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lifegame.py
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lifegame.py
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import pygame
import sys
WIDTH = 800
HEIGHT = 600
ROWS = 20
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("THE GAME OF LIFE")
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
class Node:
def __init__(self, row, col, width):
self.row = row
self.col = col
self.x = int(row * width)
self.y = int(col * width)
self.color = WHITE
self.occupide = None
def draw(self, WIN):
pygame.draw.rect(WIN, self.color, (self.x, self.y, WIDTH / 8, HEIGHT / 6))
def make_grid(rows, width):
grid = []
gap = WIDTH // rows
# print(gap)
for i in range(rows):
grid.append([])
for j in range(rows):
node = Node(j, i, gap)
grid[i].append(node)
return grid
def draw_grid(win, row, width):
gap = width // ROWS
for i in range(row):
pygame.draw.line(win, BLACK, (0, i * gap), (width, i * gap))
for j in range(row):
pygame.draw.line(win, BLACK, (j * gap, 0), (j * gap, width))
def update_display(win, grid, rows, width):
for row in grid:
for spot in row:
spot.draw(win)
draw_grid(win, rows, width)
pygame.display.update()
def Find_Node(pos, WIDTH):
interval = WIDTH / ROWS
y, x = pos
rows = y // interval
columns = x // interval
return int(rows), int(columns)
def neighbour(tile):
col, row = tile.row, tile.col
# print(row, col)
neighbours = [[row - 1, col - 1], [row - 1, col], [row - 1, col + 1],
[row, col - 1], [row, col + 1],
[row + 1, col - 1], [row + 1, col], [row + 1, col + 1], ]
actual = []
for i in neighbours:
row, col = i
if 0 <= row <= (ROWS - 1) and 0 <= col <= (ROWS - 1):
actual.append(i)
# print(row, col, actual)
return actual
def update_grid(grid):
newgrid = []
for row in grid:
for tile in row:
neighbours = neighbour(tile)
count = 0
for i in neighbours:
row, col = i
if grid[row][col].color == BLACK:
count += 1
if tile.color == BLACK:
if count == 2 or count == 3:
newgrid.append(BLACK)
else:
newgrid.append(WHITE)
else:
if count == 3:
newgrid.append(BLACK)
else:
newgrid.append(WHITE)
return newgrid
def main(WIN, WIDTH):
run = None
grid = make_grid(ROWS, WIDTH)
while True:
pygame.time.delay(50) ##stops cpu dying
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
run = True
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
row, col = Find_Node(pos, WIDTH)
if grid[col][row].color == WHITE:
grid[col][row].color = BLACK
elif grid[col][row].color == BLACK:
grid[col][row].color = WHITE
while run:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
run = False
#pygame.time.delay(50)
newcolors = update_grid(grid)
count=0
for i in range(0,len(grid[0])):
for j in range(0, len(grid[0])):
grid[i][j].color=newcolors[count]
count+=1
update_display(WIN, grid, ROWS, WIDTH)
#run= False
update_display(WIN, grid, ROWS, WIDTH)
main(WIN, WIDTH)