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chessPiece.cpp
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#include "chessPiece.h"
chessPiece::chessPiece() {
piece = -1;
color = -1;
unicode = " ";
}
chessPiece::chessPiece(int c) {
piece = -2;
color = !c ? 0 : 1;
unicode = "";
}
chessPiece::chessPiece(int c, int n) {
position.first = -1;
if (!c) { //white
color = 0;
switch(n) {
case 0: //pawn
piece = 0;
unicode = "\u2659";
pawn = 0;
break;
case 1: //rook
piece = 1;
unicode = "\u2656";
pawn = -1;
castle = 0;
break;
case 2: //knight
piece = 2;
unicode = "\u2658";
pawn = -1;
break;
case 3: //bishop
piece = 3;
unicode = "\u2657";
pawn = -1;
break;
case 4: //queen
piece = 4;
unicode = "\u2655";
pawn = -1;
break;
case 5: //white king
piece = 5;
unicode = "\u2654";
pawn = -1;
castle = 0;
break;
default:
break;
}
}
else {
color = 1;
switch(n) {
case 0: //pawn
piece = 0;
unicode = "\u265F";
pawn = 0;
break;
case 1: //rook
piece = 1;
unicode = "\u265C";
pawn = -1;
castle = 0;
break;
case 2: //knight
piece = 2;
unicode = "\u265E";
pawn = -1;
break;
case 3: //bishop
piece = 3;
unicode = "\u265D";
pawn = -1;
break;
case 4: //queen
piece = 4;
unicode = "\u265B";
pawn = -1;
break;
case 5: //black king
piece = 6;
unicode = "\u265A";
pawn = -1;
castle = 0;
break;
default:
break;
}
}
}
void chessPiece::printPiece() const {
std::cout << unicode;
}
int chessPiece::getPiece() const {
return piece;
}
int chessPiece::getColor() const {
return color;
}
void chessPiece::setPawn() {
pawn++;
}
int chessPiece::getPawn() const {
return pawn;
}
void chessPiece::setPosition(int x, int y) {
position.first = x;
position.second = y;
}
std::pair<int, int> chessPiece::getPosition() const {
return position;
}
int chessPiece::getCastle() const {
return castle;
}
void chessPiece::setCastle() {
castle++;
}