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| 1 | +package priorityqueue |
| 2 | + |
| 3 | +import "sync" |
| 4 | + |
| 5 | +// Item is an item that can be added to the priority queue. |
| 6 | +type Item interface { |
| 7 | + // Compare returns a bool that can be used to determine |
| 8 | + // ordering in the priority queue. Assuming the queue |
| 9 | + // is in ascending order, this should return > logic. |
| 10 | + // Return 1 to indicate this object is greater than the |
| 11 | + // the other logic, 0 to indicate equality, and -1 to indicate |
| 12 | + // less than other. |
| 13 | + Compare(other Item) int |
| 14 | +} |
| 15 | + |
| 16 | +type priorityItems []Item |
| 17 | + |
| 18 | +func (items *priorityItems) swap(i, j int) { |
| 19 | + (*items)[i], (*items)[j] = (*items)[j], (*items)[i] |
| 20 | +} |
| 21 | + |
| 22 | +func (items *priorityItems) pop() Item { |
| 23 | + size := len(*items) |
| 24 | + |
| 25 | + // Move last leaf to root, and 'pop' the last item. |
| 26 | + items.swap(size-1, 0) |
| 27 | + item := (*items)[size-1] // Item to return. |
| 28 | + (*items)[size-1], *items = nil, (*items)[:size-1] |
| 29 | + |
| 30 | + // 'Bubble down' to restore heap property. |
| 31 | + index := 0 |
| 32 | + childL, childR := 2*index+1, 2*index+2 |
| 33 | + for len(*items) > childL { |
| 34 | + child := childL |
| 35 | + if len(*items) > childR && (*items)[childR].Compare((*items)[childL]) < 0 { |
| 36 | + child = childR |
| 37 | + } |
| 38 | + |
| 39 | + if (*items)[child].Compare((*items)[index]) < 0 { |
| 40 | + items.swap(index, child) |
| 41 | + |
| 42 | + index = child |
| 43 | + childL, childR = 2*index+1, 2*index+2 |
| 44 | + } else { |
| 45 | + break |
| 46 | + } |
| 47 | + } |
| 48 | + |
| 49 | + return item |
| 50 | +} |
| 51 | + |
| 52 | +func (items *priorityItems) get(number int) []Item { |
| 53 | + returnItems := make([]Item, 0, number) |
| 54 | + for i := 0; i < number; i++ { |
| 55 | + if len(*items) == 0 { |
| 56 | + break |
| 57 | + } |
| 58 | + |
| 59 | + returnItems = append(returnItems, items.pop()) |
| 60 | + } |
| 61 | + |
| 62 | + return returnItems |
| 63 | +} |
| 64 | + |
| 65 | +func (items *priorityItems) push(item Item) { |
| 66 | + // Stick the item as the end of the last level. |
| 67 | + *items = append(*items, item) |
| 68 | + |
| 69 | + // 'Bubble up' to restore heap property. |
| 70 | + index := len(*items) - 1 |
| 71 | + parent := int((index - 1) / 2) |
| 72 | + for parent >= 0 && (*items)[parent].Compare(item) > 0 { |
| 73 | + items.swap(index, parent) |
| 74 | + |
| 75 | + index = parent |
| 76 | + parent = int((index - 1) / 2) |
| 77 | + } |
| 78 | +} |
| 79 | + |
| 80 | +// PriorityQueue is similar to queue except that it takes |
| 81 | +// items that implement the Item interface and adds them |
| 82 | +// to the queue in priority order. |
| 83 | +type PriorityQueue struct { |
| 84 | + waiters waiters |
| 85 | + items priorityItems |
| 86 | + itemMap map[Item]struct{} |
| 87 | + lock sync.Mutex |
| 88 | + disposeLock sync.Mutex |
| 89 | + disposed bool |
| 90 | + allowDuplicates bool |
| 91 | +} |
| 92 | + |
| 93 | +// Put adds items to the queue. |
| 94 | +func (pq *PriorityQueue) Put(items ...Item) error { |
| 95 | + if len(items) == 0 { |
| 96 | + return nil |
| 97 | + } |
| 98 | + |
| 99 | + pq.lock.Lock() |
| 100 | + defer pq.lock.Unlock() |
| 101 | + |
| 102 | + if pq.disposed { |
| 103 | + return ErrDisposed |
| 104 | + } |
| 105 | + |
| 106 | + for _, item := range items { |
| 107 | + if pq.allowDuplicates { |
| 108 | + pq.items.push(item) |
| 109 | + } else if _, ok := pq.itemMap[item]; !ok { |
| 110 | + pq.itemMap[item] = struct{}{} |
| 111 | + pq.items.push(item) |
| 112 | + } |
| 113 | + } |
| 114 | + |
| 115 | + for { |
| 116 | + sema := pq.waiters.get() |
| 117 | + if sema == nil { |
| 118 | + break |
| 119 | + } |
| 120 | + |
| 121 | + sema.response.Add(1) |
| 122 | + sema.ready <- true |
| 123 | + sema.response.Wait() |
| 124 | + if len(pq.items) == 0 { |
| 125 | + break |
| 126 | + } |
| 127 | + } |
| 128 | + |
| 129 | + return nil |
| 130 | +} |
| 131 | + |
| 132 | +// Get retrieves items from the queue. If the queue is empty, |
| 133 | +// this call blocks until the next item is added to the queue. This |
| 134 | +// will attempt to retrieve number of items. |
| 135 | +func (pq *PriorityQueue) Get(number int) ([]Item, error) { |
| 136 | + if number < 1 { |
| 137 | + return nil, nil |
| 138 | + } |
| 139 | + |
| 140 | + pq.lock.Lock() |
| 141 | + |
| 142 | + if pq.disposed { |
| 143 | + pq.lock.Unlock() |
| 144 | + return nil, ErrDisposed |
| 145 | + } |
| 146 | + |
| 147 | + var items []Item |
| 148 | + |
| 149 | + // Remove references to popped items. |
| 150 | + deleteItems := func(items []Item) { |
| 151 | + for _, item := range items { |
| 152 | + delete(pq.itemMap, item) |
| 153 | + } |
| 154 | + } |
| 155 | + |
| 156 | + if len(pq.items) == 0 { |
| 157 | + sema := newSema() |
| 158 | + pq.waiters.put(sema) |
| 159 | + pq.lock.Unlock() |
| 160 | + |
| 161 | + <-sema.ready |
| 162 | + |
| 163 | + if pq.Disposed() { |
| 164 | + return nil, ErrDisposed |
| 165 | + } |
| 166 | + |
| 167 | + items = pq.items.get(number) |
| 168 | + if !pq.allowDuplicates { |
| 169 | + deleteItems(items) |
| 170 | + } |
| 171 | + sema.response.Done() |
| 172 | + return items, nil |
| 173 | + } |
| 174 | + |
| 175 | + items = pq.items.get(number) |
| 176 | + deleteItems(items) |
| 177 | + pq.lock.Unlock() |
| 178 | + return items, nil |
| 179 | +} |
| 180 | + |
| 181 | +// Peek will look at the next item without removing it from the queue. |
| 182 | +func (pq *PriorityQueue) Peek() Item { |
| 183 | + pq.lock.Lock() |
| 184 | + defer pq.lock.Unlock() |
| 185 | + if len(pq.items) > 0 { |
| 186 | + return pq.items[0] |
| 187 | + } |
| 188 | + return nil |
| 189 | +} |
| 190 | + |
| 191 | +// Empty returns a bool indicating if there are any items left |
| 192 | +// in the queue. |
| 193 | +func (pq *PriorityQueue) Empty() bool { |
| 194 | + pq.lock.Lock() |
| 195 | + defer pq.lock.Unlock() |
| 196 | + |
| 197 | + return len(pq.items) == 0 |
| 198 | +} |
| 199 | + |
| 200 | +// Len returns a number indicating how many items are in the queue. |
| 201 | +func (pq *PriorityQueue) Len() int { |
| 202 | + pq.lock.Lock() |
| 203 | + defer pq.lock.Unlock() |
| 204 | + |
| 205 | + return len(pq.items) |
| 206 | +} |
| 207 | + |
| 208 | +// Disposed returns a bool indicating if this queue has been disposed. |
| 209 | +func (pq *PriorityQueue) Disposed() bool { |
| 210 | + pq.disposeLock.Lock() |
| 211 | + defer pq.disposeLock.Unlock() |
| 212 | + |
| 213 | + return pq.disposed |
| 214 | +} |
| 215 | + |
| 216 | +// Dispose will prevent any further reads/writes to this queue |
| 217 | +// and frees available resources. |
| 218 | +func (pq *PriorityQueue) Dispose() { |
| 219 | + pq.lock.Lock() |
| 220 | + defer pq.lock.Unlock() |
| 221 | + |
| 222 | + pq.disposeLock.Lock() |
| 223 | + defer pq.disposeLock.Unlock() |
| 224 | + |
| 225 | + pq.disposed = true |
| 226 | + for _, waiter := range pq.waiters { |
| 227 | + waiter.response.Add(1) |
| 228 | + waiter.ready <- true |
| 229 | + } |
| 230 | + |
| 231 | + pq.items = nil |
| 232 | + pq.waiters = nil |
| 233 | +} |
| 234 | + |
| 235 | +// NewPriorityQueue is the constructor for a priority queue. |
| 236 | +func NewPriorityQueue(hint int, allowDuplicates bool) *PriorityQueue { |
| 237 | + return &PriorityQueue{ |
| 238 | + items: make(priorityItems, 0, hint), |
| 239 | + itemMap: make(map[Item]struct{}, hint), |
| 240 | + allowDuplicates: allowDuplicates, |
| 241 | + } |
| 242 | +} |
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