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The case when b_floorheight equals 0 isn't properly handled, so depending on the relative height of the floor, sprites would sometimes clip through walls. The first part of the condition should actually be b_floorheight >= 0 && b_floorheight > f_floorheight.
The text was updated successfully, but these errors were encountered:
viciious
changed the title
Sprites would sometimes clip through walls
Sprites would sometimes be visible through walls
Jun 4, 2022
viciious
changed the title
Sprites would sometimes be visible through walls
Sprites are sometimes be visible through walls
Jun 4, 2022
viciious
changed the title
Sprites are sometimes be visible through walls
Sprites are sometimes visible through walls
Nov 16, 2022
https://github.com/team-eternity/calico-doom/blob/master/src/r_phase2.c#L155
The case when b_floorheight equals 0 isn't properly handled, so depending on the relative height of the floor, sprites would sometimes clip through walls. The first part of the condition should actually be
b_floorheight >= 0 && b_floorheight > f_floorheight
.The text was updated successfully, but these errors were encountered: