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Forestry 2.4.3

  • Add Aquatic bee genus, thanks to EnderiumSmith
    • Add new Aquatic bee species that spawns in Warm Ocean biomes by coral reefs
    • Add new Pirate bee species that spawns in shipwreck chests and buried treasure chests
    • Add new Prismatic bee species that produces Prismarine shards and crystals
    • Add new Abyssal bee species that produces glow ink sacs
  • Add Solar bee genus, thanks to EnderiumSmith
    • Added Kleptoplastic bee species that light nearby entities on fire, using sunlight to pollinate
    • Added Photosynthetic bee species with "Fast" pollination
    • Added Autotroph bee species with "Faster" pollination, the fastest of any species in base Forestry
  • Added missing mutation for Myrtle Ebony (#186)
  • Fix percentage values displaying incorrectly for centrifuge (#168)

Forestry 2.4.2

  • Reimplement config option for changing Forestry tree natural spawn rate
  • Reimplement config option to disable butterfly spawning

Forestry 2.4.1

  • Require Forge 47.3.5 to fix Hanging Signs crash (#174)
  • Dropped NeoForge support. There is absolutely no reason to use NeoForge in 1.20.1.
  • Fix Forestry structure loot not appearing in chests, thanks to EnderiumSmith (#183)
  • Add Shulking bee species, thanks to EnderiumSmith
  • Add Sign items to #minecraft:signs item tag
  • Add Hanging Sign items to #minecraft:hanging_signs item tag

Forestry 2.4.0

  • Add Lush bee genus, thanks to EnderiumSmith (#180)
    • Add new Lush species, which spawns naturally in Lush Caves biomes
    • Add new Verdant species, which can produce Small Dripleaf blocks
    • Add new Luxuriant species, which can speed up growth of Glow Berrires and has Fast pollination
  • Fix Chinese (Simplified) translation, thanks to ChuijkYahus (#178)
  • Fix Ukrainian translation, thanks to yevgmikh (#181)

Forestry 2.3.3

  • Actually fix painting variants
  • Phase out usage of java.awt.Color in common code to avoid potential server crashes with certain providers
  • Fix fluids preventing blocks from being placed in them (#166)
  • Fix fluids not rendering their flowing textures properly in the overworld (#167)

Forestry 2.3.2

  • Fix paintings only being available through commands
  • Add GeneticsEventJS#defineTaxon method to add custom genera and other taxa through KubeJS

Forestry 2.3.1

  • Massive texture overhaul and two new paintings, thanks to Spearkiller (#171)
  • Added Pressure Plates, Buttons, Trapdoors, Signs, Hanging Signs, Boats, and Chest Boats for all wood types

Forestry 2.3.0

  • Fix saplings with default genomes not generating leaves properly (#144)
  • Add API for IBeekeepingLogic to change throttle ticks
  • Fix NBT loading bug in BeekeepingLogic to load queen max health
  • Make parts of JEI plugin public
  • Fix IBeeModifier.modifyAging and IIndividualLiving.age
  • Fix bee territory being too small on East and West (#162)
  • Remove the Analyzer widgets from Apiary and Alveary

Forestry 2.2.3

  • Add Cathemeral bee activity type, which is a random activity period of 12000 ticks that varies based on position. Check times using /forestry bee cathemeral
  • Fix Tolerant Flyer tooltip and Cave Tolerant display in analyzer
  • Fix bees not working below y=0
  • Fix Bog Earth crash when set to maturity = 3 using a debug stick
  • Add worldgen random to IHive#getPosForHive and IHiveGen#getPosForHive
  • Fix rendering glitch with Forestry doors (#158)

Forestry 2.2.2

  • Fix accidental drop shadow in Tab 4 of Analyzer for researched mutations with a + sign
  • Fix product chances not showing in JEI (#152)
  • Add missing allele translations

Forestry 2.2.1

  • Fix saplings not being able to grow through leaves
  • Fix incorrect door recipes overriding Vanilla and only producing 1 door instead of 3 (#154)
  • Actually fix tree leaves not decaying when harvested in an Arboretum/Tree farm

Forestry 2.2.0

  • Fix lifespan allele mutations not affecting offspring (#150)
  • Species types now have display names

Forestry 2.1.4

  • Fix Gourd and Mushroom farms not taking inputs (#141)
  • Add the automatic Gourd farm back to Forestry
  • Fix crash when KubeJS is not present (#149)
  • Fix tree leaves not decaying when harvested in an Arboretum/Tree farm
  • Fix /forestry bee modify setting the stack size to zero and always saying "modified genome of bee" instead of "tree" or "butterfly"

Forestry 2.1.3

  • Fixed crash in large modpacks about ITextureManager not being initialized.

Forestry 2.1.2

  • Fix crash with Diagonal Fences mod (#145)
  • Fix integer alleles always being recessive (#146)
  • Fixed Naturalist chests not closing when KubeJS is installed (#148)
  • Relax the version requirement on Forge to allow launching Forestry with NeoForge, no guarantees of stability (#147)
  • Fix Engine chaining not working
  • Electron tube tooltips are now always shown
  • Fix several missing chromosome translations that went missing in 2.1.1

Forestry 2.1.1

  • Fix IIndividualHandlerItem methods returning individuals for empty stacks that were decremented
  • Added method in IAlleleManager to get IChromosome instances by registry name
  • Fix butterfly humidity tolerance having the same range as temperature tolerance
  • Chromosomes now have translation keys and display names
  • Fixed saplings not growing (#142)
  • Allow overriding Hive generation chances in IForestryPlugin and KubeJS
  • Add partial KubeJS support for bees, documentation coming soon on ReadTheDocs

Forestry 2.1.0

  • Fixed typo that cut off black order on the right side of the Portable Analyzer GUI
  • Add IActivityType bee chromosome for more complex sleep patterns (#97)
  • Add missing recipes for Stripped Wood, Fireproof Wood, and Fireproof Stripped Wood

Forestry 2.0.5

  • Fixed KubeJS server event error (#138)
  • Add stripped log/wood variants for Forestry wood types (#118)

Forestry 2.0.4

  • Fixed locked slots not displaying properly in the Escritoire
  • Fixed incorrect species count in Naturalist chest (#136)
  • Fix serverside crash with Merry bees (#137)
  • Fix missing textures for Snowing effect particles (#120)
  • Fix Escritoire bounding box having a solid top (#119)

Forestry 2.0.3

  • Fixed AbstractMethodError with farm and alveary (#131, #132)

Forestry 2.0.2

  • Fixed error when joining server (#130)

Forestry 2.0.1

  • Fixed crash with Alveary controller (#129)

Forestry 2.0.0

  • Ported to Forge 1.20.1.
  • Reorganized creative tabs.
  • Renamed Forestry's Cherry species to Hill Cherry.
  • Added Vanilla's Cherry trees to Forestry under the Cherry Blossom species.
  • Fixed non-default height allele being ignored by saplings.
  • Fixed rainmaker JEI recipe category icon being a rain tank instead of a rainmaker.
  • Updated Ebony log texture.
  • Updated Savanna hive texture.
  • Removed the unused Wax Cast item that used to be for making Stained Glass.
  • A bunch of other things!

Forestry 1.0.14

  • Add Falkory's textures (#33)
  • Allow Cocoa plantations to automatically replant, thanks to ACGaming
  • Fix erroneous letter NBT, thanks to ACGaming

Forestry 1.0.13

  • Fixed climate display in Alveary when Fan/Heater/Hygroregulator were used (#99)
  • Changed Apiarist villager to use Escritoire as workstation instead of Apiary (#98)

Forestry 1.0.12

  • Fixed crash when inserting fuels into Biogas engine (#105)
  • Fix Wood Pile recipe conflict with 1.13 Wood recipes (#104)
  • Rename "Wood Pile" to "Log Pile"

Forestry 1.0.11

  • Fixed world generation crash with fruit pods (#102)
  • Fixed incorrect translation of ru_ru.json (#101)
  • Add additional constructor to GuiForestryTitled that accepts ResourceLocation
  • Fix Alvearies and Multifarms not dropping their inventories when destroyed (#100)
  • Add ISpectacleBlock API so that addon mods can have their blocks highlighted by players wearing spectacles

Forestry 1.0.10

  • Fixed Grafter for Forestry trees (#95)
  • Fixed ru_ru, thanks to Quarkrus (#93)
  • Fixed non-default Girths not working with genetically modified saplings (#96)
  • Fix analyzer display for Haploid drones, thanks to EnderiumSmith (#94)
  • Implement weakly inherxited chromosomes for temperature & humidity tolerances and other traits, thanks to EnderiumSmith (#94)
  • Fix hive generation, thanks to EnderiumSmith (#94)
  • Fix Mycophilic effect replacing Tall grass instead of Grass Blocks

Forestry 1.0.9

  • Added API for using custom bee species textures. (#30)
  • Add Analyzer widget to the Alveary GUI (#66)
  • Fixes hives at Taiga villages ignoring the climate
  • Fixes inaccurate climate information in GUIs after leaving/rejoining the server/dimension (#73)
  • Fixes apiaries not reacting to changes in climate as a result of the biome changing
  • Make wild hives extensible by addon mods
  • Fix fruits not dropping from tree leaves on decay (#61)
  • Fix leaves with non-default genomes not dropping any saplings (#83)
  • Fix pod fruits not dropping when their supporting trunk is destroyed
  • Fix Alveary Hygroregulator corrupting Alveary inventories (#91)

Forestry 1.0.8 (Breaking change, backup your worlds)

  • Remove bottler recipes from JEI
  • Fix spectacles to show pollinated leaves and wild hives (#14)
  • Fix double flower bee placement (#81)
  • Creative hive frames now show in JEI and have epic rarity
  • Added the Savanna bee line to replace Modest bees in the Savanna biomes, thanks to EnderiumSmith (#76)
  • Finally fixed haploid mode, thanks to EnderiumSmith (#78)
  • Fixed end sky always being obstructed, thanks to EnderiumSmith (#71)
  • Forestry Beeswax can now be used to wax copper blocks, like Vanilla's honeycomb, thanks to EnderiumSmith
  • Set default temperature tolerance of Forest bees to TOLERANCE_DOWN_1 to facilitate breeding with Wintry, thanks to EnderiumSmith
  • Set default humidity tolerance of Meadows bees to TOLERANCE_DOWN_1 to work in the NORMAL / DRY climate, thanks to EnderiumSmith
  • Cultivated line can now also be bred using Valiant, Savanna, and Ended, thanks to EnderiumSmith
  • Added tags for configuring valid spawn blocks for Snowy and Desert hives.
  • Fix zh_cn.json, thanks to Obsoletes
  • Remove milk fluid (#46)

Forestry 1.0.7

  • Sort products displayed in JEI by their chances
  • Fix mating behaviour of unmated queens (ex. from Creative Menu)
  • Fix Apiaries with frames producing more than Alvearies (#79)
  • Fix blocks not dropping their inventories if blown up by Creeper (#52)
  • Fix incorrect implementation of Haploid drone breeding option (#78)
  • Fix creative frames having mixed up tooltips
  • Fixed species mutations and biome-restricted bee mutations
  • Fixed Fertile bee effect (#72)
  • Fixed snowy hives not spawning in Grove biomes
  • Fix fruits not spawning on tree leaves of non-default genome saplings (#82)
  • Fix hives not spawning below y=0 (affects some custom/superflat worlds)

Forestry 1.0.6

  • Fixed wild beehives not being able to spawn in snowy areas (#56)
  • Fix fruit squeezer recipes to use tags + correct mulch rates (#59)
  • Fix Miner's bag not accepting raw ores (#58)
  • Make all biomes in #minecraft:is_nether tag marked as having HELLISH climate (#65)
  • The Phantasmal line (Ended, Spectral, Phantasmal) is now actually nocturnal and only works during the night time (unless given the NEVER_SLEEPS allele).
  • Added Creative Frames for debugging Forestry mutations.
  • Hive frames can now stack up to 64.
  • Biomes in the end (tagged as #minecraft:is_end) will now use COLD / ARID climate.
  • Fix Forester's Manual not working on dedicated server (#57, #60)
  • Fix clientside console spam when opening menus using Database widgets (#74)
  • Fix mutation date formatting to be more human-readable (#69)
  • Add JEI support for bee/tree/butterfly mutations and products

Forestry 1.0.5

  • Fixed wild beehives not having particle effects
  • Fix biogas engine lava tank accepting any fluid
  • Fix still not working
  • Added forestry_fruits tag to forge:fruits item tag + fruit tags for each fruit added by Forestry:
    • forge:fruits/cherry for Cherry
    • forge:fruits/walnut for Walnut
    • forge:fruits/chestnut for Chestnut
    • forge:fruits/lemon for Lemon, the same tag used by Fruits Delight
    • forge:fruits/plum for Plum
    • forge:fruits/date for Date
    • forge:fruits/papaya for Papaya
  • Replaced ICheckPollinatable and IPollinatable with new IPollenType API.
    • A pollen type allows Forestry bees, butterflies, and Alveary Sieves to handle non-tree pollen types. To use, register a new IPollenType in IForestryPlugin#registerPollen.
  • Fixed bug where "default" variants of Forestry leaves would never be used
  • Fixed bug where fruit ripeness would sometimes not persist
  • ACTUALLY make saplings and other items usable in the composter (#35)
  • Increase energy storage of Bottler, Still, Fermenter by 10x
  • Fixed bug where species would be able to mutate with themselves.
  • Add haploid breeding option
  • Fixed nether biome climates
  • Savannah biomes are now WARM/ARID instead of HOT/ARID, making their climate distinct from the desert biomes.
  • Fix pipette textures
  • Fix bees not planting flowers (#53)
  • Fix bronze crafting recipe only producing 1 ingot instead of 4 (#54)

Forestry 1.0.4

  • Added modify genome command. Can be used like /forestry bee modify <chromosome> <allele> <both|dominant|recessive> to modify the genome of the player's currently held genetic item (bees, saplings, butterflies)
  • Fixed loading of Chinese (simplified) language file (#44)
  • Fixed many translation keys in Chinese (simplified) language file (#45)
  • Fixed Apiarist chest menu not displaying queens/princesses/drones in menu (#40)
  • Unused honeycombs are no longer obtainable in survival, from village houses or trades (#42)
  • Fixed fluid attributes and use honey/milk tags where possible
  • Fixed liquid container menu desync (#29, #41)
  • Fixed wild beehives dropping bees without a scoop
  • Fixed legacy farms not planting from slots correctly (#43)

Forestry 1.0.3

  • Fixed saplings not dropping themselves (#36)
  • Fixed villager professions not working (#38)
  • Added new planks textures for all wood types
  • Make saplings and other items usable in the composter (#35)
  • Fix Forest and Tropical wild hive generation (#34, #37)
  • Add TickHelper utility as public API
  • Move factory methods from IBeeSpeciesType to IHiveManager for easier access.

Forestry 1.0.2

  • Fixed Naturalist backpack crash and bugs
  • Fixed incorrect Apiarist backpack recipe
  • Fixed Forestry wood/log naming to be consistent with Vanilla
  • Fixed Analyzer not recognizing the vanilla Jungle Sapling
  • Add missing recipes for Forestry wood/bark blocks
  • Added Arborist backpack
  • Add new textures for Apiary and Bee House
  • Add new textures for Pine and Cherry planks (since they match Bee house and Apiary/Alveary planks)

Forestry 1.0.1

  • Add butterfly mating recipe
  • Fix reobf crash with IFeatureSubtype
  • Fix ore names and deepslate textures

Forestry 1.0.0

  • Initial release