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id_vw.h
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id_vw.h
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/* Keen Dreams (SDL2/Steam Port) Source Code
* Copyright (C) 2014 Javier M. Chavez
* Copyright (C) 2015 David Gow <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// ID_VW.H
#ifndef __TYPES__
#include "id_types.h"
#endif
#ifndef __ID_MM__
#include "id_mm.h"
#endif
#ifndef __ID_GLOB__
#include "id_glob.h"
#endif
#define __ID_VW__
//===========================================================================
#define VW_MMAP_RINGBUFFER
#define G_P_SHIFT 4 // global >> ?? = pixels
#if GRMODE == EGAGR
#define SCREENWIDTH 64*8
#define CHARWIDTH 8
#define TILEWIDTH 16
#endif
#if GRMODE == CGAGR
#define SCREENWIDTH 128
#define CHARWIDTH 2
#define TILEWIDTH 4
#endif
#define VIRTUALHEIGHT 300
#define VIRTUALWIDTH 512
#if GRMODE == CGAGR
#define MAXSHIFTS 1
#define WHITE 3 // graphics mode independant colors
#define BLACK 0
#define FIRSTCOLOR 1
#define SECONDCOLOR 2
#define F_WHITE 0 // for XOR font drawing
#define F_BLACK 3
#define F_FIRSTCOLOR 2
#define F_SECONDCOLOR 1
#endif
#if GRMODE == EGAGR
#define MAXSHIFTS 8
#define WHITE (fakecga?3:15) // graphics mode independant colors
#define BLACK 0
#define FIRSTCOLOR 1
#define SECONDCOLOR (fakecga?2:12)
#define F_WHITE 0 // for XOR font drawing
#define F_BLACK (fakecga?3:15)
#define F_FIRSTCOLOR (fakecga?2:14)
#define F_SECONDCOLOR (fakecga?1:3)
#endif
//===========================================================================
#define SC_INDEX 0x3C4
#define SC_RESET 0
#define SC_CLOCK 1
#define SC_MAPMASK 2
#define SC_CHARMAP 3
#define SC_MEMMODE 4
#define CRTC_INDEX 0x3D4
#define CRTC_H_TOTAL 0
#define CRTC_H_DISPEND 1
#define CRTC_H_BLANK 2
#define CRTC_H_ENDBLANK 3
#define CRTC_H_RETRACE 4
#define CRTC_H_ENDRETRACE 5
#define CRTC_V_TOTAL 6
#define CRTC_OVERFLOW 7
#define CRTC_ROWSCAN 8
#define CRTC_MAXSCANLINE 9
#define CRTC_CURSORSTART 10
#define CRTC_CURSOREND 11
#define CRTC_STARTHIGH 12
#define CRTC_STARTLOW 13
#define CRTC_CURSORHIGH 14
#define CRTC_CURSORLOW 15
#define CRTC_V_RETRACE 16
#define CRTC_V_ENDRETRACE 17
#define CRTC_V_DISPEND 18
#define CRTC_OFFSET 19
#define CRTC_UNDERLINE 20
#define CRTC_V_BLANK 21
#define CRTC_V_ENDBLANK 22
#define CRTC_MODE 23
#define CRTC_LINECOMPARE 24
#define GC_INDEX 0x3CE
#define GC_SETRESET 0
#define GC_ENABLESETRESET 1
#define GC_COLORCOMPARE 2
#define GC_DATAROTATE 3
#define GC_READMAP 4
#define GC_MODE 5
#define GC_MISCELLANEOUS 6
#define GC_COLORDONTCARE 7
#define GC_BITMASK 8
#define ATR_INDEX 0x3c0
#define ATR_MODE 16
#define ATR_OVERSCAN 17
#define ATR_COLORPLANEENABLE 18
#define ATR_PELPAN 19
#define ATR_COLORSELECT 20
//===========================================================================
typedef enum {NOcard,MDAcard,CGAcard,EGAcard,MCGAcard,VGAcard,
HGCcard=0x80,HGCPcard,HICcard} cardtype;
PACKED(spritetabletype)
{
int16_t width,
height,
orgx,orgy,
xl,yl,xh,yh,
shifts;
} spritetabletype;
PACKED(pictabletype)
{
int16_t width,height;
} pictabletype;
PACKED(fontstruct)
{
int16_t height;
int16_t location[256];
char width[256];
} fontstruct;
typedef enum {CGAgr,EGAgr,VGAgr} grtype;
//===========================================================================
extern cardtype videocard; // set by VW_Startup
extern grtype grmode; // CGAgr, EGAgr, VGAgr
extern boolean fakecga; // is fake cga mode enabled (cga pallete + behaviour)
extern boolean aspectcorrect; // Correct aspect ratio.
extern unsigned bufferofs; // hidden port to draw to before displaying
extern unsigned displayofs; // origin of port on visable screen
extern unsigned panx,pany; // panning adjustments inside port in pixels
extern unsigned pansx,pansy;
extern unsigned panadjust; // panx/pany adjusted by screen resolution
#define VW_VIDEOMEM_SIZE (4096 * 128) // This must be a multiple of PAGE_SIZE
extern uint8_t *vw_videomem;
extern unsigned screenseg; // normally 0xa000 or buffer segment
extern unsigned linewidth;
extern unsigned ylookup[VIRTUALHEIGHT];
extern boolean screenfaded;
extern pictabletype *pictable;
extern pictabletype *picmtable;
extern spritetabletype *spritetable;
extern int px,py;
extern byte pdrawmode,fontcolor;
//
// asm globals
//
extern word **shifttabletable;
extern uint8_t VW_CurrentRGBPalette[16][3];
//===========================================================================
extern unsigned lastdrawnbuffer;
extern unsigned lastdrawnpan;
void VW_GL_UpdateGLBuffer();
//===========================================================================
void VW_Startup (void);
void VW_Shutdown (void);
cardtype VW_VideoID (void);
//
// EGA hardware routines
//
// XXX: See Abrash's Black Book for details as to what was here
#define EGAWRITEMODE(x)
#define EGABITMASK(x)
#define EGAMAPMASK(x)
void VW_SetLineWidth(int width);
void VW_SetScreen (unsigned CRTC, unsigned pelpan);
void VW_SetScreenMode (int grmode);
void VW_ClearVideo (int color);
void VW_WaitVBL (int number);
void VW_ColorBorder (int color);
void VW_SetDefaultColors(void);
void VW_FadeOut(void);
void VW_FadeIn(void);
void VW_FadeUp(void);
void VW_FadeDown(void);
//
// block primitives
//
void VW_MaskBlock(memptr segm,unsigned ofs,unsigned dest,
unsigned wide,unsigned height,unsigned planesize);
void VW_MemToScreen(memptr source,unsigned dest,unsigned width,unsigned height);
void VW_ScreenToMem(unsigned source,memptr dest,unsigned width,unsigned height);
void VW_ScreenToScreen(unsigned source,unsigned dest,unsigned width,unsigned height);
void VW_RawMemToScreen(memptr source,unsigned dest,unsigned width,unsigned height);
void VW_RawScreenToMem(unsigned source,memptr dest,unsigned width,unsigned height);
void VW_RawBlitToScreen(memptr source, unsigned dest, unsigned wide, unsigned height);
//
// block addressable routines
//
void VW_DrawTile8(unsigned x, unsigned y, unsigned tile);
#if GRMODE == EGAGR
#define VW_DrawTile8M(x,y,t) \
VW_MaskBlock(grsegs[STARTTILE8M],(t)*40,bufferofs+ylookup[y]+(x),8,8,8)
#define VW_DrawTile16(x,y,t) \
VW_MemToScreen(grsegs[STARTTILE16+t],bufferofs+ylookup[y]+(x),16,16)
#define VW_DrawTile16M(x,y,t) \
VW_MaskBlock(grsegs[STARTTILE16M],(t)*160,bufferofs+ylookup[y]+(x),16,16,32)
#endif
#if GRMODE == CGAGR
#define VW_DrawTile8M(x,y,t) \
VW_MaskBlock(grsegs[STARTTILE8M],(t)*32,bufferofs+ylookup[y]+(x),2,8,16)
#define VW_DrawTile16(x,y,t) \
VW_MemToScreen(grsegs[STARTTILE16+t],bufferofs+ylookup[y]+(x),4,16)
#define VW_DrawTile16M(x,y,t) \
VW_MaskBlock(grsegs[STARTTILE16M],(t)*128,bufferofs+ylookup[y]+(x),4,16,64)
#endif
void VW_DrawPic(unsigned x, unsigned y, unsigned chunknum);
void VW_DrawMPic(unsigned x, unsigned y, unsigned chunknum);
//
// pixel addressable routines
//
void VW_MeasurePropString (char far *string, word *width, word *height);
void VW_MeasureMPropString (char far *string, word *width, word *height);
void VW_DrawPropString (char far *string);
void VW_DrawMPropString (char far *string);
void VW_DrawSprite(int x, int y, unsigned sprite);
void VW_Plot(unsigned x, unsigned y, unsigned color);
void VW_Hlin(unsigned xl, unsigned xh, unsigned y, unsigned color);
void VW_Vlin(unsigned yl, unsigned yh, unsigned x, unsigned color);
void VW_Bar (unsigned x, unsigned y, unsigned width, unsigned height,
unsigned color);
//===========================================================================
//
// Double buffer management routines
//
void VW_InitDoubleBuffer (void);
void VW_FixRefreshBuffer (void);
int VW_MarkUpdateBlock (int x1, int y1, int x2, int y2);
void VW_UpdateScreen (void);
void VW_CGAFullUpdate (void);
//
// cursor
//
void VW_ShowCursor (void);
void VW_HideCursor (void);
void VW_MoveCursor (int x, int y);
void VW_SetCursor (int spritenum);
extern boolean cursorhw; // Are we using a hardware cursor?
extern int cursorvisible;
//
// mode independant routines
// coordinates in pixels, rounded to best screen res
// regions marked in double buffer
//
void VWB_DrawTile8 (int x, int y, int tile);
void VWB_DrawTile8M (int x, int y, int tile);
void VWB_DrawTile16 (int x, int y, int tile);
void VWB_DrawTile16M (int x, int y, int tile);
void VWB_DrawPic (int x, int y, int chunknum);
void VWB_DrawMPic(int x, int y, int chunknum);
void VWB_Bar (int x, int y, int width, int height, int color);
void VWB_DrawPropString (char far *string);
void VWB_DrawMPropString (char far *string);
void VWB_DrawSprite (int x, int y, int chunknum);
void VWB_Plot (int x, int y, int color);
void VWB_Hlin (int x1, int x2, int y, int color);
void VWB_Vlin (int y1, int y2, int x, int color);
//===========================================================================
//
// Video memory mapping functions
//
void VWL_SetupVideoMemory();
//===========================================================================
//
// Omnispeak conversion utility functions.
//
void VW_UnmaskedToPAL8(void *src,void *dest, int x, int y, int pitch, int w, int h);
void VW_UnmaskedSubRectToPAL8(void *src,void *dest, int x, int y, int pitch, int w, int h, int planesize, int planepitch);
void VW_MaskedToRGBA(void *src,void *dest, int x, int y, int pitch, int w, int h);
void VW_MaskedToPAL8(void *src,void *dest, int x, int y, int pitch, int w, int h);
void VW_MaskedBlitToPAL8(void *src,void *dest, int x, int y, int pitch, int w, int h);
void VW_MaskedBlitWPlaneSizeToPAL8(void *src,void *dest, int x, int y, int pitch, int w, int h, int planesize);
void VW_1bppXorWithPAL8(void *src,void *dest, int x, int y, int pitch, int w, int h, int colour);
void VW_PAL8ScaleToRGBA(void *src,void *dest, int xscale, int yscale, int pitch, int w, int h);
//===========================================================================
//
// GL blitting
//
void VW_GL_Init();
void VW_GL_UpdateLineWidth();
void VW_GL_UpdateGLBuffer();
void VW_GL_GetViewport(int *x, int *y, int *w, int *h);
void VW_GL_Present();
//===========================================================================