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alien.py
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import pygame
class Alien(pygame.sprite.Sprite):
# Classe que representa um único alienígena
def __init__(self, game_settings, screen):
super(Alien, self).__init__()
self.screen = screen
self.game_settings = game_settings
# Carrega a imagem
self.image = pygame.image.load('images/alien.png')
self.rect = self.image.get_rect()
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.x = float(self.rect.x)
def check_edges(self):
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
# Move o alienigena para direita ou para esquerda
self.x += (self.game_settings.alien_speed_factor * self.game_settings.fleet_direction)
self.rect.x = self.x
def blitme(self):
# Desenha o alien
self.screen.blit(self.image, self.rect)