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Glossary of terms

Argument matcher

When an invocation of a mocked method is compared against its configured stubbings or spy verifications, every argument must pass an equality check to be said to satisfy the stubbing or verification. In cases where a test either can't provide arguments that would == their actual values or where the configuration should match a broader range of values, argument matchers can be used to relax or otherwise augment the process of determining if a call matches a demonstration.

Put more explicitly, an argument matcher is a utility method that returns an object that provides a means of determining if an expected and actual argument "match" and which the mocking library prioritizes over a default equality comparison (source).

In Mocktail, argument matchers are provided by its matcher API invoked via an optional block parameter passed to the demonstration.

Arrange-Act-Assert

The three phases of a unit test are said to be "arrange", "act", and "assert". (In more plainspoken parlance, these are often translated to "given", "when", and "then".) They refer to the three necessary activities that make a test a test: setting things up ("arrange"), invoking the subject under test ("act"), and verifying the results ("assert").

Because nearly every test does all three things, tools and conventions are often associated with a particular phase. For example, test fixtures and factories prepare the prerequisite state of database, so they're normally configured in the assert phase. Additionally, tests are sometimes made clearer by demarcating the phases with DSLs (like let and it RSpec) or a line of whitespace. In fact, the rspec-given library exists to explicitly map each activity of a test to one of the three phases, both to better express intention and to take advantage of commonality between the phases (like memoizing reused setup code).

In the context of Mocktail, mocks are typically created and stubbings are configured during the arrange phase, while verifications take place during the assert phase. A notable advantage of spies over formal mocks is that spies allow for assertion after the act phase has completed, whereas mocks require assertions to be set up in the arrange phase (which violates the natural "arrange-act-assert" phase ordering).

Command-query separation

Command-query separation refers to a design practice of avoiding methods and functions that both return a value and have a meaningful side effect. Quoting its Wikipedia entry, "asking a question should not change the answer". Discussing this principle in the context of mocking is often necessary because there is a tendency for developers to see a method they know has a necessary return value and an important side effect and feel an urge to both stub and verify the same interaction. Whenever that seems like a good idea, there's a good chance the dependent method is violating command-query separation and its design should be revisited.

(Stubbing and verifying the same interaction is never necessary from a test specification perspective: if the stubbing is necessary for the subject to do its work, an additional verification of the same interaction is redundant.)

Delegator

A delegator is a unit of code (typically a class in Ruby) that performs its work primarily by calling through to its dependencies as opposed to implementing domain logic itself. In the broader world of software, the vast majority of domain objects mix delegation and domain logic without much concern for separating them. When practicing isolated TDD rigorously, however, mixing delegation with domain logic makes for especially painful orchestration of test doubles. As a result, delegators tend to emerge as a distinct type of unit in a codebase.

Delegators confer a few benefits to a broader codebase:

  • They encourage developers to imagine a greater number of single-purpose units to implement domain logic, making it easier to adhere to the single-responsibility principle
  • Clearly distinguishing between delegators and units that implement domain logic results in easy-to-navigate, tree-shaped dependency graphs with fewer cycles (when visualizing dependency graphs, delegators are never leaf nodes in the tree, but implementors of domain logic almost always are)
  • Because delegators essentially only interact with other application-defined units, they operate at a single level of abstraction and make it easier for each unit to which they delegate to also operate at a single level of abstraction

To illustrate, a dependency graph resulting from outside-in isolated TDD will often look like this, with only as many layers of delegators as are necessary to identify single-purpose units to implement domain logic:

a tree of dependencies with logic as the leaf nodes

Demonstration

Mocktail's API was designed so that you could configure a stubbing or spy verification by invoking a mocked dependency's method exactly as the subject would. This has two benefits: reducing the mental overhead of keeping a larger mocking API straight and increasing the find-and-replaceability of your code. We call that invocation used to configure the mock a "demonstration", because the test is demonstrating how it expects the mocked method to be called.

For example, in the following stubbing:

stubs { @highball.stir(times: 3) }.with { :bubbles }

The mock @highball has its stir method stubbed with the return value :bubbles when it is invoked as demonstrated above.

Or this verification:

verify { @highball.drink!(speed: SIPPING) }

In this case, @highball.drink!(speed: SIPPING) is a demonstration of the call we expect to the subject to invoke.

Dependency

In isolated unit testing, a "dependency" almost always refers to a plain ol' Ruby class for which one or more instances are depended on by a subject under test.

This usage of the word "dependency" in the context of unit testing with mocking libraries stands in contrast to most others, where the word most often refers to third-party libraries and frameworks (usually distributed as Ruby gems) or to networked services (e.g. an HTTP API). In this use, an integrated application or project is implied as the thing depending on the dependency.

In Gerard Mezsaros' XUnit Patterns, he referred to dependencies less ambiguously as depended-on components (DOC).

Isolated unit testing

Isolated unit testing (also known as "mockist", "London-school" test-driven development, or discovery testing) was most thoroughly defined in Steve Freeman and Nat Pryce's book Growing Object-Oriented Software, Guided by Tests. Whereas traditional test-driven development often builds systems "bottom-up" by starting with units that implement domain logic (leaving the ultimate composition of dependencies up to the individual to compose or extract manually), isolated TDD starts "outside-in" and it results in the decomposition of a big problem into small units as a matter of course.

In simplest terms, an isolated unit test exercises the behavior of the subject but not of any of its dependencies, instead replacing all of them at runtime with alternatives controlled by the test. This puts the subject under extreme isolation, allowing the tester to:

  • Test the subject's behavior without invoking the behavior of its dependencies and thereby introducing a transitive dependency on them
  • Assert or observe the subject's behavior directly, as opposed to measuring the a return value or a side effect of a dependency
  • validate the design of the contracts between the subject and its dependencies by responding to the pain of stubbing and verifying any interactions with the dependencies, because (assuming an expressive mocking library) API contracts that are hard to fake are generally also hard to use

Code that results from isolated test-driven development tends to result in separate classes of units: one that breaks down the work (delegators) and another that implements a single aspect of the work work as single-purpose units. This approach is typified by tree-shaped designs that branch from the program's entry point into a set of delegators and a larger number of implementation objects as leaf nods—many of them behaving as pure functions.

Level of Abstraction

The phrase "level of abstraction" is both ironically and inherently amorphous, because it refers to a conceptual layer of concepts. The term is most often used in the context of the exhortation "don't mix levels of abstraction", which is even harder to pin down a meaning to.

To clarify the term for the purpose of a discussion of isolated unit testing, consider a level of abstraction as "the classification of things a unit of code interacts with". For example, imagine units of code as interacting with one or more of these "levels" of abstraction:

  1. Primitive booleans, strings, numbers
  2. Collections of multiple primitives
  3. Value objects containing primitives and collections
  4. Implementers of domain logic that operate on value objects
  5. Delegators of implementers of domain logic

When practicing outside-in test-driven development, testing subjects operating on that 5th level of abstraction is the only layer for which mocking out dependencies has a clear, valuable purpose. Moreover, if such a subject also interacts significantly with layers 1-4, the test will generally be painful to write, because the test double configuration will be more complicated. As a result, practicing outside-in TDD and responding to testing pain by adjusting the design of the production code will often result in delegator objects that do nothing but delegate their work up to other units that implement domain logic as opposed to mixing levels of abstraction in their implementation.

Mock

A mock is a specific type of test double that is typified by having any expected invocations specified in advance of invoking the subject (that is, during the arrange phase, as opposed to the assertion phase). Typically, a mock would be configured, the subject invoked, and then the mock would be called to verify that its expectations were met.

Mocktail creates test doubles that perform validation as spies, but Minitest ships with Minitest::Mock, which implements traditional mocking behavior:

mock = Minitest::Mock.new
mock.expect(:some_method, :some_arg)

subject.do_stuff(mock)

mock.verify
# => if `mock.some_method(:some_arg)` is not called, will raise:
#      MockExpectationError: "expected some_method() => :some_arg"

Mock objects were popularized in the Extreme Programming community by Steve Freeman and others, with their paper on what they termed "Endotesting" at the XP 2000 conference. Mocking was the dominant method of verifying behavior with test doubles until 2010, as test spies began to pick up more steam, thanks to the popularity of Java's Mockito and Jasmine in JavaScript.

Partial mock

A partial mock is a test double that replaces some, but not all, of its real functionality with fake functionality. This could refer to its state, behavior, or some combination of both. Partial mocks are generally considered an antipattern, for several reasons:

  • Isolated tests are designed to establish clear boundaries between a subject and its dependencies, so drawing that border somewhere in the middle of one of the dependencies represents an inherently unclear boundary
  • Whenever a real method on a partial mock calls a fake method on itself, the test author needs to concern themselves with any stubbing and verifying happening within the internals of a dependency (as opposed to the subject being tested itself), and because those implementation details can change at any time, the test of an unrelated subject that is facially isolated from the partial mock could very likely fail
  • It is perhaps not-so-surprisingly very easy for internal state held by partial mocks to enter undefined states, leading to behavior that's completley unlike how their "real" methods will behave in production, so their perceived realness is often illusory

Even when things are kept very simple, mocking is poorly understood and leads to a lot of confusion, so the increase in complexity represented by partial mocks results in test-scoped code that's very difficult to read and understand how it is behaving and what that behavior means in terms of what assurances are being provided by the test.

Proxy

In the context of mocking, the word proxy most often describes a test doubles that records all interactions made against its methods (like a spy), but unlike every other kind of test double, proceeds to call through to the actual implementation of the dependency. This can be seen as having the best of both worlds (verifying interactions without violating their veracity), but more often results in tests make unnecessarily many assertions and promotes the design of code that overly relies on side effects over pure functions.

Proxies aren't especially common in mocking libraries, but can be found in rr's mock.proxy API and, in JavaScript, with Jasmine spies' callThrough() function.

Spy

A spy is a special sub-type of a test double that describes a fake object that silently records all invocations made against it and provides a way for a test to interrogate those interactions in the assert phase. The term "test spy" was first coined by Gerard Mezsaros for his book XUnit Patterns.

The "mock" methods created by Mocktail can behave as both spies and stubs, as they allow after-the-fact assertion and introspection via the verify DSL method. (This approach also enabled debugging utilities like Mocktail.explain and Mocktail.calls.)

In general, interactions should only be verified explicitly when the dependency triggers a side effect that doesn't return a meaningful value that is able to be observed by the subject's ultimate result. In such a case, a spy is used like this:

copy_machine = Mocktail.of(CopyMachine)
subject = Accountant.new

subject.record(:secret_stuff, with: copy_machine)

verify { copy_machine.copy(:secret_stuff) }
# => if `copy_machine.copy` was invoked with `:secret_stuff`, nothing happens.
# Otherwise, it raises Mocktail::VerificationError:
#
# Expected mocktail of `CopyMachine#copy' to be called like:
#
#   copy(:secret_stuff)
#
# But it was never called.

Stub

In mocking parlance, a "stub" is a specific type of a test double wherein a function or method is configured in the arrange phase of an isolated test to respond with a particular value (or raise a particular error). A particular stubbing (that is, a preconfigured response) might be applied to all invocations of the stubbed method, or made to depend on the arguments provided.

The purpose of stubbing is to facilitate downstream behavior in the subject by configuring an artificial response (return values or errors) in a test double of a dependency. Mocktail's "mocks" can be used as both stubs and spies, so here's an example using its stubs DSL method:

peeler = Mocktail.of(Peeler)
subject = Bartender.new(peeler)
stubs { peeler.peel(:orange) }.with { :peeled_orange }
stubs { peeler.peel(:lemon) }.with { :peeled_lemon }

result = subject.prep([:orange, :lemon])

assert_equal [:peeled_orange, :peeled_lemon], result

In the example above, the two stubs merely enable the Bartender subject to do its job (of invoking peel on each element passed to it). Because the stubs' configuration will only return the :peeled_ symbols if passed the correct argument, no explicit assertion that the calls occurred is necessary. Since calling peeler.peel(:grape) would return nil, the above stubbing is sufficient to verify the dependency was invoked appropriately.

Subject under test

The subject under test (or "subject") was coined by Gerard Meszaros in his book XUnit Patterns to refer to the thing being tested. That's all. Nothing too fancy!

In order to promote easier extract refactors, some developers like to assign the subject under test to a variable name like @subject in every test so that test cases can be moved between file listings with less effort. It has the added benefit of always clarifying the thing being tested from any other dependencies referenced in the test.

Test double

A test double is a catch-all term for a fake object meant to stand-in for a real thing. The name is meant to evoke the image of a stunt double who stands in for the real actor in your tests. It was coined by Gerard Meszaros in his [book XUnit patterns](http://xunitpatterns.com/Test Double.html). Technically, the mocks generated by Mocktail would be most correctly described not as mocks at all, but as "combination stubs and spies" in proper parlance, but outside a very tiny group of people who write mocking libraries, the distinctions have turned out to not be sufficiently meaningful to teach people half a dozen special words for what everyone colloquially prefers to call a "mock".

(Test Double is also the name of a pretty great software consultancy with strong ties to the Ruby community and which incidentally created and maintains Mocktail.)

Value

Similar to how isolated TDD tends to lead to a sharp distinction between delegators that break up the work and small units to implement it, struct-like objects to represent values also emerge as distinct from objects that contain domain logic that implements features.

Because delegators typically only hold references to their dependencies and are otherwise stateless, their public methods tend to receive value objects. Values essentially become the "unit of work", and are passed elsewhere, wrapped, transformed, or mutated, and returned. Values typically contain primitive data (e.g. booleans, strings, etc.), other values, and methods that merely elucidate the data they hold as opposed to implementing feature logic.

In Ruby, values are most often implemented as Struct, Data, or (in Sorbet) T::Struct.

Wrapper object

A wrapper object, sometimes referred to as an adapter (or even "scar tissue") is often introduced to wrap code whose API can't be readily changed in response to being difficult to mock out in a test (e.g. a third-party library, a utility maintained by another team, etc). Wrappers typically act as a solitary chokepoint for an application's use of a third-party API, which can serve a couple of key benefits:

  • Wrappers self-document the extent to which a codebase uses a particular dependency and make it easy to assess swapping it for an alternative without requiring changes to be made throughout the codebase
  • If a wrapper is written around a hard-to-mock (and therefore hard-to-use) third-party API, then the wrapper can effectively serve as a rug under which the complexity of that API can be swept by exposing its behavior through easier-to-mock (and therefore easier-to-use) method signatures and return values that look and feel similar to those found in the rest of the codebase