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When a Pokemon faints due to a self-damaging move, the faint isn't dealt with properly #10

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tdmalone opened this issue May 27, 2017 · 1 comment
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@tdmalone
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To finish the battle you have to make a 'pointless' move.

We need to detect fainting of a Pokemon after its own move, not only after an opposing move.

@tdmalone tdmalone added the bug label May 27, 2017
@tdmalone tdmalone changed the title When a wild Pokemon faints due to a self-damaging move, the battle doesn't complete When a Pokemon faints due to a self-damaging move, the faint isn't dealt with properly Jun 3, 2017
@tdmalone
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tdmalone commented Jun 3, 2017

Updated title, due to this not just affecting wild battles but PVP battles too.

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