forked from pamods/pamods.github.io
-
Notifications
You must be signed in to change notification settings - Fork 0
/
news.html
1098 lines (1097 loc) · 75.9 KB
/
news.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<div class="news_container">
<!-- Copy and paste this code just below this comment and fill it in with your announcement
<div class="news_item">
<div class="news_title">News item title</div>
<div class="news_date">__th Month YYYY</div>
<div class="news_body">
<p>Text of news item.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://ForumsURL')">forum</a> ]</span>
</div>
</div> -->
<div class="news_item">
<div class="news_title">New Mod: Lobby Renamer</div>
<div class="news_date">4th March 2014</div>
<div class="news_body">
<p>Change the lobby name that shows up in the server browser!</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-lobby-renamer.57414')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated: Custom Unit Names</div>
<div class="news_date">2nd March 2014</div>
<div class="news_body">
<p>Custom Unit Names is now compatible with gamma. A few settings UI elements many be slightly out of place though until the settings framework is updated.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-custom-unit-names-59549.56124/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">In Game Browser mod added</div>
<div class="news_date">2nd March 2014</div>
<div class="news_body">
<p>
In Game Browser mod added. This mod allows you to have an in game browser
to watch twitch or look at guides, anywhere in the game.
</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-in-game-browser-v1-0.57290/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Favourite colour</div>
<div class="news_date">2nd March 2014</div>
<div class="news_body">
<p>Favourite Colour has been updated to v1.3. This makes it compatible with build 62165. (And that build only!)</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-favourite-colour-v1-2.55782/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">27th February 2014</div>
<div class="news_body">
<p>Hotbuild2 has been updated to version 1.9.9.9.5</p>
<ul>
<li>Better Community Defaults (based on export Cola_Colin)</li>
<li>Shift Reset Fix</li>
<li><b>Will only work in PAMM 3.4.0 and up</b></li>
</ul>
<p>There could be black screens when starting a game : Pressing F5 will resolve that</p>
<p>Just <b>install blackscreen fix</b> to resolve it completely <b>see post below</b></p>
<p>In case of bug : Make sure you click a community default first + save and close. And Try Again.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Fix for black screen on game launch</div>
<div class="news_date">28th February 2014</div>
<div class="news_body">
<p>A fix for the black screen bug that can occur when mods are loaded in build 62110 has been created by Cola_Colin.</p>
<p>If you are using any mods, it is recommended you install the "No Blackscreens" bugfix mod. More details can be found on the forum thread.</p>
<p>If you have an older version of blackscreen fix update it !</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-possible-fix-for-blackscreen-issues.56735/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">27th February 2014</div>
<div class="news_body">
<p>Hotbuild2 has been updated to version 1.9.9.9.4</p>
<ul>
<li>Fixed Some Layout for Gamma Build</li>
<li>Fix Import / Comm Defaults</li>
<li>Removed Hack</li>
</ul>
<p>There could be black screens when starting a game : Pressing F5 will resolve that</p>
<p>Just install blackscreen fix to resolve it completely see post below</p>
<p>In case of bug : Make sure you click a community default first + save and close. And Try Again.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Fix for black screen on game launch</div>
<div class="news_date">27th February 2014</div>
<div class="news_body">
<p>A fix for the black screen bug that can occur when mods are loaded in build 62037 has been created by Cola_Colin.</p>
<p>If you are using any mods, it is recommended you install the "No Blackscreens" bugfix mod. More details can be found on the forum thread.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-possible-fix-for-blackscreen-issues.56735/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated: Profile Pic Fixer</div>
<div class="news_date">24th February 2014</div>
<div class="news_body">
<p>Added support for displaying the player's PA Stats Ladder info and some bug fixes.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-profile-pic-fixer-56387.53531/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: Dox Comm Camo Mode</div>
<div class="news_date">24th February 2014</div>
<div class="news_body">
<p>Gentlemen's game mode to hide the commanders as dox.</p>
<ul>
<li>Commander icon changed to dox icon</li>
<li>Tank commander graphics changed to dox</li>
</ul>
<p>To use the mod properly, everyone in the game should have it enabled and use the tank commander. If there's a bug let me know on the forums.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-dox-comm-camo-mode.56820/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated: Profile Pic Fixer</div>
<div class="news_date">23rd February 2014</div>
<div class="news_body">
<p>The Profile Pic Fixer mod will now automatically find your profile pic on the Uber forums if you don't have one set.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-profile-pic-fixer-56387.53531/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated: Blueprint Info Framework</div>
<div class="news_date">23rd February 2014</div>
<div class="news_body">
<p>The Blueprint Info Framework has been updated to v1.3.0, and contains new features & bugfixes.</p>
<ul>
<li>Added loading progress information to loading screen</li>
<li>Bugfix for Mac users</li>
<li>A few other small changes & bugfixes</li>
</ul>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/wip-blueprint-info-framework.56213/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Auto Factory update for v61450</div>
<div class="news_date">22nd February 2014</div>
<div class="news_body">
<p>A quick fix, to reflect the changes between v61250 and v61450</p>
<ul>
<li>Titanium Insect renamed to Histericlese</li>
<li>Pelican moved from T1 to T2</li>
</ul>
<p>If some changes have been missed, or you know of a bug, contact me on the foums.</p>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-auto-factory.55995/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Fix for black screen on game launch</div>
<div class="news_date">22nd February 2014</div>
<div class="news_body"><p>A fix for the black screen bug that can occur when mods are loaded in build 61450 has been created by Cola_Colin.</p>
<p>If you are using any mods, it is recommended you install the "No Blackscreens" bugfix mod. More details can be found on the forum thread.</p>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-possible-fix-for-blackscreen-issues.56735/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 3.2.0 released</div>
<div class="news_date">22nd February 2014</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Feature: Support for new mod scenes in build 61250+</li>
<li>Feature: Added "PA Mods Location" to the settings screen, along with a button to open the mods folder</li>
<li>Feature: Added "Load Mod Likes" setting, to turn on/off the loading & display of mod likes</li>
<li>Bugfix: Mod like values not updating when there was a mod with an invalid forum URL</li>
<li>Bugfix: Text for install, reinstall and update should now correctly refresh after clicking</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-pa-mod-manager-v3-2-0.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">19th February 2014</div>
<div class="news_body">
<p>Hotbuild2 has been updated to version 1.9.9.9.3</p>
<ul>
<li>Fixed ImbaWall in latest build</li>
<li>Added option for Cola_Colin (shift forget)</li>
<li>Added option to show keys on commandbar</li>
</ul>
<p>There could be black screens when starting a game : Pressing F5 will resolve that</p>
<p>We know the issue of the black screen, a lot of mods will be affected. Expect fixes ...</p>
<p>In case of bug : Make sure you click a community default first + save and close. And Try Again.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated: Unit Database</div>
<div class="news_date">20th February 2014</div>
<div class="news_body">
<p>The Unit Database mod has been updated to v1.1.0 to support build 61250, as well as adding many new features.</p>
<p>Requires Blueprint Info Framework v1.2.0</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/wip-unit-database.56261/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated: Blueprint Info Framework</div>
<div class="news_date">20th February 2014</div>
<div class="news_body">
<p>The Blueprint Info Framework has been updated to v1.2.0, and contains new features & bugfixes.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/wip-blueprint-info-framework.56213/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Commander Health Display</div>
<div class="news_date">20th February 2014</div>
<div class="news_body">The Commander Health Display mod has been updated to version 2.7.4, adding support for build 61250 and the tank commander<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-commander-health-display-v2-3-57449.50584/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 61250 Released</div>
<div class="news_date">19th February 2014</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>Area load / unload: Works with terrestrial transports and the Astraeus.</li>
<li>New Steam SDK includes 64 libraries for linux ; Hopefully this will help some Steam integration issues in 64-bit linux</li>
<li>OpenGL 3.2 or newer is required on OS/X now. We no longer support legacy 2.1 Open GL, as it was hurting performance for almost all Mac users.</li>
<li>Alternate Fire Button (Default map: u); This is your Uber Cannon button. You can much more easily use the uber cannon now</li>
<li>Lots of changes to AI; Make use of the Economic Scale in the lobby in vs. AI games to tune their difficulty. They have gotten much smarter. And will continue to get smarter.</li>
<li>Bug Fix: Assist tasks will now end if assist target moves to another celestial body</li>
<li>Most instances of units bouncing at the bottom of a teleport gate should be fixed</li>
<li>Area Patrol for ground units is working!</li>
<li>Lots of particle system additions and changes</li>
<li>Units now have individual celestial travel speeds ; they are no longer all using the exact same numbers for travel speed</li>
<li>Beam Weapons/Instant Hit exists as a weapon type now. They are only used by a few units currently (orbital laser, flack cannon and sniper bot)</li>
<li>Unit formation support: Still WIP, but units now form up ranks and attempt to maintain consistent speeds to approach targets as a group.</li>
<li>Twitch support for in-game chat (ctrl-enter for Twitch chat)</li>
<li>Subs have been pulled for the time being</li>
<li>Orbital pathing visualization can now be hidden in cinematic mode</li>
<li>Support for Map Ping</li>
<li>Attacking larger buildings should be more reliable now. Units can calculate a valid firing solution based off the entire unit (OBB), rather than just the center point.</li>
<li>New Planet Template Type: Desert</li>
<li>Weapon support for splash damage fall off - Which means point blank on a weapon can have one damage value, but the splash, as you get further away from ground zero, can start to fall off.</li>
<li>Did we mention lots of balance changes and quite a few new units?</li>
<li>Some fundamental UI changes. This MAY break mods.</li>
<li>Lots of additions and changes to Unit JSON data ; Expect to have to update your spreadsheets and other stuff to account for this</li>
<li>This build notes may continue to be updated actively for the next few days, but assume there are far more things NOT called out than are actually called out!</li>
</ul>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/beta-build-61250.56611/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated: System Sharing</div>
<div class="news_date">19th February 2014</div>
<div class="news_body">
<p>System Sharing now includes a server with all of the PA Stats Auto 1vs1 systems. Now you can get in some practice matches between your ladder games!</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-system-sharing.56319/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">19th February 2014</div>
<div class="news_body">
<p>Hotbuild2 has been updated to version 1.9.9.9.1</p>
<ul>
<li>Updated Defaults to play nice with new buttons in new build</li>
</ul>
<p>In case of bug : Make sure you click a community default first + save and close. And Try Again.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: Unit Database</div>
<div class="news_date">15th February 2014</div>
<div class="news_body">
<p>This mod adds a database to the main menu where you can view detailed stats for all units in PA</p>
<p>Requires Blueprint Info Framework v1.1.0</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/wip-unit-database.56261/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated: Blueprint Info Framework</div>
<div class="news_date">15th February 2014</div>
<div class="news_body">
<p>The Blueprint Info Framework has been updated to v1.1.0</p>
<ul>
<li>Added attributes "strategicIcon" and "buildPicture" to all units</li>
<li>Added function "getUnitBlueprintInline(unitID)"</li>
<li>Added function "getToolBlueprintInline(toolID)"</li>
</ul>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/wip-blueprint-info-framework.56213/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">14th February 2014</div>
<div class="news_body">
<p>Hotbuild2 has been updated to version 1.9.9.9</p>
<ul>
<li>BugFix: Conflict with AutoFactory Mod and Importing Defaults</li>
</ul>
<p>In case of bug : Make sure you click a community default first + save and close. And Try Again.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">13th February 2014</div>
<div class="news_body">
<p>Hotbuild2 has been updated to version 1.9.9.8</p>
<ul>
<li>BugFix: deselecting units when key is pressed</li>
<li>Usage of Blueprint Info Framework</li>
</ul>
<p>In case of bug : Make sure you click a community default first + save and close. And Try Again.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: Blueprint Info Framework</div>
<div class="news_date">13th February 2014</div>
<div class="news_body">
<p>Ever wanted to write a mod but needed to get unit or weapons data and didn't know how? This framework does just that, with nearly 50 functions for getting Unit, Tool (Weapon/Builder) and Ammo information.</p>
<p>A list of functions is provided in the forum thread, and online documentation will be available in the near future. The functions are also commented within the code.</p>
<p>If there's functionality you would like to see added to this mod, please post your suggestions on the forum.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/wip-blueprint-info-framework.56213/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: Supcom Icons</div>
<div class="news_date">12th February 2014</div>
<div class="news_body">
<p>Use the Supcom icons instead of the default Planetary Annihilation icons.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/supcom-icons-fixed.56373/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: Custom Build Bar</div>
<div class="news_date">10th February 2014</div>
<div class="news_body">
<p>This mod adds a 'common' tab to the build bar, as the default tab. The aim is to make the build bar cleaner and easier to use.</p>
<p>Let me know if you have found a bug or have a suggestion.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-custom-build-bar.56383/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated: Auto Factory</div>
<div class="news_date">7th February 2014</div>
<div class="news_body">
<p>Auto Factory has been updated to v1.3</p>
<p>This update allows the user to set metal and energy percentage thresholds for each factory type independently. This allows the user to customise when each factory tries to auto-build their unit. Some situations this could be useful:</p>
<ul>
<li>Allow your metal/energy to have more of a buffer when auto-building units that cost more metal/energy</li>
<li>Prioritise unit A over unit B. You might want to do this for example:</li>
<ul>
<li>To put a unit type on the backburner (maybe you want bots>air)</li>
<li>To prioritise t2 over t1</li>
<li>If you want nukes and/or anti-nukes to always build (eco be damned :P)</li>
</ul>
</ul>
<p>Let me know if you have found a bug, or other uses for this update.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-auto-factory.55995/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">5th February 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.7</br>
<ul>
<li>Quick Fix for character buttons not working</li>
</ul>
In case of bug : Make sure you click a community default first + save and close. And Try Again.<br />
In case of persistant bug : annoy me on forum.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 3.1.2 released</div>
<div class="news_date">3rd February 2014</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Bugfix: error on install if previous version not installed</li>
<li>Bugfix: localisation corrections</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-pa-mod-manager-v3-1-2.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Updated mod: Custom Unit Names</div>
<div class="news_date">2nd February 2014</div>
<div class="news_body">
This update fixes the settings UI conflict with cola_colin's AlertsManager.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-custom-unit-names-59549.56124/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 3.1.1 released</div>
<div class="news_date">2nd February 2014</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Feature: Settings Menu</li>
<ul>
<li>Language</li>
<li>Default tab</li>
<li>Verbose Log</li>
<li>Debug Mode (extra logging)</li>
</ul>
<li>Feature: PAMM remembers last Sort/Filter setting</li>
<li>Feature: Log</li>
<li>Feature: Online/Offline detection</li>
<li>Feature: PAMM & Mod localisation support (English, French, Dutch, German)</li>
<ul>
<li>All PAMM UI except logging</li>
<li>Mod Display Name & Descriptions</li>
</ul>
<li>Feature: Custom Mod Icons</li>
<li>Feature: Mod Like counts (from forum post)</li>
<li>Feature: Sort by Likes</li>
<li>Feature: Misc UI Layout & formatting changes, mostly to accomodate localisation</li>
<li>Feature: PAMM now has a proper icon</li>
<li>Bugfix: files are now written in UTF-8</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-pa-mod-manager-v3-1-1.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Updated mod: Auto Factory</div>
<div class="news_date">1st February 2014</div>
<div class="news_body">
Auto Factory has been updated to v1.2<br />
New in this release:
<ul>
<li>Nuke launchers and anti-nuke launchers can auto-build</li>
<li>The counter increments even when the mod is disabled, so you know when there are idle factories and you're wasting eco by not enabling the mod</li>
</ul>
<p>Thank you Cola Colin for showing me how to add nukes and anti-nukes. Now every factory type can auto-build.</p>
<p>This mod will likely break when a new patch is released. I will do my best to update it asap when this occurs.</p>
<p>If you spot a bug, message me on forum.</p>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-auto-factory.55995/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Updated mod: Auto Factory</div>
<div class="news_date">1st February 2014</div>
<div class="news_body">
Auto Factory has been updated to v1.1<br />
New in this release:
<ul>
<li>Orbital factories can auto-build</li>
<li>Energy and metal % thresholds can be set by the user in the settings menu (under 'UI')</li>
<li>What each factory type auto-builds can be set by the user in the settings menu (under 'UI')</li>
<li>Requires Settings Manager</li>
</ul>
This mod will likely break when a new patch is released. I will do my best to update it asap when this occurs.<br />
If you spot a bug, message me on forum.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-auto-factory.55995/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">2nd February 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.6</br>
<ul>
<li>Drag and Drop Settings</li>
<li>More Dynamic Loading in Settings</li>
<li>Better Import/Export</li>
<li>Fixes...</li>
</ul>
Settings has changed drastically, so there could still be bugs<br/>
In case of bug : Make sure you click a community default first + save and close. And Try Again.<br />
In case of persistant bug : annoy me on forum.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: "Custom Unit Names"</div>
<div class="news_date">30th January 2014</div>
<div class="news_body">
This mod lets you set your own custom names for each unit and building in the settings menu.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-custom-unit-names-59549.56124/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Settings Manager has been updated</div>
<div class="news_date">27th January 2014</div>
<div class="news_body">Settings Manager has been updated to version 1.5.0, and now supports Sliders.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">23th January 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.5</br>
<ul>
<li>Select Selected units with Hotkey</li>
<li>Internal Rework</li>
</ul>
Make sure you click a community default first + save and close first.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: "Auto Factory"</div>
<div class="news_date">25th January 2014</div>
<div class="news_body">
This mod automatically builds units from idle factories, when it detects you're wasting eco. See forum for details.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-auto-factory.55995/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Updated mod: "Favourite Colour"</div>
<div class="news_date">24th January 2014</div>
<div class="news_body">
When selecting a slot that already has your favourite colour, sometimes it would pick the alternative colour as reported by StormingKiwi.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-favourite-colour-v1-2.55782/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">23th January 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.4</br>
<ul>
<li>ImbaWall(see below)</li>
<li>Updated unit list in Settings</li>
<li>Setting Layout fixes</li>
</ul>
<b><a href="https://www.youtube.com/watch?v=Z4VR9hnjjFk">Imbawall</a></b> surround laser turrets with walls in 1 click !<br />
When hotbuilding Laser Turrets Press ALT and click to place your turret. <br />
Don't move your mouse and wait untill you hear the building noise. <br />
You should now have a turret with surrounding walls queued up.<br /><br />
If you have issues please report them in the forum.<br />
Make sure you click a community default first + save and close first.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: "Building Writer"</div>
<div class="news_date">22nd January 2014</div>
<div class="news_body">
With this mod you can write messages with buildings. Handy for those who like to write their name in the snow.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-building-writer.55793/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: "Stargate Name Bug Fix"</div>
<div class="news_date">20th January 2014</div>
<div class="news_body">
PA has a bug that prevents it from displaying the Stargate's proper name; this mod fixes that.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-stargate-name-bug-fix-59549.55850/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Updated mod: "Favourite Colour"</div>
<div class="news_date">19th January 2014</div>
<div class="news_body">
Now supporting and alternative colour if your real favourite is already taken. (as requested by StormingKiwi.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-favourite-colour-v1-0.55782/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">19th January 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.3</br>
<ul>
<li>Fixes for assigning orbital units to hotbuild</li>
<li>Swap key functionality</li>
<li>Layout fixes</li>
</ul>
If you have issues please report them in the forum.<br />
Make sure you click a community default first + save and close first.<br />
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">New mod: "Favourite Colour"</div>
<div class="news_date">18th January 2014</div>
<div class="news_body">
This mod will automatically select your favourite colour upon selecting a slot in the lobby. Unless that colour is already taken by somebody else obviously. The favourite primary and secondary colour can be configured in SETTINGS -> UI.
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-favourite-colour-v1-0.55782/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 59549/59607 Released</div>
<div class="news_date">17th December 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<p>59607 just adds some server instability hotfixes to build 59549.</p>
<p>It is 2014 now! Get ready to play a brand new game! Well, ok, not totally new, but between new units, new work in progress balance, things are already feeling a lot more polished and lot more fun!</p>
<ul>
<li>Teleporters are in game now! Teleporters are point to point - build two, select one, then right-click on the other, and establish a gateway between them.</li>
<li>Major Balance Changes: This is a work in progress, but what's there is already quite a bit different! We'll need feedback and more time to fine tune it, but consider this the taste test of what's to come.</li>
<li>New Units: There are a number of new units in the game to start to flesh out the unit rosters. Many of these still use white box art, so they may look funny, but they should still work well.</li>
<li>Area Patrol: This is an incredibly useful persistent area command. When issued, depending on the units, it will stay until canceled. Fabbers will assist and repair, combat units will patrol, guard and attack, etc.</li>
<li>Big improvements to the look of lava planets, and ongoing iteration on the appearance of most biomes!</li>
<li>AI continues to get more and more evil. Make use of the economic scaling in the lobby if you're having a hard time playing. Setting the AI to 0.0 will allow you to sandbox to really learn the recent changes in the game!</li>
<li>Orbital fabber is now in game, and can build stuff in orbit. This is IMPORTANT! Some of the most important units in the orbital layer now must be built this way. The planet is important, but don't neglect your near planet orbits! It can also build the teleport gate on the ground. Very useful for planetary expansion!</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-59607.55691/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">17th January 2014</div>
<div class="news_body">
Hotbuild2 has been updated to version 1.9.9.2</br>
<ul>
<li>Requeue button now toggles Infinite Build on/off</li>
<li>Added new units/buildings</li>
<li>Raw Import/Export functionality</li>
</ul>
If you have issues please report them in the forum.<br />
Make sure you click a community default first + save and close first.<br/>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Notes has been updated</div>
<div class="news_date">16th January 2014</div>
<div class="news_body">Notes has been updated to version 1.2. One bug was fixed which made the save and close buttons not work when clicking the note icon multiple times. Also some code cleanup to prevent possible mod conflicts as pointed out by ORFJackal.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-notes-v1-2.55281/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Settings Manager has been updated</div>
<div class="news_date">16th January 2014</div>
<div class="news_body">Settings Manager has been updated to version 1.4.0, and now supports Settings Groups. Existing mods which use this framework will be unaffected.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Profile Pic Fixer has been updated</div>
<div class="news_date">14th January 2014</div>
<div class="news_body">The Profile Pic Fixer mod has been updated to prevent possible mod conflicts.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-profile-pic-fixer-58772.53531/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Customizable In-Game Timers has been updated</div>
<div class="news_date">14th January 2014</div>
<div class="news_body">The Customizable In-Game Timers mod has been updated to prevent possible mod conflicts.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-customizable-in-game-timers-58772.53544/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">13th January 2014</div>
<div class="news_body">
Hotbuild2 has been update to version 1.9.9, which contains bugfixes.</br>
If you have issues please report them in the forum.<br />
Make sure you press a community default first.</br>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Floating Framework has been updated</div>
<div class="news_date">11th January 2014</div>
<div class="news_body">Floating Framework has been updated to version 1.2.3, which includes a small bugfix.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-floating-framework-v1-0-58197.54586/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Settings Manager has been updated</div>
<div class="news_date">11th January 2014</div>
<div class="news_body">Settings Manager has been updated to version 1.3.0, and now supports Buttons. Existing mods which use this framework will be unaffected.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated Hotbuild2</div>
<div class="news_date">10th January 2014</div>
<div class="news_body">Major update:
<ul>
<li>Visual Keyboard in Hotbuild Settings</li>
<li>Option to show Key on Buildbar</li>
<li>Fixes..</li>
</ul>
If you have issues please report them in the forum.<br/>
Make sure you press a community default first.</br>
<span class="brackets">[ <a href="#" onclick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-v1-9-6-58197.54561/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod updated PA Stats</div>
<div class="news_date">8th January 2014</div>
<div class="news_body">Since the Mod Alerts Filter by raevn was not compatible with PA Stats, PA Stats now supports extended filtering for alerts. Check the settings for the PA Stats tab!<br/>Note that if you have the Alerts Filter by raevn installed it will not have any effects anymore.</div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Chrono Click</div>
<div class="news_date">8th January 2014</div>
<div class="news_body">A new mod, "Chrono Click" by raevn is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-chrono-click-v1-0-0-58772.55477/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Alerts Filter</div>
<div class="news_date">8th January 2014</div>
<div class="news_body">A new mod, "Alerts Filter" by raevn is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-alerts-filter-v1-0-0-58772.55472/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Settings Manager has been updated</div>
<div class="news_date">8th January 2014</div>
<div class="news_body">Settings Manager has been updated to version 1.2.0, and now supports MultiSelect list boxes. Existing mods which use this framework will be unaffected. <br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Notes has been updated</div>
<div class="news_date">8th January 2014</div>
<div class="news_body">Notes has been updated to version 1.1. It now has a custom game over screen (which is compatible with Cola Colin's custom game over screen). All of the stored notes are now also available under the NOTES tab in the social screen.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-notes-v1-0.55281/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Installed Mods List has been updated</div>
<div class="news_date">6th January 2014</div>
<div class="news_body">The Installed Mods List mod has been updated to support PAMM 3.x.x.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-installed-mods-list-v2-0-0-58772.54645/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 3.0.4 released</div>
<div class="news_date">6th January 2014</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Bugfix: Default Steam directory fixed</li>
<li>Bugfix: Removed debug prompt</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Profile Pic Fixer has been updated</div>
<div class="news_date">5th January 2014</div>
<div class="news_body">The Profile Pic Fixer mod has been updated to support PAMM 3.x! Please check the new setup instructions in the forum as they have changed.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-profile-pic-fixer-58772.53531/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Customizable In-Game Timers has been updated</div>
<div class="news_date">5th January 2014</div>
<div class="news_body">The Customizable In-Game Timers mod has been updated to support PAMM 3.x! All settings should roll over from the last version.<br/>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-customizable-in-game-timers-58772.53544/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 3.0.3 released</div>
<div class="news_date">29th December 2013</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Rewrite to accommodate new modding system</li>
<li>Can now be installed anywhere; will attempt to auto-detect PA install location</li>
<li>Feature: Asynchronous downloading of data</li>
<li>Feature: Additional UI info for mod dependencies</li>
<li>Feature: Auto Downloading/installing of dependencies</li>
<li>Feature: Mod Uninstalling Feature: Mod Updating from Installed Mods list</li>
<li>Feature: Re-shuffle button while sorting randomly</li>
<li>Feature: Indicator for newly updated mods (within 7 days)</li>
<li>Feature: New filter: Newly Updated</li>
<li>Feature: Ability to reinstall mods</li>
<li>Bugfix: News links now use default browser</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 58772 Released</div>
<div class="news_date">19th December 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>Fix to OS/X client crashing as soon as you start the game (We think we got most / all occurences of the new crash that appeared last build)</li>
<li>More fixes to try and get nukes, asteroids and other "big splodey" events to show up more reliably for people. Still a WIP.</li>
<li>Area commands will now select the whole world if you drag past the edge. Useful for building up small (or large) planets.</li>
<li>We think most cases of not getting all your commanders spawning in team games has been fixed. Please report on the forums if you find a new 100% repro of this. Gotta squish em all!</li>
<li>Bombers and Advanced Bombers had some pretty big changes made to them. You should try em out. They're awesome.</li>
<li>Twitch.tv and OS/X - Make sure you install SoundFlower if you want audio on your streams! This is a Twitch API requirement, not ours!</li>
<li>Some pretty awesome new FX on the Umbrella and the SXX Orbital Laser.</li>
<li>Quite a few other small fixes since yesterday.</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/two-beta-builds-and-a-partridge-in-a-pear-tree-58678-58772.54899/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 58678 Released</div>
<div class="news_date">18th December 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>Area Commands: This is a big one! Area Patrol will be coming soon, which (depending on the unit) combines Area Attack, Reclaim and Repair functionality, but persistently. Currently supported are the following:</li>
<ul>
<li>Area Attack: With unit(s) selected (bombers particularly are great), click and drag on an area you want to attack. All selected units will proceed to attack all available units in the area. If you don't have recon on it, it will simply act as an attack move until it gets vision and will start to area attack.</li>
<li>Area Build: Currently two types of drag build commands exist. Circle for things like power, and line for things like defenses, factories, etc.</li>
<li>Area Reclaim: Unit(s) will find all reclaimable wreckage in the area until all wreckage is gone.</li>
<li>Area Repair: Unit(s) will find all repairable units in the area to repair until nothing needs repairing.</li>
</ul>
<li>Notification System: This will notify you of important game events, such as structures being completed, incoming attacks, in particular commander under attack, and those other events you really want to know about when you're building up a high speed asteroid to destroy planets with and not paying attention to that planet you've taken over.</li>
<li>Lots of work done on in-game selection logic. It should overall be much easier to select things, and select the things you want now. It does change some behavior though, so play around with it before you go play your ladder games.</li>
<li>Overhaul to the rendering engine. This is a big change but won't be necessarily obvious to a lot of people. Read here for details: <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/graphics-update.54840/#post-840016')">https://forums.uberent.com/threads/graphics-update.54840/#post-840016</a></li>
<li>Planet Smashing: The paths asteroids take now to smash a planet also looks a lot better. Try it out today! Smash your buddies and laugh!</li>
<li>Interplanetary Nukes: You can now nuke from one moon to another moon orbiting the same planet</li>
<li>Big art changes to Metal planets and new work on the desert biome. Metal planets now can support much smaller metal planets. Big ones remain their normal awesome selves, of course. You can also play on lava planets once again.</li>
<li>Twitch streaming fixes for AMD and for OS/X. There is no Twitch built in support for Linux, as the Twitch API does not support it.</li>
<li>Quite a few UI polish items. Better North / South icons, better looking start location tags, etc.</li>
<li>Factoryies support rally point assist now. Particularly useful for getting a ton of fabbers on a project.</li>
<li>Hotkeys that target and track a unit (commander, idle fabber, group), will now move to the correct planet.</li>
<li>Changing your settings should now only regenerate a planet if you change a setting that really needs to rebuild the planet.</li>
<li>Bot Factory has new art, deep space radar has art now, more units have their appropriate strategic icons now, a number of animation and model tweaks.</li>
<li>Radar structures now have animation states driven by their power status.</li>
<li>The commander has had his weapon changed a bit to allow more easily hitting small units such as the Dox.</li>
<li>Fixes to bombers so they have a better time hitting targets. Mind you, their main use is still against static defenses. If you're chasing bots with them, you may want to restrategize.</li>
<li>Anti-nukes now start with one missile in their bay. The launcher is now more expensive to compensate for this. </li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-58678.54860/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Hotbuild2</div>
<div class="news_date">14th December 2013</div>
<div class="news_body">The "Hotbuild2" mod has been updated to version 1.8 by PRoeleert. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-57703.54561/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Customizable In-Game Timers</div>
<div class="news_date">15th December 2013</div>
<div class="news_body">The "Customizable In-Game Timers" mod has been updated to version 1.3 by LavaSnake. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-customizable-in-game-timers-56387.53544/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Hotbuild2</div>
<div class="news_date">14th December 2013</div>
<div class="news_body">The "Hotbuild2" mod has been updated to version 1.7 by PRoeleert. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-57703.54561/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Static Menu</div>
<div class="news_date">14th December 2013</div>
<div class="news_body">A new mod, "Static Menu" by Cola_Colin is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-static-menu.54758/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Floating UI</div>
<div class="news_date">14th December 2013</div>
<div class="news_body">A new mod, "Floating UI" by raevn is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-floating-ui-v1-0-58197.54617/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Settings Manager</div>
<div class="news_date">12th December 2013</div>
<div class="news_body">The "Settings Manager" mod has been updated to version 1.1 by raevn. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Floating Framework</div>
<div class="news_date">12th December 2013</div>
<div class="news_body">The "Floating Framework" mod has been updated to version 1.1 by raevn. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-floating-framework-v1-0-58197.54586/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 2.0.2 released</div>
<div class="news_date">12th December 2013</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Fixed a small bug with mod priority ordering</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Hotbuild2</div>
<div class="news_date">12th December 2013</div>
<div class="news_body">The "Hotbuild2" mod has been updated to version 1.5 by PRoeleert. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-57703.54561/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Installed Mods List</div>
<div class="news_date">11th December 2013</div>
<div class="news_body">The "Installed Mods List" mod has been updated to version 1.2 by raevn. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-installed-mods-list-v1-2-58197.54645/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Commander Health Display</div>
<div class="news_date">11th December 2013</div>
<div class="news_body">The "Commander Health Display" mod has been updated to version 2.7 by raevn. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-commander-health-display-v2-3-57449.50584/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Floating Framework</div>
<div class="news_date">11th December 2013</div>
<div class="news_body">A new mod, "Floating Framework" by raevn is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-floating-framework-v1-0-58197.54586/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Settings Manager</div>
<div class="news_date">11th December 2013</div>
<div class="news_body">A new mod, "Settings Manager" by raevn is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-settings-manager-v1-0-58197.54588/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 58197 Released</div>
<div class="news_date">11th December 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>Interplanetary Nukes - Bodies in orbit can now nuke each other. This is still a work in progress, but we think this feature nicely expands interplanetary warfare.</li>
<li>Orbital Camera Overhaul - We have a new integrated camera with more degrees of freedom and, more importantly, none of the crazy disorientation when zooming in from celestial view. Give it a shot and tell us what you think!</li>
<li>Kick / Kick-Ban - Now you can kick players from your matches. This is a pretty heavily requested feature, so we're stoked to introduce the concept with this update.</li>
<li>Twitch.TV Integration - Now you can stream your matches from in-game! Just sign in to Twitch from the settings menu and start streaming immediately.</li>
<li>Changes To Unit / Building Selection - Complete re-write of selection logic. This is mostly internal, but some behaviors have changed. Let us know which corners we forgot to round off.
<li>Tech 1 Bot Factory Redesign - Bot factories have a newer, more distinct look.</li>
<li>New Mod Folder - Mods can now sit side by side with game files without replacing them. There will be a post in the mod forum about the details of this.</li>
<li>Collision Tweak - Added rectangular collision volumes for naval units, which should allow for more accurate targeting and movement.</li>
<li>Structure Build Atrophy - Incomplete structures will now degrade over time and vanish after a cooldown period. Walls have been given a cooldown too, which makes it harder to abuse them.</li>
<li>And most important tons of bugfixes and other little tweaks to make the game better. And lots more to come!</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-58197.54619/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Hotbuild2</div>
<div class="news_date">9th December 2013</div>
<div class="news_body">A new mod, "Hotbuild2" by PRoeleert & Cola_Colin is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-hotbuild2-57703.54561/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Anchor Buttons</div>
<div class="news_date">9th December 2013</div>
<div class="news_body">A new mod, "Anchor Buttons" by burntcustard is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-anchor-buttons-v1-0-57703.54563/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Customizable In-Game Timers</div>
<div class="news_date">9th December 2013</div>
<div class="news_body">The "Customizable In-Game Timers" mod has been updated to version 1.2 by LavaSnake. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-customizable-in-game-timers-56387.53544/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 2.0.1 released</div>
<div class="news_date">8th December 2013</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>Slight change to output of ui_mod_list.js</li>
<li>Fixed bug with sort by download count treating the number as a string</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Commander Health Display</div>
<div class="news_date">8th December 2013</div>
<div class="news_body">The "Commander Health Display" mod has been updated to version 2.6 by raevn. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-commander-health-display-v2-3-57449.50584/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Commander Health Display</div>
<div class="news_date">6th December 2013</div>
<div class="news_body">The "Commander Health Display" mod has been updated to version 2.5 by burntcustard. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-commander-health-display-v2-3-57449.50584/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Hideplayers</div>
<div class="news_date">4th December 2013</div>
<div class="news_body">A new mod, "Hideplayers" by PRoeleert is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/is-there-currently-a-mod-that-can-remove-player-names-with-a-click-of-a-button.54445/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Mod Manager version 2.0.0 released</div>
<div class="news_date">1st December 2013</div>
<div class="news_body">A new version of the Planetary Annihilation Mod Manager has been released.
<ul>
<li>PAMM now uses a proper installer to install/uninstall itself</li>
<li>Checks for updated versions of PAMM on startup, and downloads & installs them if requested</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-ui-mod-manager-v1-6.50726/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Commander Health Display</div>
<div class="news_date">29th November 2013</div>
<div class="news_body">The "Commander Health Display" mod has been updated to version 2.4 by burntcustard. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-commander-health-display-v2-3-57449.50584/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Mod Added - Planet Preview Details</div>
<div class="news_date">28th November 2013</div>
<div class="news_body">A new mod, "Planet Preview Details" by Dementiurge is now available! </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/rel-advanced-planet-details.54290/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Livestream</div>
<div class="news_date">28th November 2013</div>
<div class="news_body">Uber held a livestream earlier today, which included a new live action promo, Q & A and of course a game of Planetary Annihilation, played by the developers and ZaphodX. You can view the livestream on <a href="#" onClick="LaunchURL('https://www.youtube.com/watch?v=SviKPpSd5WI')">YouTube</a>. </br/><span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/livestream-today-11am-drop-your-questions-here.54213/')">forum</a> ]</span></div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 57703 Released</div>
<div class="news_date">27th November 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>Lobby Passwords: Long awaited, make sure you can lock down your games to your friends. You'll need to share the password with them of course.</li>
<li>Major start spot and metal placement fixes. Please report if you're still finding significant unbuildable metal spots. Keep in mind, if you have very craggy planets, this can result in anemic start spots in terms of metal.</li>
<li>Numerous Linux Fixes: We've implemented SDL on Linux, which should enable full screen, fix issues with backspace doubling up, and a number of other errant behaviors</li>
<li>A number of server and client crash fixes</li>
<li>Loading screen is back: Should help make it clear when there is loading going on</li>
<li>Improved visualization of orbital paths/trajectory changes in Celestial view</li>
<li>Improvements to metal planet pathing and moon pathing</li>
<li>Support for audio on multiple planets now; Should make planet audio less confusing!</li>
<li>Bombers now use a carpet bombing technique. This will change their overall bombing behavior. Play around with them a bit. This will still require additional tuning, but consider it the first pass. Their numbers have been adjusted quite a bit to take these changes into account.</li>
<li>Hiding your commander underwater will be much less effective now.</li>
<li>Unit guard layer consistency pass</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-57703.54233/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Planetary Annihilation Build 57449 Released</div>
<div class="news_date">23rd November 2013</div>
<div class="news_body">A new build of Planetary Annihilation has been released.
<ul>
<li>This is primarily a stability build. We have a bigger feature build we're working hard on. Our plan is next week, before the US Thanksgiving holiday! What's better than too much food and large scale robot war?</li>
<li>Fixes a frequent client crash we've been seeing this week. If you're getting a crash on startup, this should help. Please make sure your drivers are up to date! If you're on a laptop, consider getting the latest beta drivers from AMD or NVidia for your device.</li>
<li><a href="#" onClick="LaunchURL('http://youtu.be/E7Zp32Nlu7Q')">A new tutorial video</a>! Gives a little more detail on getting started. There's a known issue of it playing at 320p, rather than full resolution. We're looking into it.</li>
</ul>
<span class="brackets">[ <a href="#" onClick="LaunchURL('https://forums.uberent.com/threads/beta-build-57449.54045/')">forum</a> ]</span>
</div>
</div>
<div class="news_item">
<div class="news_title">Mod Updated - Chat Player Colours</div>
<div class="news_date">22nd November 2013</div>