Repository navigation
Expand file tree
/
Copy pathfirst_win.go
More file actions
63 lines (49 loc) · 2.4 KB
/
Copy pathfirst_win.go
File metadata and controls
63 lines (49 loc) · 2.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
// Copyright (c) 2022-2026 Super Durable, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package parallel
import (
"math/rand"
"time"
"github.com/superdurable/dex/sdk-go/dex"
)
type FirstWinParallelStepsFlow struct{ dex.FlowDefaults }
func NewFirstWinParallelStepsFlow() *FirstWinParallelStepsFlow { return &FirstWinParallelStepsFlow{} }
func (*FirstWinParallelStepsFlow) GetSteps() []dex.StepDef {
return []dex.StepDef{dex.DefineStartStep(firstWinInit{}), dex.DefineStep(firstWinWork{})}
}
func (*FirstWinParallelStepsFlow) GetPersistenceSchema() dex.PersistenceSchema {
return dex.PersistenceSchema{}
}
type firstWinInit struct{ dex.StepDefaultsNoWaitFor[int] }
func (firstWinInit) GetStepType() string { return "Init" }
func (firstWinInit) Execute(_ dex.Context, count int) (*dex.StepDecision, error) {
movements := make([]dex.StepMovement, 0, count)
for index := 0; index < count; index++ {
movements = append(movements, dex.MovementOf(firstWinWork{}, index))
}
return dex.GoToMany(movements...), nil
}
type firstWinWork struct{ dex.StepDefaultsNoWaitFor[int] }
func (firstWinWork) GetStepType() string { return "DoWork" }
func (firstWinWork) Execute(_ dex.Context, index int) (*dex.StepDecision, error) {
time.Sleep(time.Duration(50+rand.Intn(450)) * time.Millisecond)
return dex.GracefulComplete(index).CancelSiblingSteps(firstWinWork{}), nil
}
var _ dex.Flow = (*FirstWinParallelStepsFlow)(nil)