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scoreboard.py
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import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():
def __init__(self, game_settings, screen, stats):
self.screen = screen
self.screen_rect = screen.get_rect()
self.game_settings = game_settings
self.stats = stats
self.text_color = (204, 70, 168)
self.font = pygame.font.SysFont(None, 48)
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_ships(self):
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.game_settings, self.screen)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def prep_level(self):
self.level_image = self.font.render(str(self.stats.level), True, self.text_color,
self.game_settings.screen_background)
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10
def prep_high_score(self):
high_score = int(round(self.stats.high_score, -1))
high_score_str = "{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str, True, self.text_color,
self.game_settings.screen_background)
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.high_score_rect.top
def prep_score(self):
self.prep_high_score()
rounded_score = int(round(self.stats.score, -1))
score_str = "{:,}".format(rounded_score)
self.score_image = self.font.render(score_str, True, self.text_color,
self.game_settings.screen_background)
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def show_score(self):
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)