diff --git a/src/debugger.cpp b/src/debugger.cpp index 868dff49..01d1eb3c 100644 --- a/src/debugger.cpp +++ b/src/debugger.cpp @@ -47,6 +47,97 @@ Debugger* Debugger_create() { debugger->window = window; debugger->renderer = renderer; + ImVec4* colors = ImGui::GetStyle().Colors; + colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); + colors[ImGuiCol_WindowBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f); + colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_PopupBg] = ImVec4(0.19f, 0.19f, 0.19f, 0.92f); + colors[ImGuiCol_Border] = ImVec4(0.19f, 0.19f, 0.19f, 0.29f); + colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.24f); + colors[ImGuiCol_FrameBg] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.19f, 0.19f, 0.19f, 0.54f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f); + colors[ImGuiCol_TitleBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + colors[ImGuiCol_TitleBgActive] = ImVec4(0.06f, 0.06f, 0.06f, 1.00f); + colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); + colors[ImGuiCol_ScrollbarBg] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f); + colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.34f, 0.34f, 0.34f, 0.54f); + colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.40f, 0.54f); + colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.54f); + colors[ImGuiCol_CheckMark] = ImVec4(0.33f, 0.67f, 0.86f, 1.00f); + colors[ImGuiCol_SliderGrab] = ImVec4(0.34f, 0.34f, 0.34f, 0.54f); + colors[ImGuiCol_SliderGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.54f); + colors[ImGuiCol_Button] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f); + colors[ImGuiCol_ButtonHovered] = ImVec4(0.19f, 0.19f, 0.19f, 0.54f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f); + colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.00f, 0.00f, 0.00f, 0.36f); + colors[ImGuiCol_HeaderActive] = ImVec4(0.20f, 0.22f, 0.23f, 0.33f); + colors[ImGuiCol_Separator] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f); + colors[ImGuiCol_SeparatorHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.29f); + colors[ImGuiCol_SeparatorActive] = ImVec4(0.40f, 0.44f, 0.47f, 1.00f); + colors[ImGuiCol_ResizeGrip] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f); + colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.29f); + colors[ImGuiCol_ResizeGripActive] = ImVec4(0.40f, 0.44f, 0.47f, 1.00f); + colors[ImGuiCol_Tab] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f); + colors[ImGuiCol_TabHovered] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); + colors[ImGuiCol_TabActive] = ImVec4(0.20f, 0.20f, 0.20f, 0.36f); + colors[ImGuiCol_TabUnfocused] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f); + colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); + colors[ImGuiCol_DockingPreview] = ImVec4(0.33f, 0.67f, 0.86f, 1.00f); + colors[ImGuiCol_DockingEmptyBg] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); + colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); + colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f); + colors[ImGuiCol_TableBorderLight] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f); + colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); + colors[ImGuiCol_TextSelectedBg] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f); + colors[ImGuiCol_DragDropTarget] = ImVec4(0.33f, 0.67f, 0.86f, 1.00f); + colors[ImGuiCol_NavHighlight] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f); + colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 0.00f, 0.00f, 0.70f); + colors[ImGuiCol_NavWindowingDimBg] = ImVec4(1.00f, 0.00f, 0.00f, 0.20f); + colors[ImGuiCol_ModalWindowDimBg] = ImVec4(1.00f, 0.00f, 0.00f, 0.35f); + + ImGuiStyle& style = ImGui::GetStyle(); + style.WindowPadding = ImVec2(8.00f, 8.00f); + style.FramePadding = ImVec2(5.00f, 2.00f); + style.CellPadding = ImVec2(6.00f, 6.00f); + style.ItemSpacing = ImVec2(6.00f, 6.00f); + style.ItemInnerSpacing = ImVec2(6.00f, 6.00f); + style.TouchExtraPadding = ImVec2(0.00f, 0.00f); + style.IndentSpacing = 25; + style.ScrollbarSize = 15; + style.GrabMinSize = 10; + style.WindowBorderSize = 1; + style.ChildBorderSize = 1; + style.PopupBorderSize = 1; + style.FrameBorderSize = 1; + style.TabBorderSize = 1; + style.WindowRounding = 7; + style.ChildRounding = 4; + style.FrameRounding = 3; + style.PopupRounding = 4; + style.ScrollbarRounding = 9; + style.GrabRounding = 3; + style.LogSliderDeadzone = 4; + style.TabRounding = 4; + + // Setup Dear ImGui style + // ImGui::StyleColorsDark(); + + // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular + // ones. + if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { + style.WindowRounding = 0.0f; + style.Colors[ImGuiCol_WindowBg].w = 1.0f; + } + return debugger; }