| 
 | 1 | +using System;  | 
 | 2 | +using System.Text;  | 
 | 3 | +using System.IO;  | 
 | 4 | +using System.Collections.Generic;  | 
 | 5 | +using UnityEngine;  | 
 | 6 | +using UnityEditor;  | 
 | 7 | + | 
 | 8 | +public class ModelExporter  | 
 | 9 | +{  | 
 | 10 | +    private struct MaterialDesc  | 
 | 11 | +    {  | 
 | 12 | +        public string mainTexture;  | 
 | 13 | +        public Color color;  | 
 | 14 | +    }  | 
 | 15 | + | 
 | 16 | +    public static void OBJ(List<MeshFilter> meshes, string filename)  | 
 | 17 | +    {  | 
 | 18 | +        int vertexOffset = 0;  | 
 | 19 | +        int normalOffset = 0;  | 
 | 20 | +        int uvOffset = 0;  | 
 | 21 | + | 
 | 22 | +        StringBuilder builder = new StringBuilder();  | 
 | 23 | + | 
 | 24 | +        builder.Append("# Exported with Tangram Unity\n");  | 
 | 25 | +        builder.Append("# Visit https://github.com/tangrams/tangram-unity/ for more details\n\n");  | 
 | 26 | +        builder.Append("mtllib " + filename + ".mtl\n");  | 
 | 27 | + | 
 | 28 | +        foreach (var meshFilter in meshes)  | 
 | 29 | +        {  | 
 | 30 | +            Mesh mesh = meshFilter.sharedMesh;  | 
 | 31 | + | 
 | 32 | +            Material[] materials = meshFilter.GetComponent<Renderer>().sharedMaterials;  | 
 | 33 | + | 
 | 34 | +            builder.Append("g ").Append(meshFilter.name).Append("\n");  | 
 | 35 | + | 
 | 36 | +            foreach (Vector3 lv in mesh.vertices)  | 
 | 37 | +            {  | 
 | 38 | +                Vector3 wv = meshFilter.transform.TransformPoint(lv);  | 
 | 39 | +                builder.Append(string.Format("v {0} {1} {2}\n", -wv.x, wv.y, wv.z));  | 
 | 40 | +            }  | 
 | 41 | + | 
 | 42 | +            builder.Append("\n");  | 
 | 43 | + | 
 | 44 | +            foreach (Vector3 ln in mesh.normals)  | 
 | 45 | +            {  | 
 | 46 | +                Vector3 wn = meshFilter.transform.TransformDirection(ln);  | 
 | 47 | +                builder.Append(string.Format("vn {0} {1} {2}\n", -wn.x, wn.y, wn.z));  | 
 | 48 | +            }  | 
 | 49 | + | 
 | 50 | +            builder.Append("\n");  | 
 | 51 | + | 
 | 52 | +            foreach (Vector2 uv in mesh.uv)  | 
 | 53 | +            {  | 
 | 54 | +                builder.Append(string.Format("vt {0} {1}\n", uv.x, uv.y));  | 
 | 55 | +            }  | 
 | 56 | + | 
 | 57 | +            for (int i = 0; i < mesh.subMeshCount; ++i)  | 
 | 58 | +            {  | 
 | 59 | +                var material = materials[i];  | 
 | 60 | + | 
 | 61 | +                builder.Append("\n");  | 
 | 62 | +                builder.Append("usemtl ").Append(material.name).Append("\n");  | 
 | 63 | +                builder.Append("usemap ").Append(material.name).Append("\n");  | 
 | 64 | + | 
 | 65 | +                int[] triangles = mesh.GetTriangles(i);  | 
 | 66 | +                for (int j = 0; j < triangles.Length; j += 3)  | 
 | 67 | +                {  | 
 | 68 | +                    if (mesh.uv.Length > 0)  | 
 | 69 | +                    {  | 
 | 70 | +                        builder.Append(string.Format("f {1}/{1}/{1} {0}/{0}/{0} {2}/{2}/{2}\n",  | 
 | 71 | +                                triangles[j + 0] + 1 + vertexOffset,  | 
 | 72 | +                                triangles[j + 1] + 1 + vertexOffset,  | 
 | 73 | +                                triangles[j + 2] + 1 + vertexOffset));  | 
 | 74 | +                    }  | 
 | 75 | +                    else  | 
 | 76 | +                    {  | 
 | 77 | +                        builder.Append(string.Format("f {1}//{1} {0}//{0} {2}//{2}\n",  | 
 | 78 | +                                triangles[j + 0] + 1 + vertexOffset,  | 
 | 79 | +                                triangles[j + 1] + 1 + vertexOffset,  | 
 | 80 | +                                triangles[j + 2] + 1 + vertexOffset));  | 
 | 81 | +                    }  | 
 | 82 | +                }  | 
 | 83 | +            }  | 
 | 84 | + | 
 | 85 | +            vertexOffset += mesh.vertices.Length;  | 
 | 86 | +        }  | 
 | 87 | + | 
 | 88 | +        var materialAssetPerName = new Dictionary<string, MaterialDesc>();  | 
 | 89 | +        foreach (var meshFilter in meshes)  | 
 | 90 | +        {  | 
 | 91 | +            Mesh mesh = meshFilter.sharedMesh;  | 
 | 92 | +            Material[] materials = meshFilter.GetComponent<Renderer>().sharedMaterials;  | 
 | 93 | + | 
 | 94 | +            for (int i = 0; i < mesh.subMeshCount; ++i)  | 
 | 95 | +            {  | 
 | 96 | +                var material = materials[i];  | 
 | 97 | +                string mainTexture = null;  | 
 | 98 | +                if (material.mainTexture != null)  | 
 | 99 | +                {  | 
 | 100 | +                    mainTexture = AssetDatabase.GetAssetPath(material.mainTexture);  | 
 | 101 | +                }  | 
 | 102 | +                if (!materialAssetPerName.ContainsKey(material.name))  | 
 | 103 | +                {  | 
 | 104 | +                    MaterialDesc materialDesc = new MaterialDesc();  | 
 | 105 | +                    materialDesc.mainTexture = mainTexture;  | 
 | 106 | +                    materialDesc.color = material.color;  | 
 | 107 | +                    materialAssetPerName.Add(material.name, materialDesc);  | 
 | 108 | +                }  | 
 | 109 | +            }  | 
 | 110 | +        }  | 
 | 111 | + | 
 | 112 | +        using (StreamWriter sw = new StreamWriter(filename + ".mtl"))  | 
 | 113 | +        {  | 
 | 114 | +            foreach (var materialAssetPair in materialAssetPerName)  | 
 | 115 | +            {  | 
 | 116 | +                MaterialDesc materialDesc = materialAssetPair.Value;  | 
 | 117 | + | 
 | 118 | +                sw.Write("\n");  | 
 | 119 | +                sw.Write("newmtl {0}\n", materialAssetPair.Key);  | 
 | 120 | +                sw.Write("Ka 1.0 1.0 1.0\n");  | 
 | 121 | +                sw.Write(string.Format("Kd {0} {1} {2}\n",  | 
 | 122 | +                        materialDesc.color.r,  | 
 | 123 | +                        materialDesc.color.g,  | 
 | 124 | +                        materialDesc.color.b));  | 
 | 125 | +                sw.Write("Ks 0.0 0.0 0.0\n");  | 
 | 126 | +                sw.Write("d 1.0\n");  | 
 | 127 | +                sw.Write("Ns 0.0\n");  | 
 | 128 | +                sw.Write("illum 2\n");  | 
 | 129 | + | 
 | 130 | +                if (materialDesc.mainTexture != null)  | 
 | 131 | +                {  | 
 | 132 | +                    string dest = materialDesc.mainTexture;  | 
 | 133 | +                    int stripIndex = dest.LastIndexOf("/");  | 
 | 134 | +                    if (stripIndex >= 0)  | 
 | 135 | +                    {  | 
 | 136 | +                        dest = dest.Substring(stripIndex + 1).Trim();  | 
 | 137 | +                    }  | 
 | 138 | +                    File.Copy(materialDesc.mainTexture, dest);  | 
 | 139 | +                    sw.Write("map_Kd {0}\n", dest);  | 
 | 140 | +                }  | 
 | 141 | +            }  | 
 | 142 | +        }  | 
 | 143 | + | 
 | 144 | +        using (StreamWriter sw = new StreamWriter(filename + ".obj"))  | 
 | 145 | +        {  | 
 | 146 | +            sw.Write(builder.ToString());  | 
 | 147 | +        }  | 
 | 148 | + | 
 | 149 | +        Debug.Log("Model exported as " + filename + ".obj");  | 
 | 150 | +    }  | 
 | 151 | +}  | 
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