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process-openmaptiles.lua
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process-openmaptiles.lua
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-- Data processing based on openmaptiles.org schema
-- https://openmaptiles.org/schema/
-- Copyright (c) 2016, KlokanTech.com & OpenMapTiles contributors.
-- Used under CC-BY 4.0
--------
-- Alter these lines to control which languages are written for place/streetnames
--
-- Preferred language can be (for example) "en" for English, "de" for German, or nil to use OSM's name tag:
preferred_language = nil
-- This is written into the following vector tile attribute (usually "name:latin"):
preferred_language_attribute = "name:latin"
-- If OSM's name tag differs, then write it into this attribute (usually "name_int"):
default_language_attribute = "name_int"
-- Also write these languages if they differ - for example, { "de", "fr" }
additional_languages = { }
--------
-- Enter/exit Tilemaker
function init_function()
end
function exit_function()
end
-- Implement Sets in tables
function Set(list)
local set = {}
for _, l in ipairs(list) do set[l] = true end
return set
end
-- Meters per pixel if tile is 256x256
ZRES5 = 4891.97
ZRES6 = 2445.98
ZRES7 = 1222.99
ZRES8 = 611.5
ZRES9 = 305.7
ZRES10 = 152.9
ZRES11 = 76.4
ZRES12 = 38.2
ZRES13 = 19.1
-- The height of one floor, in meters
BUILDING_FLOOR_HEIGHT = 3.66
-- Used to express that a feature should not end up the vector tiles
INVALID_ZOOM = 99
-- Process node/way tags
aerodromeValues = Set { "international", "public", "regional", "military", "private" }
pavedValues = Set { "paved", "asphalt", "cobblestone", "concrete", "concrete:lanes", "concrete:plates", "metal", "paving_stones", "sett", "unhewn_cobblestone", "wood" }
unpavedValues = Set { "unpaved", "compacted", "dirt", "earth", "fine_gravel", "grass", "grass_paver", "gravel", "gravel_turf", "ground", "ice", "mud", "pebblestone", "salt", "sand", "snow", "woodchips" }
-- Process node tags
node_keys = { "addr:housenumber","aerialway","aeroway","amenity","barrier","highway","historic","leisure","natural","office","place","railway","shop","sport","tourism","waterway" }
-- Get admin level which the place node is capital of.
-- Returns nil in case of invalid capital and for places which are not capitals.
function capitalLevel(capital)
local capital_al = tonumber(capital) or 0
if capital == "yes" then
capital_al = 2
end
if capital_al == 0 then
return nil
end
return capital_al
end
-- Calculate rank for place nodes
-- place: value of place=*
-- popuplation: population as number
-- capital_al: result of capitalLevel()
function calcRank(place, population, capital_al)
local rank = 0
if capital_al and capital_al >= 2 and capital_al <= 4 then
rank = capital_al
if population > 3 * 10^6 then
rank = rank - 2
elseif population > 1 * 10^6 then
rank = rank - 1
elseif population < 100000 then
rank = rank + 2
elseif population < 50000 then
rank = rank + 3
end
-- Safety measure to avoid place=village/farm/... appear early (as important capital) because a mapper added capital=yes/2/3/4
if place ~= "city" then
rank = rank + 3
-- Decrease rank further if it is not even a town.
if place ~= "town" then
rank = rank + 2
end
end
return rank
end
if place ~= "city" and place ~= "town" then
return nil
end
if population > 3 * 10^6 then
return 1
elseif population > 1 * 10^6 then
return 2
elseif population > 500000 then
return 3
elseif population > 200000 then
return 4
elseif population > 100000 then
return 5
elseif population > 75000 then
return 6
elseif population > 50000 then
return 7
elseif population > 25000 then
return 8
elseif population > 10000 then
return 9
end
return 10
end
function node_function()
-- Write 'aerodrome_label'
local aeroway = Find("aeroway")
if aeroway == "aerodrome" then
Layer("aerodrome_label", false)
SetNameAttributes()
Attribute("iata", Find("iata"))
SetEleAttributes()
Attribute("icao", Find("icao"))
local aerodrome_value = Find("aerodrome")
local class
if aerodromeValues[aerodrome_value] then class = aerodrome_value else class = "other" end
Attribute("class", class)
end
-- Write 'housenumber'
local housenumber = Find("addr:housenumber")
if housenumber~="" then
Layer("housenumber", false)
Attribute("housenumber", housenumber)
end
-- Write 'place'
-- note that OpenMapTiles has a rank for countries (1-3), states (1-6) and cities (1-10+);
-- we could potentially approximate it for cities based on the population tag
local place = Find("place")
if place ~= "" then
local mz = 13
local pop = tonumber(Find("population")) or 0
local capital = capitalLevel(Find("capital"))
local rank = calcRank(place, pop, capital)
if place == "continent" then mz=0
elseif place == "country" then
if pop>50000000 then rank=1; mz=1
elseif pop>20000000 then rank=2; mz=2
else rank=3; mz=3 end
elseif place == "state" then mz=4
elseif place == "province" then mz=5
elseif place == "city" then mz=5
elseif place == "town" and pop>8000 then mz=7
elseif place == "town" then mz=8
elseif place == "village" and pop>2000 then mz=9
elseif place == "village" then mz=10
elseif place == "borough" then mz=10
elseif place == "suburb" then mz=11
elseif place == "quarter" then mz=12
elseif place == "hamlet" then mz=12
elseif place == "neighbourhood" then mz=13
elseif place == "isolated_dwelling" then mz=13
elseif place == "locality" then mz=13
elseif place == "island" then mz=12
end
Layer("place", false)
Attribute("class", place)
MinZoom(mz)
if rank then AttributeNumeric("rank", rank) end
if capital then AttributeNumeric("capital", capital) end
if place=="country" then
local iso_a2 = Find("ISO3166-1:alpha2")
while iso_a2 == "" do
local rel, role = NextRelation()
if not rel then break end
if role == 'label' then
iso_a2 = FindInRelation("ISO3166-1:alpha2")
end
end
Attribute("iso_a2", iso_a2)
end
SetNameAttributes()
return
end
-- Write 'poi'
local rank, class, subclass = GetPOIRank()
if rank then WritePOI(class,subclass,rank) end
-- Write 'mountain_peak' and 'water_name'
local natural = Find("natural")
if natural == "peak" or natural == "volcano" then
Layer("mountain_peak", false)
SetEleAttributes()
AttributeNumeric("rank", 1)
Attribute("class", natural)
SetNameAttributes()
return
end
if natural == "bay" then
Layer("water_name", false)
SetNameAttributes()
return
end
end
-- Process way tags
majorRoadValues = Set { "motorway", "trunk", "primary" }
z9RoadValues = Set { "secondary", "motorway_link", "trunk_link" }
z10RoadValues = Set { "primary_link", "secondary_link" }
z11RoadValues = Set { "tertiary", "tertiary_link", "busway", "bus_guideway" }
-- On zoom 12, various road classes are merged into "minor"
z12MinorRoadValues = Set { "unclassified", "residential", "road", "living_street" }
z12OtherRoadValues = Set { "raceway" }
z13RoadValues = Set { "track", "service" }
manMadeRoadValues = Set { "pier", "bridge" }
pathValues = Set { "footway", "cycleway", "bridleway", "path", "steps", "pedestrian", "platform" }
linkValues = Set { "motorway_link", "trunk_link", "primary_link", "secondary_link", "tertiary_link" }
pavedValues = Set { "paved", "asphalt", "cobblestone", "concrete", "concrete:lanes", "concrete:plates", "metal", "paving_stones", "sett", "unhewn_cobblestone", "wood" }
unpavedValues = Set { "unpaved", "compacted", "dirt", "earth", "fine_gravel", "grass", "grass_paver", "gravel", "gravel_turf", "ground", "ice", "mud", "pebblestone", "salt", "sand", "snow", "woodchips" }
railwayClasses = { rail="rail", narrow_gauge="rail", preserved="rail", funicular="rail", subway="transit", light_rail="transit", monorail="transit", tram="transit" }
aerowayBuildings= Set { "terminal", "gate", "tower" }
landuseKeys = Set { "school", "university", "kindergarten", "college", "library", "hospital",
"railway", "cemetery", "military", "residential", "commercial", "industrial",
"retail", "stadium", "pitch", "playground", "theme_park", "bus_station", "zoo" }
landcoverKeys = { wood="wood", forest="wood",
wetland="wetland",
beach="sand", sand="sand", dune="sand",
farmland="farmland", farm="farmland", orchard="farmland", vineyard="farmland", plant_nursery="farmland",
glacier="ice", ice_shelf="ice",
bare_rock="rock", scree="rock",
fell="grass", grassland="grass", grass="grass", heath="grass", meadow="grass", allotments="grass", park="grass", village_green="grass", recreation_ground="grass", scrub="grass", shrubbery="grass", tundra="grass", garden="grass", golf_course="grass", park="grass" }
-- POI key/value pairs: based on https://github.com/openmaptiles/openmaptiles/blob/master/layers/poi/mapping.yaml
poiTags = { aerialway = Set { "station" },
amenity = Set { "arts_centre", "bank", "bar", "bbq", "bicycle_parking", "bicycle_rental", "biergarten", "bus_station", "cafe", "cinema", "clinic", "college", "community_centre", "courthouse", "dentist", "doctors", "embassy", "fast_food", "ferry_terminal", "fire_station", "food_court", "fuel", "grave_yard", "hospital", "ice_cream", "kindergarten", "library", "marketplace", "motorcycle_parking", "nightclub", "nursing_home", "parking", "pharmacy", "place_of_worship", "police", "post_box", "post_office", "prison", "pub", "public_building", "recycling", "restaurant", "school", "shelter", "swimming_pool", "taxi", "telephone", "theatre", "toilets", "townhall", "university", "veterinary", "waste_basket" },
barrier = Set { "bollard", "border_control", "cycle_barrier", "gate", "lift_gate", "sally_port", "stile", "toll_booth" },
building = Set { "dormitory" },
highway = Set { "bus_stop" },
historic = Set { "monument", "castle", "ruins" },
landuse = Set { "basin", "brownfield", "cemetery", "reservoir", "winter_sports" },
leisure = Set { "dog_park", "escape_game", "garden", "golf_course", "ice_rink", "hackerspace", "marina", "miniature_golf", "park", "pitch", "playground", "sports_centre", "stadium", "swimming_area", "swimming_pool", "water_park" },
railway = Set { "halt", "station", "subway_entrance", "train_station_entrance", "tram_stop" },
shop = Set { "accessories", "alcohol", "antiques", "art", "bag", "bakery", "beauty", "bed", "beverages", "bicycle", "books", "boutique", "butcher", "camera", "car", "car_repair", "carpet", "charity", "chemist", "chocolate", "clothes", "coffee", "computer", "confectionery", "convenience", "copyshop", "cosmetics", "deli", "delicatessen", "department_store", "doityourself", "dry_cleaning", "electronics", "erotic", "fabric", "florist", "frozen_food", "furniture", "garden_centre", "general", "gift", "greengrocer", "hairdresser", "hardware", "hearing_aids", "hifi", "ice_cream", "interior_decoration", "jewelry", "kiosk", "lamps", "laundry", "mall", "massage", "mobile_phone", "motorcycle", "music", "musical_instrument", "newsagent", "optician", "outdoor", "perfume", "perfumery", "pet", "photo", "second_hand", "shoes", "sports", "stationery", "supermarket", "tailor", "tattoo", "ticket", "tobacco", "toys", "travel_agency", "video", "video_games", "watches", "weapons", "wholesale", "wine" },
sport = Set { "american_football", "archery", "athletics", "australian_football", "badminton", "baseball", "basketball", "beachvolleyball", "billiards", "bmx", "boules", "bowls", "boxing", "canadian_football", "canoe", "chess", "climbing", "climbing_adventure", "cricket", "cricket_nets", "croquet", "curling", "cycling", "disc_golf", "diving", "dog_racing", "equestrian", "fatsal", "field_hockey", "free_flying", "gaelic_games", "golf", "gymnastics", "handball", "hockey", "horse_racing", "horseshoes", "ice_hockey", "ice_stock", "judo", "karting", "korfball", "long_jump", "model_aerodrome", "motocross", "motor", "multi", "netball", "orienteering", "paddle_tennis", "paintball", "paragliding", "pelota", "racquet", "rc_car", "rowing", "rugby", "rugby_league", "rugby_union", "running", "sailing", "scuba_diving", "shooting", "shooting_range", "skateboard", "skating", "skiing", "soccer", "surfing", "swimming", "table_soccer", "table_tennis", "team_handball", "tennis", "toboggan", "volleyball", "water_ski", "yoga" },
tourism = Set { "alpine_hut", "aquarium", "artwork", "attraction", "bed_and_breakfast", "camp_site", "caravan_site", "chalet", "gallery", "guest_house", "hostel", "hotel", "information", "motel", "museum", "picnic_site", "theme_park", "viewpoint", "zoo" },
waterway = Set { "dock" } }
-- POI "class" values: based on https://github.com/openmaptiles/openmaptiles/blob/master/layers/poi/poi.yaml
poiClasses = { townhall="town_hall", public_building="town_hall", courthouse="town_hall", community_centre="town_hall",
golf="golf", golf_course="golf", miniature_golf="golf",
fast_food="fast_food", food_court="fast_food",
park="park", bbq="park",
bus_stop="bus", bus_station="bus",
subway_entrance="entrance", train_station_entrance="entrance",
camp_site="campsite", caravan_site="campsite",
laundry="laundry", dry_cleaning="laundry",
supermarket="grocery", deli="grocery", delicatessen="grocery", department_store="grocery", greengrocer="grocery", marketplace="grocery",
books="library", library="library",
university="college", college="college",
hotel="lodging", motel="lodging", bed_and_breakfast="lodging", guest_house="lodging", hostel="lodging", chalet="lodging", alpine_hut="lodging", dormitory="lodging",
chocolate="ice_cream", confectionery="ice_cream",
post_box="post", post_office="post",
cafe="cafe",
school="school", kindergarten="school",
alcohol="alcohol_shop", beverages="alcohol_shop", wine="alcohol_shop",
bar="bar", nightclub="bar",
marina="harbor", dock="harbor",
car="car", car_repair="car", taxi="car",
hospital="hospital", nursing_home="hospital", clinic="hospital",
grave_yard="cemetery", cemetery="cemetery",
attraction="attraction", viewpoint="attraction",
biergarten="beer", pub="beer",
music="music", musical_instrument="music",
american_football="stadium", stadium="stadium", soccer="stadium",
art="art_gallery", artwork="art_gallery", gallery="art_gallery", arts_centre="art_gallery",
bag="clothing_store", clothes="clothing_store",
swimming_area="swimming", swimming="swimming",
castle="castle", ruins="castle" }
-- POI classes where class is the matching value and subclass is the value of a separate key
poiSubClasses = { information="information", place_of_worship="religion", pitch="sport" }
poiClassRanks = { hospital=1, railway=2, bus=3, attraction=4, harbor=5, college=6,
school=7, stadium=8, zoo=9, town_hall=10, campsite=11, cemetery=12,
park=13, library=14, police=15, post=16, golf=17, shop=18, grocery=19,
fast_food=20, clothing_store=21, bar=22 }
waterClasses = Set { "river", "riverbank", "stream", "canal", "drain", "ditch", "dock" }
waterwayClasses = Set { "stream", "river", "canal", "drain", "ditch" }
-- Scan relations for use in ways
function relation_scan_function()
if Find("type")=="boundary" and Find("boundary")=="administrative" then
Accept()
end
end
function write_to_transportation_layer(minzoom, highway_class, subclass, ramp, service, is_rail, is_road, is_area)
Layer("transportation", is_area)
SetZOrder()
Attribute("class", highway_class)
if subclass and subclass ~= "" then
Attribute("subclass", subclass)
end
AttributeNumeric("layer", tonumber(Find("layer")) or 0, accessMinzoom)
SetBrunnelAttributes()
-- We do not write any other attributes for areas.
if is_area then
SetMinZoomByAreaWithLimit(minzoom)
return
end
MinZoom(minzoom)
if ramp then AttributeNumeric("ramp",1) end
-- Service
if (is_rail or highway_class == "service") and (service and service ~="") then Attribute("service", service) end
local accessMinzoom = 9
if is_road then
local oneway = Find("oneway")
if oneway == "yes" or oneway == "1" then
AttributeNumeric("oneway",1)
end
if oneway == "-1" then
-- **** TODO
end
local surface = Find("surface")
local surfaceMinzoom = 12
if pavedValues[surface] then
Attribute("surface", "paved", surfaceMinzoom)
elseif unpavedValues[surface] then
Attribute("surface", "unpaved", surfaceMinzoom)
end
if Holds("access") then Attribute("access", Find("access"), accessMinzoom) end
if Holds("bicycle") then Attribute("bicycle", Find("bicycle"), accessMinzoom) end
if Holds("foot") then Attribute("foot", Find("foot"), accessMinzoom) end
if Holds("horse") then Attribute("horse", Find("horse"), accessMinzoom) end
AttributeBoolean("toll", Find("toll") == "yes", accessMinzoom)
if Find("expressway") == "yes" then AttributeBoolean("expressway", true, 7) end
if Holds("mtb_scale") then Attribute("mtb_scale", Find("mtb:scale"), 10) end
end
end
-- Process way tags
function way_function()
local route = Find("route")
local highway = Find("highway")
local waterway = Find("waterway")
local water = Find("water")
local building = Find("building")
local natural = Find("natural")
local historic = Find("historic")
local landuse = Find("landuse")
local leisure = Find("leisure")
local amenity = Find("amenity")
local aeroway = Find("aeroway")
local railway = Find("railway")
local service = Find("service")
local sport = Find("sport")
local shop = Find("shop")
local tourism = Find("tourism")
local man_made = Find("man_made")
local boundary = Find("boundary")
local aerialway = Find("aerialway")
local public_transport = Find("public_transport")
local place = Find("place")
local is_closed = IsClosed()
local housenumber = Find("addr:housenumber")
local write_name = false
local construction = Find("construction")
local is_highway_area = highway~="" and Find("area")=="yes" and is_closed
-- Miscellaneous preprocessing
if Find("disused") == "yes" then return end
if boundary~="" and Find("protection_title")=="National Forest" and Find("operator")=="United States Forest Service" then return end
if highway == "proposed" then return end
if aerowayBuildings[aeroway] then building="yes"; aeroway="" end
if landuse == "field" then landuse = "farmland" end
if landuse == "meadow" and Find("meadow")=="agricultural" then landuse="farmland" end
if place == "island" then
LayerAsCentroid("place")
Attribute("class", place)
MinZoom(10)
local pop = tonumber(Find("population")) or 0
local capital = capitalLevel(Find("capital"))
local rank = calcRank(place, pop, nil)
if rank then AttributeNumeric("rank", rank) end
SetNameAttributes()
end
-- Boundaries within relations
-- note that we process administrative boundaries as properties on ways, rather than as single relation geometries,
-- because otherwise we get multiple renderings where boundaries are coterminous
local admin_level = 11
local isBoundary = false
while true do
local rel = NextRelation()
if not rel then break end
isBoundary = true
admin_level = math.min(admin_level, tonumber(FindInRelation("admin_level")) or 11)
end
-- Boundaries in ways
if boundary=="administrative" then
admin_level = math.min(admin_level, tonumber(Find("admin_level")) or 11)
isBoundary = true
end
-- Administrative boundaries
-- https://openmaptiles.org/schema/#boundary
if isBoundary and not (Find("maritime")=="yes") then
local mz = 0
if admin_level>=3 and admin_level<5 then mz=4
elseif admin_level>=5 and admin_level<7 then mz=8
elseif admin_level==7 then mz=10
elseif admin_level>=8 then mz=12
end
Layer("boundary",false)
AttributeNumeric("admin_level", admin_level)
MinZoom(mz)
-- disputed status (0 or 1). some styles need to have the 0 to show it.
local disputed = Find("disputed")
if disputed=="yes" then
AttributeNumeric("disputed", 1)
else
AttributeNumeric("disputed", 0)
end
end
-- Aerialways ('transportation' and 'transportation_name')
if aerialway ~= "" then
write_to_transportation_layer(12, "aerialway", aerialway, false, nil, false, false, is_closed)
if HasNames() then
Layer("transportation_name", false)
MinZoom(12)
SetNameAttributes()
Attribute("class", "aerialway")
Attribute("subclass", aerialway)
end
end
-- Roads ('transportation' and 'transportation_name')
if highway ~= "" or public_transport == "platform" then
local access = Find("access")
local surface = Find("surface")
local h = highway
local is_road = true
if h == "" then
h = public_transport
is_road = false
end
local subclass = nil
local under_construction = false
if highway == "construction" and construction ~= "" then
h = construction
under_construction = true
end
local minzoom = INVALID_ZOOM
if majorRoadValues[h] then minzoom = 4
elseif h == "trunk" then minzoom = 5
elseif highway == "primary" then minzoom = 7
elseif z9RoadValues[h] then minzoom = 9
elseif z10RoadValues[h] then minzoom = 10
elseif z11RoadValues[h] then minzoom = 11
elseif z12MinorRoadValues[h] then
minzoom = 12
subclass = h
h = "minor"
elseif z12OtherRoadValues[h] then minzoom = 12
elseif z13RoadValues[h] then minzoom = 13
elseif pathValues[h] then
minzoom = 14
subclass = h
h = "path"
end
-- Links (ramp)
local ramp=false
if linkValues[h] then
splitHighway = split(highway, "_")
highway = splitHighway[1]; h = highway
ramp = true
end
-- Construction
if under_construction then
h = h .. "_construction"
end
-- Drop underground platforms
local layer = Find("layer")
local layerNumeric = tonumber(layer)
if not is_road and layerNumeric ~= nil and layerNumeric < 0 then
minzoom = INVALID_ZOOM
end
-- Drop all areas except infrastructure for pedestrians handled above
if is_highway_area and h ~= "path" then
minzoom = INVALID_ZOOM
end
-- Write to layer
if minzoom <= 14 then
write_to_transportation_layer(minzoom, h, subclass, ramp, service, false, is_road, is_highway_area)
-- Write names
if not is_closed and (HasNames() or Holds("ref")) then
if h == "motorway" then
minzoom = 7
elseif h == "trunk" then
minzoom = 8
elseif h == "primary" then
minzoom = 10
elseif h == "secondary" then
minzoom = 11
elseif h == "minor" or h == "track" or h == "tertiary" then
minzoom = 13
else
minzoom = 14
end
Layer("transportation_name", false)
MinZoom(minzoom)
SetNameAttributes()
Attribute("class",h)
Attribute("network","road") -- **** could also be us-interstate, us-highway, us-state
if subclass then Attribute("subclass", highway) end
local ref = Find("ref")
if ref~="" then
Attribute("ref",ref)
AttributeNumeric("ref_length",ref:len())
end
end
end
end
-- Railways ('transportation' and 'transportation_name')
if railway~="" then
local class = railwayClasses[railway]
if class then
local minzoom = 14
local usage = Find("usage")
if railway == "rail" and service == "" then
if usage == "main" then
minzoom = 8
else
minzoom = 10
end
elseif railway == "narrow_gauge" and service == "" then
minzoom = 10
elseif railway == "light_rail" and service == "" then
minzoom = 11
end
write_to_transportation_layer(minzoom, class, railway, false, service, true, false, is_closed)
if HasNames() then
Layer("transportation_name", false)
SetNameAttributes()
MinZoom(14)
Attribute("class", class)
end
end
end
-- Pier
if manMadeRoadValues[man_made] then
write_to_transportation_layer(13, man_made, nil, false, nil, false, false, is_closed)
end
-- 'Ferry'
if route=="ferry" then
write_to_transportation_layer(9, "ferry", nil, false, nil, false, false, is_closed)
if HasNames() then
Layer("transportation_name", false)
SetNameAttributes()
MinZoom(12)
Attribute("class", "ferry")
end
end
-- 'Aeroway'
if aeroway~="" then
Layer("aeroway", is_closed)
Attribute("class",aeroway)
Attribute("ref",Find("ref"))
write_name = true
end
-- 'aerodrome_label'
if aeroway=="aerodrome" then
LayerAsCentroid("aerodrome_label")
SetNameAttributes()
Attribute("iata", Find("iata"))
SetEleAttributes()
Attribute("icao", Find("icao"))
local aerodrome = Find(aeroway)
local class
if aerodromeValues[aerodrome] then class = aerodrome else class = "other" end
Attribute("class", class)
end
-- Set 'waterway' and associated
if waterwayClasses[waterway] and not is_closed then
if waterway == "river" and Holds("name") then
Layer("waterway", false)
else
Layer("waterway_detail", false)
end
if Find("intermittent")=="yes" then AttributeNumeric("intermittent", 1) else AttributeNumeric("intermittent", 0) end
Attribute("class", waterway)
SetNameAttributes()
SetBrunnelAttributes()
elseif waterway == "boatyard" then Layer("landuse", is_closed); Attribute("class", "industrial"); MinZoom(12)
elseif waterway == "dam" then Layer("building",is_closed)
elseif waterway == "fuel" then Layer("landuse", is_closed); Attribute("class", "industrial"); MinZoom(14)
end
-- Set names on rivers
if waterwayClasses[waterway] and not is_closed then
if waterway == "river" and Holds("name") then
Layer("water_name", false)
else
Layer("water_name_detail", false)
MinZoom(14)
end
Attribute("class", waterway)
SetNameAttributes()
end
-- Set 'building' and associated
if building~="" then
Layer("building", true)
SetBuildingHeightAttributes()
SetMinZoomByArea()
end
-- Set 'housenumber'
if housenumber~="" then
LayerAsCentroid("housenumber")
Attribute("housenumber", housenumber)
end
-- Set 'water'
if natural=="water" or leisure=="swimming_pool" or landuse=="reservoir" or landuse=="basin" or waterClasses[waterway] then
if Find("covered")=="yes" or not is_closed then return end
local class="lake"; if waterway~="" then class="river" end
if class=="lake" and Find("wikidata")=="Q192770" then return end
Layer("water",true)
SetMinZoomByArea(way)
Attribute("class",class)
if Find("intermittent")=="yes" then Attribute("intermittent",1) end
-- we only want to show the names of actual lakes not every man-made basin that probably doesn't even have a name other than "basin"
-- examples for which we don't want to show a name:
-- https://www.openstreetmap.org/way/25958687
-- https://www.openstreetmap.org/way/27201902
-- https://www.openstreetmap.org/way/25309134
-- https://www.openstreetmap.org/way/24579306
if Holds("name") and natural=="water" and water ~= "basin" and water ~= "wastewater" then
LayerAsCentroid("water_name_detail")
SetNameAttributes()
SetMinZoomByArea()
Attribute("class", class)
end
return -- in case we get any landuse processing
end
-- Set 'landcover' (from landuse, natural, leisure)
local l = landuse
if l=="" then l=natural end
if l=="" then l=leisure end
if landcoverKeys[l] then
Layer("landcover", true)
SetMinZoomByArea()
Attribute("class", landcoverKeys[l])
if l=="wetland" then Attribute("subclass", Find("wetland"))
else Attribute("subclass", l) end
write_name = true
-- Set 'landuse'
else
if l=="" then l=amenity end
if l=="" then l=tourism end
if landuseKeys[l] then
Layer("landuse", true)
Attribute("class", l)
if l=="residential" then
if Area()<ZRES8^2 then MinZoom(8)
else SetMinZoomByArea() end
else MinZoom(11) end
write_name = true
end
end
-- Parks
-- **** name?
if boundary=="national_park" then Layer("park",true); Attribute("class",boundary); SetNameAttributes()
elseif leisure=="nature_reserve" then Layer("park",true); Attribute("class",leisure ); SetNameAttributes() end
-- POIs ('poi' and 'poi_detail')
local rank, class, subclass = GetPOIRank()
if rank then WritePOI(class,subclass,rank); return end
-- Catch-all
if (building~="" or write_name) and Holds("name") then
LayerAsCentroid("poi_detail")
SetNameAttributes()
if write_name then rank=6 else rank=25 end
AttributeNumeric("rank", rank)
end
end
-- Remap coastlines
function attribute_function(attr,layer)
if attr["featurecla"]=="Glaciated areas" then
return { subclass="glacier" }
elseif attr["featurecla"]=="Antarctic Ice Shelf" then
return { subclass="ice_shelf" }
elseif attr["featurecla"]=="Urban area" then
return { class="residential" }
elseif layer=="ocean" then
return { class="ocean" }
else
return attr
end
end
-- ==========================================================
-- Common functions
-- Write a way centroid to POI layer
function WritePOI(class,subclass,rank)
local layer = "poi"
if rank>4 then layer="poi_detail" end
LayerAsCentroid(layer)
SetNameAttributes()
AttributeNumeric("rank", rank)
Attribute("class", class)
Attribute("subclass", subclass)
-- layer defaults to 0
AttributeNumeric("layer", tonumber(Find("layer")) or 0)
-- indoor defaults to false
AttributeBoolean("indoor", (Find("indoor") == "yes"))
-- level has no default
local level = tonumber(Find("level"))
if level then
AttributeNumeric("level", level)
end
end
-- Check if there are name tags on the object
function HasNames()
if Holds("name") then return true end
local iname
local main_written = name
if preferred_language and Holds("name:"..preferred_language) then return true end
-- then set any additional languages
for i,lang in ipairs(additional_languages) do
if Holds("name:"..lang) then return true end
end
return false
end
-- Set name attributes on any object
function SetNameAttributes()
local name = Find("name"), iname
local main_written = name
-- if we have a preferred language, then write that (if available), and additionally write the base name tag
if preferred_language and Holds("name:"..preferred_language) then
iname = Find("name:"..preferred_language)
Attribute(preferred_language_attribute, iname)
if iname~=name and default_language_attribute then
Attribute(default_language_attribute, name)
else main_written = iname end
else
Attribute(preferred_language_attribute, name)
end
-- then set any additional languages
for i,lang in ipairs(additional_languages) do
iname = Find("name:"..lang)
if iname=="" then iname=name end
if iname~=main_written then Attribute("name:"..lang, iname) end
end
end
-- Set ele and ele_ft on any object
function SetEleAttributes()
local ele = Find("ele")
if ele ~= "" then
local meter = math.floor(tonumber(ele) or 0)
local feet = math.floor(meter * 3.2808399)
AttributeNumeric("ele", meter)
AttributeNumeric("ele_ft", feet)
end
end
function SetBrunnelAttributes()
if Find("bridge") == "yes" or Find("man_made") == "bridge" then Attribute("brunnel", "bridge")
elseif Find("tunnel") == "yes" then Attribute("brunnel", "tunnel")
elseif Find("ford") == "yes" then Attribute("brunnel", "ford")
end
end
-- Set minimum zoom level by area
function SetMinZoomByArea()
SetMinZoomByAreaWithLimit(0)
end
-- Set minimum zoom level by area but not below given minzoom
function SetMinZoomByAreaWithLimit(minzoom)
local area=Area()
if minzoom <= 6 and area>ZRES5^2 then MinZoom(6)
elseif minzoom <= 7 and area>ZRES6^2 then MinZoom(7)
elseif minzoom <= 8 and area>ZRES7^2 then MinZoom(8)
elseif minzoom <= 9 and area>ZRES8^2 then MinZoom(9)
elseif minzoom <= 10 and area>ZRES9^2 then MinZoom(10)
elseif minzoom <= 11 and area>ZRES10^2 then MinZoom(11)
elseif minzoom <= 12 and area>ZRES11^2 then MinZoom(12)
elseif minzoom <= 13 and area>ZRES12^2 then MinZoom(13)
else MinZoom(14) end
end
-- Calculate POIs (typically rank 1-4 go to 'poi' z12-14, rank 5+ to 'poi_detail' z14)
-- returns rank, class, subclass
function GetPOIRank()
local k,list,v,class,rank
-- Can we find the tag?
for k,list in pairs(poiTags) do
if list[Find(k)] then
v = Find(k) -- k/v are the OSM tag pair
class = poiClasses[v] or k
rank = poiClassRanks[class] or 25
subclassKey = poiSubClasses[v]
if subclassKey then
class = v
v = Find(subclassKey)
end
return rank, class, v
end
end
-- Catch-all for shops
local shop = Find("shop")
if shop~="" then return poiClassRanks['shop'], "shop", shop end
-- Nothing found
return nil,nil,nil
end
function SetBuildingHeightAttributes()
local height = tonumber(Find("height"), 10)
local minHeight = tonumber(Find("min_height"), 10)
local levels = tonumber(Find("building:levels"), 10)
local minLevel = tonumber(Find("building:min_level"), 10)
local renderHeight = BUILDING_FLOOR_HEIGHT
if height or levels then
renderHeight = height or (levels * BUILDING_FLOOR_HEIGHT)
end
local renderMinHeight = 0
if minHeight or minLevel then
renderMinHeight = minHeight or (minLevel * BUILDING_FLOOR_HEIGHT)
end
-- Fix upside-down buildings
if renderHeight < renderMinHeight then
renderHeight = renderHeight + renderMinHeight
end
AttributeNumeric("render_height", renderHeight)
AttributeNumeric("render_min_height", renderMinHeight)
end
-- Implement z_order as calculated by Imposm
-- See https://imposm.org/docs/imposm3/latest/mapping.html#wayzorder for details.
function SetZOrder()
local highway = Find("highway")
local layer = tonumber(Find("layer"))
local bridge = Find("bridge")
local tunnel = Find("tunnel")
local zOrder = 0
if bridge ~= "" and bridge ~= "no" then
zOrder = zOrder + 10
elseif tunnel ~= "" and tunnel ~= "no" then
zOrder = zOrder - 10
end
if not (layer == nil) then
if layer > 7 then
layer = 7
elseif layer < -7 then
layer = -7
end
zOrder = zOrder + layer * 10
end
local hwClass = 0
-- See https://github.com/omniscale/imposm3/blob/53bb80726ca9456e4a0857b38803f9ccfe8e33fd/mapping/columns.go#L251
if highway == "motorway" then
hwClass = 9
elseif highway == "trunk" then
hwClass = 8
elseif highway == "primary" then
hwClass = 6
elseif highway == "secondary" then
hwClass = 5
elseif highway == "tertiary" then
hwClass = 4
else
hwClass = 3
end
zOrder = zOrder + hwClass
ZOrder(zOrder)
end
-- ==========================================================
-- Lua utility functions
function split(inputstr, sep) -- https://stackoverflow.com/a/7615129/4288232
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
-- vim: tabstop=2 shiftwidth=2 noexpandtab