PREFIX)as
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
export READELF := $(PREFIX)readelf
export STRIP := $(PREFIX)strip
#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@
#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) -c $< -o $@
%.freerunner:
@echo linking...
@$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@
#---------------------------------------------------------------------------------
# TARGET is the name of the output, if this ends with _mb a multiboot image is generated
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := SGZ2D
BUILD := build-freerunner
SOURCES := code \
code/client \
code/client/audio \
code/client/gui \
code/client/gui/button \
code/client/gui/frame \
code/client/input \
code/client/renderer \
code/client/renderer/texture \
code/client/renderer/window \
code/common \
code/common/data \
code/common/debug \
code/common/engine \
code/common/entities \
code/common/script \
code/server \
code/server/gameServer \
code/server/managers \
code/server/managers/entityManager \
code/server/managers/levelManager \
code/server/managers/textureManager \
code/server/networkServer \
code/system \
code/system/lua \
code/system/lua/Proxies \
code/system/sdl \
code/system/sdl/audio \
code/system/sdl/entities \
code/system/sdl/input \
code/system/sdl/renderer \
code/system/sdl/window \
lua
DATA :=
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS := -g -Wall -O3\
-fomit-frame-pointer\
-ffast-math\
-march=armv4t -mtune=arm920t
CFLAGS += $(INCLUDE) -DpedanticGCC -DPLAT_FREERUNNER -DSGZ2D -DREND_SDL -DSND_SDL -DIN_SDL -DNET_OFF -DGUI_SGZ -DSCRIPT_LUA -DLUA_USE_POSIX
CXXFLAGS += $(CFLAGS)
ASFLAGS :=
LDFLAGS = -g
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lSDL_image -ljpeg -lpng12 -lz -lSDL_mixer -lSDL -lSDLmain -lgcc -lm -ldl -lpthread -msoft-float
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := /usr/local/openmoko/arm/arm-angstrom-linux-gnueabi /usr/local/openmoko/arm/arm-angstrom-linux-gnueabi/usr
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(CURDIR)/lua
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.freerunner
all : $(BUILD)
#---------------------------------------------------------------------------------
strip :
@echo stripping...
@$(STRIP) $(OUTPUT).freerunner
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).freerunner
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).freerunner: $(OFILES)
%.o : %.pcx
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------