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package main | ||
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import ( | ||
"fmt" | ||
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pq "github.com/sunvim/utils/priorityqueue" | ||
) | ||
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func main() { | ||
q := pq.NewPriorityQueue(5, false) | ||
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q.Put(&Node{Number: 5, Name: "hello"}) | ||
q.Put(&Node{Number: 3, Name: "world"}) | ||
q.Put(&Node{Number: 4, Name: "sky"}) | ||
q.Put(&Node{Number: 1, Name: "mobus"}) | ||
q.Put(&Node{Number: 2, Name: "sunqc"}) | ||
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for i := 0; i < 5; i++ { | ||
v, _ := q.Get(i) | ||
fmt.Printf("item: %+v \n", v) | ||
} | ||
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} | ||
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type Node struct { | ||
Number uint64 | ||
Name string | ||
} | ||
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func (n *Node) Compare(other pq.Item) int { | ||
o := other.(*Node) | ||
if o.Number > n.Number { | ||
return 1 | ||
} else if o.Number == n.Number { | ||
return 0 | ||
} | ||
return -1 | ||
} |
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package priorityqueue | ||
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import "errors" | ||
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var ( | ||
// ErrDisposed is returned when an operation is performed on a disposed | ||
// queue. | ||
ErrDisposed = errors.New(`queue: disposed`) | ||
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// ErrTimeout is returned when an applicable queue operation times out. | ||
ErrTimeout = errors.New(`queue: poll timed out`) | ||
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// ErrEmptyQueue is returned when an non-applicable queue operation was called | ||
// due to the queue's empty item state | ||
ErrEmptyQueue = errors.New(`queue: empty queue`) | ||
) |
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package priorityqueue | ||
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import "sync" | ||
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// Item is an item that can be added to the priority queue. | ||
type Item interface { | ||
// Compare returns a bool that can be used to determine | ||
// ordering in the priority queue. Assuming the queue | ||
// is in ascending order, this should return > logic. | ||
// Return 1 to indicate this object is greater than the | ||
// the other logic, 0 to indicate equality, and -1 to indicate | ||
// less than other. | ||
Compare(other Item) int | ||
} | ||
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type priorityItems []Item | ||
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func (items *priorityItems) swap(i, j int) { | ||
(*items)[i], (*items)[j] = (*items)[j], (*items)[i] | ||
} | ||
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func (items *priorityItems) pop() Item { | ||
size := len(*items) | ||
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// Move last leaf to root, and 'pop' the last item. | ||
items.swap(size-1, 0) | ||
item := (*items)[size-1] // Item to return. | ||
(*items)[size-1], *items = nil, (*items)[:size-1] | ||
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// 'Bubble down' to restore heap property. | ||
index := 0 | ||
childL, childR := 2*index+1, 2*index+2 | ||
for len(*items) > childL { | ||
child := childL | ||
if len(*items) > childR && (*items)[childR].Compare((*items)[childL]) < 0 { | ||
child = childR | ||
} | ||
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if (*items)[child].Compare((*items)[index]) < 0 { | ||
items.swap(index, child) | ||
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index = child | ||
childL, childR = 2*index+1, 2*index+2 | ||
} else { | ||
break | ||
} | ||
} | ||
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return item | ||
} | ||
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func (items *priorityItems) get(number int) []Item { | ||
returnItems := make([]Item, 0, number) | ||
for i := 0; i < number; i++ { | ||
if len(*items) == 0 { | ||
break | ||
} | ||
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returnItems = append(returnItems, items.pop()) | ||
} | ||
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return returnItems | ||
} | ||
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func (items *priorityItems) push(item Item) { | ||
// Stick the item as the end of the last level. | ||
*items = append(*items, item) | ||
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// 'Bubble up' to restore heap property. | ||
index := len(*items) - 1 | ||
parent := int((index - 1) / 2) | ||
for parent >= 0 && (*items)[parent].Compare(item) > 0 { | ||
items.swap(index, parent) | ||
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index = parent | ||
parent = int((index - 1) / 2) | ||
} | ||
} | ||
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// PriorityQueue is similar to queue except that it takes | ||
// items that implement the Item interface and adds them | ||
// to the queue in priority order. | ||
type PriorityQueue struct { | ||
waiters waiters | ||
items priorityItems | ||
itemMap map[Item]struct{} | ||
lock sync.Mutex | ||
disposeLock sync.Mutex | ||
disposed bool | ||
allowDuplicates bool | ||
} | ||
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// Put adds items to the queue. | ||
func (pq *PriorityQueue) Put(items ...Item) error { | ||
if len(items) == 0 { | ||
return nil | ||
} | ||
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pq.lock.Lock() | ||
defer pq.lock.Unlock() | ||
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if pq.disposed { | ||
return ErrDisposed | ||
} | ||
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for _, item := range items { | ||
if pq.allowDuplicates { | ||
pq.items.push(item) | ||
} else if _, ok := pq.itemMap[item]; !ok { | ||
pq.itemMap[item] = struct{}{} | ||
pq.items.push(item) | ||
} | ||
} | ||
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for { | ||
sema := pq.waiters.get() | ||
if sema == nil { | ||
break | ||
} | ||
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sema.response.Add(1) | ||
sema.ready <- true | ||
sema.response.Wait() | ||
if len(pq.items) == 0 { | ||
break | ||
} | ||
} | ||
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return nil | ||
} | ||
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// Get retrieves items from the queue. If the queue is empty, | ||
// this call blocks until the next item is added to the queue. This | ||
// will attempt to retrieve number of items. | ||
func (pq *PriorityQueue) Get(number int) ([]Item, error) { | ||
if number < 1 { | ||
return nil, nil | ||
} | ||
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pq.lock.Lock() | ||
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if pq.disposed { | ||
pq.lock.Unlock() | ||
return nil, ErrDisposed | ||
} | ||
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var items []Item | ||
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// Remove references to popped items. | ||
deleteItems := func(items []Item) { | ||
for _, item := range items { | ||
delete(pq.itemMap, item) | ||
} | ||
} | ||
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if len(pq.items) == 0 { | ||
sema := newSema() | ||
pq.waiters.put(sema) | ||
pq.lock.Unlock() | ||
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<-sema.ready | ||
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if pq.Disposed() { | ||
return nil, ErrDisposed | ||
} | ||
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items = pq.items.get(number) | ||
if !pq.allowDuplicates { | ||
deleteItems(items) | ||
} | ||
sema.response.Done() | ||
return items, nil | ||
} | ||
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items = pq.items.get(number) | ||
deleteItems(items) | ||
pq.lock.Unlock() | ||
return items, nil | ||
} | ||
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// Peek will look at the next item without removing it from the queue. | ||
func (pq *PriorityQueue) Peek() Item { | ||
pq.lock.Lock() | ||
defer pq.lock.Unlock() | ||
if len(pq.items) > 0 { | ||
return pq.items[0] | ||
} | ||
return nil | ||
} | ||
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// Empty returns a bool indicating if there are any items left | ||
// in the queue. | ||
func (pq *PriorityQueue) Empty() bool { | ||
pq.lock.Lock() | ||
defer pq.lock.Unlock() | ||
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return len(pq.items) == 0 | ||
} | ||
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// Len returns a number indicating how many items are in the queue. | ||
func (pq *PriorityQueue) Len() int { | ||
pq.lock.Lock() | ||
defer pq.lock.Unlock() | ||
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return len(pq.items) | ||
} | ||
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// Disposed returns a bool indicating if this queue has been disposed. | ||
func (pq *PriorityQueue) Disposed() bool { | ||
pq.disposeLock.Lock() | ||
defer pq.disposeLock.Unlock() | ||
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return pq.disposed | ||
} | ||
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// Dispose will prevent any further reads/writes to this queue | ||
// and frees available resources. | ||
func (pq *PriorityQueue) Dispose() { | ||
pq.lock.Lock() | ||
defer pq.lock.Unlock() | ||
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pq.disposeLock.Lock() | ||
defer pq.disposeLock.Unlock() | ||
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pq.disposed = true | ||
for _, waiter := range pq.waiters { | ||
waiter.response.Add(1) | ||
waiter.ready <- true | ||
} | ||
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pq.items = nil | ||
pq.waiters = nil | ||
} | ||
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// NewPriorityQueue is the constructor for a priority queue. | ||
func NewPriorityQueue(hint int, allowDuplicates bool) *PriorityQueue { | ||
return &PriorityQueue{ | ||
items: make(priorityItems, 0, hint), | ||
itemMap: make(map[Item]struct{}, hint), | ||
allowDuplicates: allowDuplicates, | ||
} | ||
} |
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