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ship.py
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import pygame
class Ship(pygame.sprite.Sprite):
# Espaço nave
def __init__(self, game_settings, screen):
super(Ship, self).__init__()
# Incializa a espaço nave
self.screen = screen
self.game_settings = game_settings
# Carrega a imagem
self.image = pygame.image.load('images\ship.png')
self.rect = self.image.get_rect() # Pega o retangulo da imagen
self.screen_rect = screen.get_rect() # Pega o retagulo da tela
# Posição
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
# Flags de movimento
self.moving_right = False
self.moving_left = False
def update(self):
# Atualiza a posição da espaçonave
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.game_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.game_settings.ship_speed_factor
self.rect.centerx = self.center
def center_ship(self):
self.center = self.screen_rect.centerx
def blitme(self):
# Desenha a espaço nave
self.screen.blit(self.image, self.rect)